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The issue isn't being able to progress through factions simultaneously (though, it does make sense that you would be able to play a double-agent style of character and do so. What makes everyone automatically aware of what I'm doing with everyone else? I can see it requiring certain attributes, but it's not like games haven't allowed us to do this sort of thing before.) This issue is there is no indication that you are progressing with a faction in such a way which will exclude you from progressing with other factions. It doesn't even seem that way in the context of the game via role play,
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So, I just ran into this: I had activated a lot of quests around Defiance Bay and started running around turning them in. Story-wise, you are made aware of conflict between the three factions, but they don't really make it clear that you reach a point of no return wherein you side with one of them, just by completing intro quests. Not only that, but how far you have to go into completing quests before you hit that point where the other factions associate you as an "outsider, aligned with the enemy" varies by faction. I had actually completed all three of the prereqs for the factions at
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Doors can't be targeted
kaeroku replied to HypnoticMeat's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
I uh. I'm not sure if you want help here. But I had a *LOT* more luck vs shades when I boosted my accuracy a bit on my dps characters, and improved my tactics a tiny bit - maintaining a good frontline makes a HUGE difference. (You can do it in a way that your casters won't aggro the Shades if you send your tanks ahead and out of sight range of the Shades.) -
[1.03] Fire godlike and barbarian bugs
kaeroku replied to MadDemiurg's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Damn. Wishing now my barb was a fire god...like. -
I would also be okay with this. While achievements are not important to me, and while I strongly disagree with the entire mentality that places value upon them, it would not bother me if it was changed... again, because they're unimportant to me. But I can see the other side of it here. Imagine a KS backer who DOES care about achievements. Losing this might matter to them. So I think it's a hard call.
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It was attainable. It isn't anymore. This is not the same as being unattainable. Evidence: people have attained it. People dislike not receiving credit for something they did not do at the time? Sorry guys. Hate to break it to you, but sometimes you miss out on opportunities. Not really worth stressing over, but I can't stop you.
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As title says, since 1.03 the cage cursor feature now sometimes applies a cage when alt-tabbing, sticking your cursor within the active window. I can reproduce it by alt-tabbing, but it is *not* consistent, and I cannot determine what the conditions are to make it happen or not happen, except that cage cursor must be active. Will update if I find a pattern. FYI: Workaround involves manually alt-tabbing to another [different] active window.
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Empty treasury
kaeroku replied to ozymandiasza's question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Same issue.