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Boeroer last won the day on October 19

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  1. 150 because not only Mirrored Images gets dispelled but also Refreshing Defense. Also you will not only get hit by stuff that targets deflection - but also abilites that target other defenses, fortitude mainly. Especially in the late game.
  2. Looking at the highest levels probably not. Stuff like Great Maelstrom and Missile Salve etc. is so strong that it's hard to beat. But during mid game stuff like Helwalker/Caster def. has its advantages.
  3. Acolyte's Hatchet is pretty good though. Vion C'Thingy used to be extremely good on a Ranger/something with Binding Roots but it got nerfed hard unfortunately (from +100% dmg to +30% - or even +20%? Forgot...). I actually like Gladiator's Sword. Unlike weapon modals its +5 universal deflection bonus stacks with everything and you don't even have to graze anybody. The +10% dmg is not breathtaking, but the upgrade does not only remove the -1 PEN bit turns it into +1 PEN which transforms it to a sword with 8 base PEN instead of 7 which is pretty great for a defensive weapon imo.
  4. I think not. It's been a while but I'm very confident that it's +12 ACC max. Wound generation is not limited.
  5. +1 AR is a very effective bonus when we talk about tanking. -25% damage isn't an additve dmg malus. It goes through double inversion and is actually a lot more impactful as you might guess. If we speak about tanking an Unbroken is way better than a Devoted if you use a large shield. Devoted's PEN bonus is +2 and that's nice, but actually it's not as impactful as long as you are willing to switch weapons according to enemies' AR values. Most of times the differences between the singular AR values of foes are 2 or higher which means that if a non-Devoted just switched weapons to meet
  6. Shadowdancer does great dps. Better than SC Monk in the mid game. Later in the game there are no great improvements anymore though. Deathblows is nice but it doesn't come near to Resonant Touch and Whispers of the Wind.
  7. Enduring Dance caps at +12. Rangers have the highest passive and stacking active ACC bonuses (active effects that stacks with everything are Marked Prey and Hunter's Fang) and Ciphers have the highest active bonus with Borrowed Instincts and access to a PER inspiration. Hence Cipher/Ranger should be the class with the highest possible ACC bonus that's not limited to a certain attack ability. Ciphers can have +1 PEN for weapons (without any drawbacks) as well as powers, Sharpshooter can have +1 PEN for near enemies. At the same time Ciphers have a potent AR debuff.
  8. I forgot Cipher/Helwalker which would also be a very strong contender. +10 MIG and +10 INT as well as Stunning Surge and Lightning Strikes is very good with Watershaper's Focus, too. Add Thunderous Blows and Enduring Dance.
  9. Swift Flurry tends to deliver very high dps on enemies where it doesn't matter much because they are dead quickly anyway.
  10. No. Not if you look at a whole playthrough. Whispers of the Wind + Resonant Touch is very strong and maybe that's what he's referring to, especially in combination with Swift Flurry and Heartbeat Drumming, but there are so many combinations of situations, classes an abilities and items and party compositions that it's impossible to say what has the highest single target dps when it comes to the "real" playthrough. Of course you can theorize around what would be the highest dps on paper under the most preferable condition - but those discussions are moot most of times since most theory falls fl
  11. Afaik ranged Ranger/Cipher has the highest ACC potential. Especially Arcane Archer with high Arcana and Imbue Shots. The highest ACC iirc is a Cipher/Arcane Archer with max Arcana, an imbue shot and Spearcaster as weapon. Paladin/Arcane Archer might be on par with Flames of Devotion (no penalty with Arcane Archer) + Ring of Focused Flames with Spearcaster. But Ciphers can also lower deflection easily with Secret Horrors, Phantom Foes and Eyestrike, giving them more "effective" ACC.
  12. I still didn't play TB mode, but since recovery and action speed don't seem to matter much, I would guess that Watershaper's Focus with Blast and Ondra's Wrath should be one of the top-notch weapons for a ranged Cipher since Ondra's Wrath not only does very high dmg but also generates focus. The biggest downside of Blast in RTwP (the slow attack speed) shouldn't matter in TB, right? I assume that a Cipher/Arcane Archer would be a devastating dmg/CC combination then, because the Arcane Archer procs his imbue effects with every jump(!) of a projectile. Meaning Binding Web and Pull of Eora e
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