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Everything posted by Boeroer
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I guess it's less of a nuisance in turn based mode since you micromanage everybody's movement and actions anyway. But I can't say how use- or impactful it is because I have no experience with the turn based mode. I don't even know how often you could trigger disengagement attacks in one turn against a single enemy.
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It's def. not a bug. And it works as intended as far as I can tell. Maybe the devs didn't think about the combo with Riposte and Offensive Parry, but who knows. Is it cheesy? A little bit. But on the other hand the impact is very limited, especially with Riposte alone. You will do better damage playing the usual way instead of running around like a headless chicken all the time, trying to trigger disengagement attacks. That's also pretty unfun to do - it gets old really fast imo.
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Because every Riposte would trigger Carnage which would build up stacks of Static Charge/Thunder in an AoE. At least that's what I think was meant with "building up LDV stacks". It's a nice idea but I don't know if it will work well enough to be satisfying. That's an option, but you must max Intimidate then in order to reach +10 deflection. Also the AR isn't great. Imo Nomad's Brigandine (up to +10 melee deflection without skill investment) is the better pick because it also has higher AR and potential immunity to disengagement attacks - which turns them into 100% misses. This can contribute to more Ripostes when moving across the battlefield. Using Ardent as HP indicator is possible, but something like Blooded or Fighting Spirit is sufficient imo.
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Her Revenge and Avenging Storm (Druid as well as Stormspeaker) also trigger Least Unstable Coil multiple times like <official_name>Storm of Holy Fire</official_name> does. Maybe worth investigating, too. Iirc "Her Tears Fell Like Rain" () does that, too (not 100% sure because I don't use it - hate its guts for undetermined reasons, maybe need counseling on that...).
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Question about Korgrak
Boeroer replied to upsdiego's topic in Pillars of Eternity: Stories (Spoiler Warning!)
If the devs used the code base from occasional hirelings such as Brutish Warrior for Korgrak (why wouldn't they?) - and didn't adapt it, so that he's a one-time hireling only - then that might happen. -
Question about Korgrak
Boeroer replied to upsdiego's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I don't think anybody here knows that for sure. But the hireling Korgrak and the cave Korgrak are two entirely separate entities (game logic wise). So unless the devs keep tabs on cave Korgrak's status after you hire him (which I doubt) it should have zero effect on hireling Korgrak. My hireling Korgrak never got killed, so I don't know if you can re-recruit him in a way how you would be able to recruit a Brutish Warrior etc. Given that Korkgrak is a unique character I would say no - I would assume he's permanently gone then. I also don't think you can go back to the cave and recruit him again. I would assume that if he's still there in the first place (never checked, doubt it though, if it were me who implemented that quest I would have removed his game object once you leave the cave) he should still have the dialogue status he had after recruiting him - where he would just not initiate dialogue but just give some sentence and that's it. But as I said: never tried that so I cannot be 100% sure. -
Iirc Wall spells break invisibility of Smoke Veil and Shadowing Beyond but not Arkemyr's Brilliant Departure. And yeah: they are a total mess. Like half stationary summons, half pulsing spells. I really don't know why. Imo mechanically there is no reason why they couldn't be implemented like all the other pulsing spells (just not with a circular AoE but a line - and 1 sec pulses instead of 3 secs).
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In general, abilities which deal damage and also have a duration (DoT or pulsing spells mostly) scale best - because not only the damage per tick/pulse goes up but also the duration/number of ticks. Also low level spells with already high base damage scale pretty well. One example is White Worms (Chanter). It's cheap yet has great base damage and AoE size. The only drawback is that you need a corpse to cast it on, but that can be circumvented with Ancient Brittle Bones or Many Lives Pass By (both leaving skeleton corpses).
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1. Nope 2. As long as you are under 50% health It has no duration on its own (that's the case in PoE, but not Deadfire) - and it has no limit in terms of "X/encounter". It has the same requirements that "Blooded" of the Barbarian or "Heating Up" of the Streetfighter have: as soon as you drop below 50% health it turns on - and as soon as you go over 50% it's off.
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I believe it wasn't possible to fix this with a mod. Iirc the problem is located in a part of the game logic that's hard-coded (so to speak). But maybe I misremember. Anyway: it's not fixed with the CP afaik. Imo human is the best race for a Forbidden Fist. You get bonus Resolve and you will drop below 50% health often enough bc. of the FF curse etc., so Fighting Spirit gets triggered often.
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Patch 1.3.8.0.87535 is live!
Boeroer replied to cstanick's topic in Pillars of Eternity: Announcements & News
Yes, something like that. Of course I would be very happy if that's not what happened and we'll get PoE3. -
I personally would do a quarterstaff user since implements like rods are only really good for Wizards imo (in PoE). Priest in PoE cannot have Blast - they can use Dangerous Implement, but that self damage is not too cool to have on your party's priest. The priest talent that raises quarterstaff and rod acc by 10 lifts Priests' accuracy to that of Fighters. And there are two nice and early quarterstaffs in the game: one with Speed (Llawran's Stick) which is the best DPS enchantment besides Wounding, and one with dual damage (Durance's Staff) which does crush/burn dmg - so it's the perfect backup against enemies who are immune or very resistant to crush damage. Having a quarterstaff also allows you to attack from the second row which is nice for a priest. Besides those weapon talents there isn't much distinction between the priest subclasses I'm afraid. With the +10 acc talent you can also use all soulbound and summoned weapons since they are universal, meaning they accept all weapon focuses and priests' weapon talents (except the soulbounds from the deadfire pack which are not). Stuff like Firebrand, Grey Sleeper and so on. So you are not limited to quarterstaff or rod.
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Patch 1.3.8.0.87535 is live!
Boeroer replied to cstanick's topic in Pillars of Eternity: Announcements & News
Iirc those tags are used in Deadfire, aren't they? I assume some (inhouse?) tool might add those tags nowadays which it didn't back in the old PoE days - and since they didn't patch PoE for a very long time it might be that the updated tool just automatically added those in the scope of the newest patch? -
Patch 1.3.8.0.87535 is live!
Boeroer replied to cstanick's topic in Pillars of Eternity: Announcements & News
Yeah your mistakes began with "iPhone". -
Patch 1.3.8.0.87535 is live!
Boeroer replied to cstanick's topic in Pillars of Eternity: Announcements & News
I do not follow. What's the exact reasoning? Adding GenderNeutralText tags to an XML file and adding Turn Based Mode to PoE is a hint for PoE3? -
Patch 1.3.8.0.87535 is live!
Boeroer replied to cstanick's topic in Pillars of Eternity: Announcements & News
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Patch 1.3.8.0.87535 is live!
Boeroer replied to cstanick's topic in Pillars of Eternity: Announcements & News
Those are weekdays in Eld-Aedyran: https://pillarsofeternity.fandom.com/wiki/Anni_Iroccio#Days -
Patch 1.3.8.0.87471 to 87519 in Public Beta
Boeroer replied to cstanick's topic in Pillars of Eternity: Announcements & News
It's Bluesky: https://bsky.app/profile/boeroer.bsky.social/post/3llceskzdbs26 -
Patch 1.3.8.0.87471 to 87519 in Public Beta
Boeroer replied to cstanick's topic in Pillars of Eternity: Announcements & News