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Showing results for tags 'culture'.
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Se each one of these grants +1 to an attribute, which you can simply adjust for in the previous screen of the character creation flow. E.G. I want my char to be from the White that Wends, which grants +1 perception, which I don't need, so I just press back, set my perception to 9 (which will be 10 after I select my culture), and move my attribute point to whichever attribute I happen to need. I never liked culture bonuses because they force me to make a decision between my stats and bonuses and the dialog I will get when playing the game. The system in deadfire solves this problem,
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1. Developers, can you share information on the backgrounds and cultures that will be in the Pillars of Eternity 2? We can assume that all the variants from the first part will remain ... But will there be new options? 2. I would also like to touch on the backgrounds of the companions. When will you reveal this terrible secret? Eder - Farmer; Aloth - Gentry; Pallegina - Soldier; Maia Rua - ?!? Xoti - ?!? (Farmer?) Serafen - ?!? (Raider, Slave or Pirate?) ? ? ? ? ?
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Well, I am playing as a boreal dwarf with Deadfire Archipelago as my chosen culture. I see many extra dialogue options from time to time, based on culture, well not so many, but they exist yes? So, I expected there would be at least something, with Sagani... Nothing, she talks to me as if I am a tourist and not a local. She is 5 years in this continent, how many more boreal dwarves has she found? And when she meets me, she treats me like an alien, that really breaks immersion in my opinion. Anyway, not a major problem of course. I just thought to mention it.
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Update by Tim Cain, Senior Programmer and Designer Hello! I'm sorry I haven't done an update in a while. I've been working on classes and everything related to classes: abilities, skills, spells, combat...you know, the good stuff. For the past several months, Josh and I have been refining the designs for the non-core classes, the classes that are most unusual, classes like the chanter and the cipher and one of my favorites, the monk. Monks in Eternity are different than you might expect. There are no restrictions on armor and weapons – you could wear plate and use a sword, if y
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There has been some discussion in the various video threads on Backgrounds, including references to weapons and why one is going to choose a certain background and such, but I thought it would be fun to have a topic on this OUTSTANDING aspect of the character creation process. For reference: http://pillarsofeternity.gamepedia.com/Culture_and_background (N.B. I don't know if there are multiple wikis or not or if there is any competition, and if there is I have no vested interest one way or another, this is just the first that came up with a google search of PoE Wiki). A couple qu
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PoE Racial Archetypes
rjshae posted a topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm curious to find out what the developer's take is going to be with the various races. I know they have some geographical-based categories they have listed before, as well as some regional cultures, but what about the racially-specific cultures and behavioral norms? Will they be using stock archetypes for elves and dwarves, or implementing something a little different? Will elves be tree-hugging, poetry spouting, effeminate artsy-fartsy types? Are the dwarves going to be beer belching, beard toting, grumpy gold hoarders? What do you think? -
iKnow that all of us are excited to see the various factions and regions being cooked up for us by Obsidian, but as we know they're still forming. I've seen lots of ideas thrown around vaguely and as part of other, larger posts about types of governments (specifically matriarchies or "Amazonian" societies). I thought I might run down a short list and then we could jump off talking about them or other, even more interesting ideas of what system of government various cities\states could use. Theocracy Rule by religious authority; would essentially adhere to a quasi-Pope or council of theocr
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