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Showing results for tags 'loop'.
Description: If you have them ITEM_QUEST_Bekarna_Almanac before robbing Arkemyr you get a bug. When you give the clay tablet to your client, the imp summons you to the Manson. But Arkemyr is already at the glowing pool in the labratory not in his study. He will talk to the council and take the research quest item from you. After this he will talk to you and give you the quest again. The quest is instantly finished. But Arkemys dialog is stuck and will ask if you need directions to the Bekarnas tower. If you cheat and use giveitem ITEM_QUEST_Bekarna_Almanac you can give it to him
Solo 20 rogue normal difficulty at Guardian of Ukaizo battle. I loaded the game, killed the animats and then did 1x arterial strike, 5x finishing blow, empower self, 5x finishing blow to kill the Guardian. I was dual wielding sabres with no armor recovery penalty to ensure my attacks would interrupt before self-healing. I killed the Guardian. It exploded. then it jumps back to the scene where the Guardian of Ukaizo swims onto the screen and we have the same discussion all over again. I understand that the battle is supposed to have multiple stages to it; however, it seems that this is a bug th
Once I'm within the options menu (within the game), I can't leave. This window asking me to save changes keeps returning, regardless of whether I click Yes or No. I have to quit the game entirely and can only use quick saves and quick loads to record my progress.
I am wondering if the engine will support a diversity of BGM situations, first and foremost. Secondly, which formats will be supported and if they will be structured to be able to use loop points similar to the Infinity Engine .mus files. Any idea on that?