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CarrO

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About CarrO

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  1. I like the keyword changes, but I would only fix the very bad obvious inconsistencies (like priest spell blessing). I wouldn't add elemental keywords everywhere, it might unbalance the game. I much rather have this mod be a "fix the vanilla game" rather than a "balance overhaul".
  2. Hello, months ago I reported this bug, where the priest spell "Blessing" (tier 1 perception inspiration) is somehow categorized as "protection spell" instead of "inspiration spell". This causes it to not receive buffs from Xoti's latern for example, and in general is just inconsistent with the design of all the other priest spells. All the other priest spells that provide perception inspirations are under the "inspiration" category (duh), while the "protection" category is used for spells that actually provide shields and/or damage mitigation. Please fix this already! Love y
  3. PoE2: Deadfire is better in every single way except dungeon quality / amount. And I strongly dislike the unlimited rests mechanic. What's the point of wounds if you can just rest infinitely many times between fights. Apart from that, I enjoyed Deadfire more overall. And the full voice-acting is the best investment ever. So so so so so ****ing good I can't go back to reading simulators now.
  4. I've finally found some spare time and decided to update the mod and make it compatible with all the DLC and the latest patches. I have also slightly tweaked the ship-to-ship combat difficulty, let me know what you think! Nexus link: https://www.nexusmods.com/pillarsofeternity2/mods/43 Steam Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1527475791 ------------------------------------------------ CHANGELOG: v4.0 - DLC support added. Tweaks to ship combat! Totally rewritten with cleaner mod files and more compatibility. v3.0 - All new s
  5. If you want it right now, on my Deadly Deadfire mod page on the nexus there's an optional file in the files section that only slows down experience gain without touching anything else. https://www.nexusmods.com/pillarsofeternity2/mods/43?tab=description Also available on the steam workshop: https://steamcommunity.com/sharedfiles/filedetails/?id=1528042878
  6. I have a mod that increases the level scaling cap and also makes the level scaling more aggressive. The aim of the mod is to increase the level scaling range and make it more aggressive by giving 1 additional level to enemies. It works successfully for same level and for lower level characters, but the way the game files are set up I have issues giving enemies which already are higher level than the player an additional level. This is the game's default level scaling system for normal enemies: https://imgur.com/KRG4ptD This is how my mod currently looks: https://imgur.com/
  7. Hello guys, I'm working on a mod to tweak weapon stats. I was able to find all the basic weapons and some of the uniquely named weapons in the attacks.gamedatabundle file and I was able to tweak the penetration values the way I wanted. But when cross-referencing with this page, which should list all the unique weapons in the game, there are many I can't find inside that file... https://pillarsofeternity.gamepedia.com/Pillars_of_Eternity_II:_Deadfire_unique_weapons For example, I can't find and modify the stats of: Vion-Ceth Eager Blade Pukestabber Aldris Blade of Captai
  8. https://www.nexusmods.com/pillarsofeternity2/mods/43/ Hello guys, I released the first version of my mod, aiming to increase the challenge on POTD. I would love it if you could give me feedback on whether things work the way they are supposed to. --------------------------------------------------------------------------------- DEADLY DEADFIRE v1.8 New optional weapon balance tweaks! New HARDCORE version of the mod has been added! New modular mods have been added for maximum customization! Changelog: NORMAL VERSION: v1.8 - Adjusted XP reduction to -28%. I finally found
  9. Have any of you guys found a way to edit enemy HP values? At least the base values since hp should scale with level even for enemies...
  10. As the title says, I'm looking for a way to increase the health of enemies. I know that it's level based, but there's gotta be somewhere a table with base values for every creature type... If you happen upon it please let me know!
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