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Dark_Ansem

Audio Libraries and Loop points

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I am wondering if the engine will support a diversity of BGM situations, first and foremost. 

Secondly, which formats will be supported and if they will be structured to be able to use loop points similar to the Infinity Engine .mus files.

Any idea on that?


In-Development: Turn-Based cRPG, late backing OPEN!

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PE uses .ogg files for music/sfx and .wav files for dialogue? IIRC

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OGG files... well. they COULD be made to exploit loop points... via wavosaur. but can the engine understand them?


In-Development: Turn-Based cRPG, late backing OPEN!

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I wasn't clear enough, my bad :p I mean if it can loop with loop points identified by samples in the tracks, I was pretty sure it can loop E-S :) but thanks for the update!


In-Development: Turn-Based cRPG, late backing OPEN!

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