Jump to content

Search the Community

Showing results for tags 'game review'.



More search options

  • Search By Tags

    Type tags separated by commas.
  • Search By Author

Content Type


Forums

  • Obsidian Community
    • Obsidian General
    • Computer and Console
    • Developers' Corner
    • Pen-and-Paper Gaming
    • Skeeter's Junkyard
    • Way Off-Topic
  • The Outer Worlds
    • The Outer Worlds: Announcements and News
    • The Outer Worlds: General Discussion (NO SPOILERS)
    • The Outer Worlds: Stories (Spoiler Warning!)
    • The Outer Worlds: Character Builds & Strategies (Spoiler Warning!)
    • The Outer Worlds: Technical Support (Spoiler Warning!)
  • Pillars of Eternity II: Deadfire
    • Pillars of Eternity II: Deadfire Announcements and News
    • Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)
    • Pillars of Eternity II: Deadfire Stories (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity II: Deadfire Technical Support (Spoiler Warning!)
  • Tyranny
    • Official Tyranny Forums
  • Pathfinder
    • Pathfinder Adventures: Announcements and News
    • Pathfinder Adventures: General Discussion (No Spoilers!)
    • Pathfinder Adventures: Characters Builds & Strategies (Spoiler Warning!)
    • Pathfinder Adventures: Technical Support (Spoiler Warning!)
  • Armored Warfare
    • Official Armored Warfare Forums
  • Pillars of Eternity
    • Pillars of Eternity: Announcements and News
    • Pillars of Eternity: General Discussion (NO SPOILERS)
    • Pillars of Eternity: Stories (Spoiler Warning!)
    • Pillars of Eternity: Characters Builds, Strategies & the Unity Engine (Spoiler Warning!)
    • Pillars of Eternity: Technical Support (Spoiler Warning!)
    • Pillars of Eternity: Backer Beta
  • Pillars of Eternity: Lords of the Eastern Reach
    • Lords of the Eastern Reach: Announcements and News
    • Lords of the Eastern Reach: Speculation & Discussion
    • Lords of the Eastern Reach: Kickstarter Q&A
  • South Park
    • South Park: The Stick of Truth: General Discussion (NO SPOILERS)
    • South Park: Stories (Spoiler Warning!)
    • South Park: Characters Builds & Strategies (Spoiler Warning!)
    • South Park: Technical Support (Spoiler Warning!)
  • Dungeon Siege III
    • Dungeon Siege III: General Discussion (NO SPOILERS)
    • Dungeon Siege III: The Chapterhouse - Character Builds & Strategies (Spolier Warning!)
    • Dungeon Siege III: Odo's Scribbles - Stories (Spoiler Warning!)
    • Dungeon Siege III: Technical Support (Spoiler Warning!)
  • Fallout: New Vegas
    • Fallout: New Vegas
  • Alpha Protocol
    • Alpha Protocol: General Discussion (NO SPOILERS)
    • Alpha Protocol: The Op Center - Stories and Strategies (Spoiler Warning!)
    • Alpha Protocol: The Service Record - Characters, Builds, and Beards (Spoiler Warning!)
    • Alpha Protocol: Technical Support (Spoiler Warning!)
  • Neverwinter Nights 2
    • NWN 2: General Discussion (No Spoilers)
    • NWN 2: Character/Builds/Strategies (Spoiler Warnings)
    • NWN2: Technical Support (Spoiler Warning!)
  • Star Wars Knights of the Old Republic II: The Sith Lords
    • Star Wars: General Discussion

Blogs

  • Chris Avellone's Blog
  • Neverwinter Nights 2 Blog
  • Joshin' Around!
  • Adam Brennecke's Blog
  • Chapmania
  • Pillars of Eternity Backer Site Blog
  • Pillars of Eternity Support Blog
  • Pathfinder Adventures Dev Blogs
  • Obsidian Marketing and Market Research Blog

Find results in...

Find results that contain...


Date Created

  • Start

    End


Last Updated

  • Start

    End


Filter by number of...

Joined

  • Start

    End


Group


MSN


Website URL


Yahoo


Jabber


Skype


Location


Xbox Gamertag


PSN Online ID


Steam


Interests

Found 2 results

  1. The story is good, and I enjoyed the way it worked throughout the game. Given that this is the most important aspect of an RPG like this, it made the game overall enjoyable. Combat is also pretty decent except that I was max level near the start of Act III. That turned most of the fights into mindless spanks. There were a few exceptions. The finale of the Endless Paths was hard. And having now finished the game, I was right on when I said I suspected it was the hardest fight in the game. That fight is the only one with a mob who can one-hit-knock-out (OHKO) the entire party, and can do it every couple minutes or so if the fight lasts long enough. I really wish such things weren't in games as there is zero fun to be had when the first time you face a mob, you're entire party gets wiped out in just a few seconds. Given the sheer amount of cheese (but no bugs) that I used to win this fight, I'm not sure anyone at Obsidian really thought to try and balance this fight out. Of course, it was totally optional, but still... I killed all the dragons, and I did all the god quest and unlocked those achievements. Somehow I didn't unlock the visit every map achievement. I have no idea what I missed or if its just a bug. I do know I didn't complete all the quests simply because you can't. You have to pick a faction at Defiance Bay, and the one you pick actually matters to the ending. Speaking of which, like too many games, Pillars of Eternity has the whole pick-an-ending dialogue at the end. There is a huge, massive, so-much-better aspect to how PoE handles this tho. Unlike say Mass Effect 3 where your final choice is the only thing that actually mattered, your choices and actions leading up to this final choice all get added in to the ending. I'd saved my game before thinking I'd just watch a bunch of final cutscenes. After watching the first, I realized that wouldn't work as all kinds of things are tied into things you did as you traveled the world. If you're going to make a game with a pick-an-ending, this is the way to do it. Better yet, come up with an ending that's based entirely on things the player did before s/he gets there so you don't have that moment of deus ex. The game is not without its flaws. I hate that its level based without any way of knowing before you go into the fight whether its something you can handle or not. Sure, I can access my bestiary that is now pretty much filled out, but that's meaningless during the game. All they've done by hiding this information is made save scumming or wiki research mandatory. I also really dislike the rest system. It makes zero sense to have skills that are limited per rest and then have how many times you can rest on an adventure limited by a very artificial feeling consumable and quantity-limited system. Like the hidden mob levels, all this does is promote boring gameplay. In this case, you had to trek back to town to either rest at an inn or buy more camping gear. Then you'd trek back. Nothing fun was added. My last major complaint is that controller-type effects are seriously overpowered. Paralyze scrolls, spells, and like 2/3 of the cipher abilities leave your opponents utterly helpless. And of course, the handful of mobs who can charm your party members or stun them are easily the worst fights in the game. Anyway, I'd give the game a "B" overall. It hits on its most important elements, and the problems in the game can be overcome, albeit with a bit of tedium.
  2. me and my friend just finished south park today and put out a review for everyone on the fence about buying this game for 60$, http://www.youtube.com/watch?v=yQusNPoi1tA All feedback is welcome
×
×
  • Create New...