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About MrGeekyGamer

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  • Pillars of Eternity Backer Badge
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  1. Hmmm well they do write isometric on the kickstarter page. However, does that in fact mean a 2D experience? I would consider Neverwinter Nights to be an isometric game as well, but there it was in 3D and you could rotate the camera. Regardless even if the world is in 2D, i still believe that it would be a layered experience, meaning some 3D objects at least on top of the 2D to create depth. I feel games with only 2D can feel a bit flat, like Planescape, but pretty nevertheless. No matter what the characters themselves will most likely be in 3D, as it will simply be the easiest way of doing
  2. Keeping it as an accessory seems to diminish the effect for me. A warrior can easily have a cape or a cloak, just look at Aragon from LOTR, he wears a cloak, and it does not hinder him in combat (realistically though i see what you mean). It could even be incorporated into the game somehow, imagine your warrior actually detaching his cape before battle and then draw his weapons, only to collect the discarded cape after combat (perhaps automatically?). Give it stats, and i like how it could be used in a stealth fashion, i always hated how IE did stealth, i mean the character is usually
  3. Anyway... I don't think that it should be for backers only. It all depends on how the wishlist is regarded. It will always be suggestions, we cannot decide anything, backing the project does not give us that privilege. Basically the wishlist needs to be managed by a moderator, eliminating non-serious proposals. However, keep in mind that if it is nonsense it will not be voted upwards, thus no trend will occur. I would happily volunteer to moderate, but i am sure Obsidian already have qualified people for something like that. I strongly disagree that the forum is the best way to expose
  4. I'm not sure there should be a down voting, or at if there should be any rules at all to when a proposal is picked. However, it will provide a very clear picture of what the players want, and thus a very useful tool for creating a good game. I feel this feature is crucial, so i hope you guys will continue to discuss and support it. It would be ideal if a topic like this could be stickied, to keep people's attention.
  5. Dear Obsidian and future players of Project Eternity Here is a suggestion: Make a community wishlist, a separate website/webpage that holds a list of features that players would like in the game. New entries can be made by users, and every entry can be voted upon by users, the most voted will then trend among the top, giving you as designers and developers a clear indication of what the players really desire. As opposed to crawl through this forum in an attempt to get an overview of the various features that players would like to see in the game. An obvious example of a community wishl
  6. I agree, if not done properly, don't bother at all. However, it would be nice to somehow know if Obsidian has read this and considers it... I mean they say that we are their bosses, and we are a part of the design. An interesting concept, but this is like a brainstorm with a 1000 people, how can we make sure this point is heard and considered?
  7. I really like the ideas you propose. However being a game designer myself, i can see some obvious problems with them. In regards to food/rest and potions. I agree that potions in these kind of games is quite unrealistic, the sheer volume of them is baffling. However they are a necessity in terms of game accessibility. Players need a way of healing quickly at all times, magic and potions is the solution. If forcing the player to make camp, resting and eating to stay alive it can become a chore, something that most contemporary players would reject. Even stopping to rest in order to level up
  8. Good to see there is support for this. I agree that Batman AA and AC actually do provide a rather realistic cape feel. However there are still clipping issues, and that can potentially break the experience a bit. It would be great to have both cloaks, capes and tabbards, and i feel like it would be even cooler if they had a purpose as well. Of course they should have stats, but they could perhaps grant the player special abilities as well, like invisibility (for a short time), damped sound when moving, faster moving, perhaps a bigger light radius... stuff like that. Also the cloak/cape
  9. Yes i would agree, a toggle would be nice. I played Temple a bit, but did not really notice the cloaks.
  10. Dear Obsidian I have already backed Project Eternity on Kickstarter, with a $35 pledge, as i really want the soundtrack as well (here is hoping for Jeremy Soule like quality). Anyways, i have a small request for the game. Please include cloaks and capes. I feel that almost every RPG in recent memory have gotten this aspect completely wrong or not even tried. In Dragon Age for instance when wearing a cloak (or whatever they call it) you feel like you are walking around in a women's dress! As a mage/magic user i feel it is imperative to be able to have a proper cloak, and it needs to
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