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Found 5 results

  1. I know the spell has a pretty low base damage (20), so scaling it probably isn't worth it, but you spam it so often, so I wondered what all we can scale it with. I know Secrets of Rime gets us to 24. Is there anything else? Also, I read Shining Beacon does not benefit from Scion of Flame. Is this true? Train of thought is to go Secrets of Rime Priest with 1 to 2 Seal(s) of Faith, Bonus 2nd Level spell, use things like The White Spire and Scath Gwannek, and use an unconventional damage type on Priest on a spell I'm going to be casting anyway. Any chance this isn't horrible? I would strai
  2. https://www.nexusmods.com/pillarsofeternity2/mods/43/ Hello guys, I released the first version of my mod, aiming to increase the challenge on POTD. I would love it if you could give me feedback on whether things work the way they are supposed to. --------------------------------------------------------------------------------- DEADLY DEADFIRE v1.8 New optional weapon balance tweaks! New HARDCORE version of the mod has been added! New modular mods have been added for maximum customization! Changelog: NORMAL VERSION: v1.8 - Adjusted XP reduction to -28%. I finally found
  3. So I'm considering a Pathfinder: Rogue(Trickster or nothing) + Druid(shifter) as my watcher and main tank The plan is to abuse the hell out of the free heals from shifting forms to just face tank all the damage while using rogue abilities to setup sneak attacks on target. Did a quick test and trickster's illusion "spells" are treated as abilities for the purpose of shifter's penalty, hurrah for 10 free instant heals and mirror image+riposte Looks decent on paper, but the paper leaves out some information I'm hoping to get from people around here First and most important, Does the
  4. Hello folks! I have gotten almost to the end with my The Ultimate run with a wizard and I have a question because with my scouting char I can't seem to defeat Brynlod. This might be due to upscaling being on but I maneged it once and I wanted to know if getting the enemy separated and picking them off in smaller groups should be considered cheesing? Because I really want to make this a clean win but I can't seem to pull it of without resting through one encounter. Thanks in advance!
  5. A simple question, should experience scale with player level or should experience be static for enemies killed? Example of level scaling experience: At level 1, Billy kills a rat and gains 5 experience. At level 2, Billy kills another rat and only gains 3 experience. At level 5, billy gains no experience for killing rats. At level 10 Billy kills Firkraag, and gains 96,000 experience experience . At level 20 he kills Firkraag again (damned cults, resurrecting evil dragons...) and earns 6,000 exp. I'm a fan of scaling experience myself - I like it because it keeps numbers on
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