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Showing results for tags 'bgm'.
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Music in PoE feels great, and rightly so: it's orchestrated, never-intrusive. However, I think it could have benefited from greater variety. For example, boss fights: the very first boss at the first level of the endless path... it could have used something more unique. Other than that, it does feel a bit generic. very good, but generic.
I am wondering if the engine will support a diversity of BGM situations, first and foremost. Secondly, which formats will be supported and if they will be structured to be able to use loop points similar to the Infinity Engine .mus files. Any idea on that?