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camjackson

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  1. I like the look of the dialog UI, but please be mindful of vocab for the setting. To me, the word 'holler' is a distinctly modern American word (Aussie here), and would totally break the fantasy immersion. Obviously it's a fantasy world, so the language can be whatever you say it is, but medieval fantasy worlds almost always use English (or at least European) accents and vocabs, and to me that's what feels right. The use of American accents in Guild Wars 2 has always bugged me, it just doesn't feel fantasy enough.
  2. Oh, it turns out there was already a similar poll on this topic. My bad: http://forums.obsidian.net/topic/60402-merged-what-kind-of-world-map-do-you-prefer/
  3. My brother and I have both played through Baldur's Gate 1 & 2 countless times since we were teenagers, and we were debating the other day about which we prefer. We both more or less agreed that BG2 was an improvement on BG1 in pretty much every area: storytelling, combat, NPCs, classes and character specialisation etc etc. But despite all of that, in a way I still prefer BG1 for one reason: the immersiveness of the world, due to the inclusion of 'unimportant' zones across the world map. In case you haven't played either game, compare these two maps: In BG2, if you want to g
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