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  1. like, more balanced stats instead of Drake Ambassador min-max. I saw The Gunslinger just now, and thought that maybe a melee chanter that uses both pDragon Thrashed and offensive invocations to deal damage? I know that casting invocations slows down phrase gain for a bit, but I wonder if that would still be viable from a damage-dealing perspective..? Stat spread I thought of: 15/8/8/15/18/14 ?
  2. With Edér's stats, which of the 2 would be better? Outside of PC I never played much with Rogue, and well, it didn't go that well... But I wonder if Eder could make a good rogue? Rogue has more debuffs and should have higher single-target dps, but fighter is naturally sturdier. I don't mind the fact that rogue has no aoe damage or CC, as that is covered by my other party members.
  3. Hey everybody been having fun playing various melee caster builds I decided on trying a potd solo run with a liberator, and I'm stuck on which version I should go with (kind wayfarer/fury or shifter), or (steel garrote/fury or shifter) and whether or not to use magran favor+sun &moon or darryns voulge as 2h for this run, would really appreciate the advice and help thx
  4. Hey I've decided to make a tempest multiclass, but I'm having a hard time deciding which barbarian multiclass to go with furyshaper or berserker, I also plan to use lord Darren's voulge in this build and would like some help deciding what other armor and gear to get for the build, I've decided to go with ancient subclass for the druid half of the build as well, I'd also like to know which barbarian passives and skill to take as well as for ancient. Thanks for help .
  5. So, yeah, I am completely hooked on my Priestess of Berath from the White That Wends (Death Godlike on top) and finally stopped contemplating over different classes in the Dyrwood. My main team will consist of Aloth and Pallegina, with a certain focus on Vailian related quests and NPCs (I only know of Ydwin and Fassina by accidentally spoiling them - they seem cool). But lo and behold, Deadfire is on the distant horizon. Last time I asked about Cipher MC I think, so yeah, that is thrown out of the window for the most part. Single Class Priest of Berath vs /Druid vs /Wizard vs /Cipher vs /Chanter I am mostly uncertain if i would lose a lot of singleclass power of the Priest if I went for a MC? As far as I understand it, I not only lose the last 2 spell levels of both classes (or however it is calculated with the Chanter), but also the Power Level of each class' spells is missing out on 2 levels, which would mean weaker damage/heal spells? And also I would get my spells at a much slower rate, like ~5 levels later for my 'last' tier of MC spells? Seems like a lot of wasted potential, unless I am missing something, as I look at it all from a rather uneducated perspective? Like, looking at the unique Berath spells, the final 2 tiers seem like a huge boost in damage dealer potential, especially as Berath's spells add a lot of non-fire spells, which would be pretty cool. But on the other hand, my POE1-stats are more focused on talking (12/6/15/15/15/15), so I wonder if I would even be a worthy addition to DPS anyway. Though I am doing a lot of damage in POE1... don't know how much changes in Deadfire. But then with a MC I would have a lot of versatility added. Wizard would get me both potent self-buffs and aoe debuffs (which could be subbed for with Aloth/Fassina), Druid would get me massive AOE damage spells (storms and such - the only Universalist build on the build page lists DoT as a main selling point), Cipher (Psion for passive Focus or Ascendant for powerful spells?) again with the debuffs and self-sufficient resource, Chanter with passive resource replenishment and passive buffs/debuffs. I am slightly more inclined to go for singleclass, but as usual, I am VERY unsure... Any advice is always much appreciated
  6. While my last post's answers steered me towards chanter, after meeting the Skaenites in Dyrford, I restarted as a Cipher and am having a blast with it. Like holy sh!t hell yes xD needed to understand some mechanics first before this class clicked with me fully First time I reached the end of Act2, so I am starting to plan ahead again into Deadfire... this time for real I am currently playing mostly in melee, second row mostly, simply because even with average defensive stats I am very squishy... My new question is: which of the listed in classes make for good melee ciphers? only listed a few for flavor reasons again. Inquisitor (Kind Wayfarer for sure) has sturdiness and heals and Paragon flavor Mindstalker (Assassin? really not sure) has bonus damage on CCed targets and utility for repositioning (still? - rogue has such in poe1 at least...). And I am playing like a deceptive but benevolent PC right now, so yeah, Robin Hood-esque Seer (Ghostheart or maybe Stalker) has the pet which I can use for more positioning for Ectoplastic Echo (especially as GH), also higher accuracy? Stalker has the slight defense buff if my pet is close (only for me or also for the pet?) Spiritualist seems like a Super-Support unit which triggers my MMO-PTSD but the mindreading bard is just such a cool concept in my head... no idea about subclass. Skald seems the most sensible choice here. Transcendent (monk in general - dunno about the subclasses) has a neat gimmick with the damage intake buffs you, and I liked monks (modded to get +5 fists though) in BG2 a lot, so yeah. afaik Transcendent is more suited to tanking+CC? Witch I have no clue about, just the barbarian theme is cool and my Barbarian (Eder consoled) in poe1 shreds mobs which is hilarious - no idea if he pulls his weight in real boss fights Ascendent seems like a really cool gimmick, but I am not sure if a SC Cipher that is not a Soulblade can pull its weight in melee skirmishes..? For all of the above, I would really not know what subclasses would be good, though I am drawn towards Ascendent over Soulblade, despite the latter featuring a dedicated melee gimmick.
  7. I am currently dungeon delving in Od Nua and I replaced Edér with Kana (for his quest), and Kana is just a so much better tank than Eder while also dealing massive damage with Dragin Trashed. And summons on top... Only, I don't plan on keeping Kana for long, so I wonder if I would be better off making Aloth my second tank next to Pallegina? I don't feel very confident with only 1 tank in my main squad, I tried that in Od Nua 4/5 a bit and it was rough. Without Eder (or better: with Edér as my switcheroo companion), I would only have squishies in my main team aside from Pallegina, so I would like to make one those squishies into a tankie It's pretty much Aloth or Hirvias, and I don't see any mention of druid being a decent tank anywhere..? I read a few bits here and there that aloth CAN work as a tank, just couldn't find any guide for that..? Would making him into a tank be too extreme/niche? Or would I have to ditch all his other roles for it? Currently he is pretty much my main debuffer, with the occasional damage output, but mostly debuffing. I wouldn#t mind making him a tank+debuffer, but sacrificing both roles he currently fills seems meh to me. I asked my buddy if he knows anything, but he only played a melee Aloth in Act 1.
  8. I am relatively confident in Pallegina's build, and there are many guides as to which spells are good for priest/wizard/druid/chanter/cipher. But Edér... man, I have no idea how to set him up effectively (without either changing his class or his stats). I originally thought just to copy one of the Lady of Pain builds, but they don't seem to work that well for some reason. I would think that a build around Defender would work well with a not-so-tanky party. Taking Defender, Rapid Recovery, Confident Aim, and... that is where I stop having any ideas... Currently, I switch around his weapon setup like they are socks. twohanded, dualwield, SnS-style. The latter seems a bit obsolete, as I already have both Kana and Pallegina with SnS, and of course my whole backline as a backup weapon set. Also for disengagement attacks, I think 2handed stuff would work best?
  9. Currently I am having a bit of trouble deciding on a build and as my goto-Youtuber's builds are somewhat outdated I looked thorugh quite a bit of "5.0" build lists but I still can't figure it out so I'm asking the pros . I'm playing RTwP. Am somewhat experienced with CRPGs (played Pathfinder and one or two other CRPGs) and like to min max occasionally. However this time I'm planning to attempt to RP a bit more. These are the things I find important: PotD viable (if possible even PotD solo viable as I want to be able to perform independently from my party even though I plan to bring them along at least sometimes). No hardcore cheese (specificly the one where you spam reequip that one item (?) to extend buff duration). No insane amount of micromanagement required (unless it's not too tedious). Also preferably without too many consumables. Able to do megabosses (again best if solo but for this I dont mind if I have to bring the party as much). RP friendly? (dont know if there is a thing as "rp-friendly" builds). While looking through many posts I found these so far: SC Bloodmage: I played it until Nekataka but somehow it didn't "click" with me and the roleplay of "I'm an all powerful mage" got boring real fast . That is the reason I decided to restart. Herald build that is really tanky and regenerates a lot. For this I could not find any clue on if this is solo PotD viable. I really liked the Priest Brilliant+BDD+SoT strategy and as it needs quite a few levels (exspecially in multiclass variants) I feel it's ok to use it as you probably will be quite late into the story and thus I'm ok with being OP at that stage of a RPG. And if it gets too boring you could always try without. However here im struggling to find out whether these builds are viable without the mentioned strategy. Also wondering which variation of Priest or even which class to multiclass with is the most fun/best. So far i thought about SC/Assassin/Ascended Cipher. I would greatly appreciate any opinions on the priest or herald build. Furthermore if you have any other fun recommendations feel free to post them aswell (if you want to with RP ideas included as I'm somewhat unoriginal). Anyways thank you for reading and have a wonderful day. Should have probably made this a bit shorter
  10. really, only stat spread questions. The problem in big battles is always the same. Either I blast through each encounter, or I lose the moment my Cipher gets targeted. But I like the theme of a melee Cipher a bit more than ranged. Which is ironic because I settled on Wood Elf for flavor My Stats look like the following rn - respecced so often already: M 16 C 8 D 12 P 18 I 16 R 8 16 might gets me massive focus boost it seems when using Firebrand and Perception seems far more important than Dex for a Cipher... Currently wearing Edér's armor for the added defense, simply because of having an 'Oh-****'-button
  11. Right now, I am playing a melee Wiz with 14/8/10/15/16/15 base stats, and I - for the first time - defeated Raedric at party level 4. Lots of resting in the castle, but still, really powerful. Got me thinking, what other classes/builds make for great talkers that are also combatitive on PotD.
  12. I have 2 Rangers, 2 Paladins, 1 Cipher and 1 Chanter. I really like this setup so far, also, I cannot think of any classes that would make snese for Sagani/GM/Kana/Pallegina aside from their standard one, aside from Eder, who I think makes quite the fitting Kind Wayfarer Though I could imagine him as a Ranger as well, with his high affinity to animals. But 3 Rangers would be a bit insane I think xD So, stats look like this: Orlan Ranger MC: M17 C3 D19 P20 I15 R4 Arbalest as main (One-Eyed Molina with nexus patch) Sagani Ranger: M20 C4 D17 P19 I15 R3 Hunting Bow main (Currently still her personal one) Eder Paladin KW: M17 C10 D14 P14 I18 R5 Greatsword main (Justice so far, but Imma buy some others soon) Zealous Focus Pallegina Paladin: M16 C10 D15 P14 I20 R3 can't decide and constantly switch between SnS with Outworn Buckler, or dualwield small weapons. Zealous Charge (that thing saved me so many times) is insane. GM Cipher: M16 C8 D14 P16 I16 R8 Warbow/2handed main, switch between the 2 depending on scenario. Haven't found any unique Warbow/Poleaxe/Estoc yet, currently she has Durance's Staff and a Fine Warbow with Wilder enchantment on. Quickly became my second-hardest and most efficient hitter next to MC Ranger. Went down only once (against my first encounter with an Ogre Druid - never again), Kills second highest number, deleted Raedric with Soul Ignition after buffs. Kana Chanter: M20 C8 D15 P14 I18 R3 am really not sure how to build him effectively as a support ranged unit. Just Ila constantly is good enough I guess, collecting phrases for an emergency heal or a summon, but eh, I feel like he's a bit underutilzed there, aside from the tangibly ridiculous speed buff he gives my MC. Also, he has Gallant's Focus to buff the backline even more... I thought (and tried) a gunslinger style setup, but it's weird... Kana I feel like I need the most advice with. The others work very well so far and I feel neither like they are carrying the rest of the party nor that they are underutilized, but Kana is in a weird place imo. But of course I am open to any kind of advice/criticism
  13. I couldn't find a list of recommendations for these items. I made my own list up to Raedric's Hold, but aside from Stalker's Torc and of course the infamous Gloves of Manipulation, I got just some general stuff there.
  14. I thought of binding Belt of the Royal Cannoneer and Company Captain's Hat to Kana (to buff his stats, and also to prevent my main buffer from getting CCed to much - and Firebrand seems pretty dope), War Club to Eder and the One-Eyed Arbalest seems quite intriguing as well, since I adore Sagani a bit too much to not have 2 Rangers now until the end of time. Would Sagani or MC Ranger be good with an Arbalest (this one specifically) or am I better off going guns on one and Hunting Bows on the other? Edit: I have the bugfux for the One-Eyed Crossbow from the nexus installed.
  15. I am stuck in early Act 2. I rushed to Sagani and GM and then wanted to start clearing the surrounding areas. Only, no matter if Woodend Plains or Stormwall Gorge, I canNOT get past the groups of lions (especially the one with the Adragan and the other new humanoid monster). I tried surrounding them, I tried Alpha-striking different enemies (can't insta-kill anything there), I spammed all of my limited spell arsenal, I ate food. Nothing works for me. I don't think it is a problem that I am too weak (level 5), I firmly believe that either my party setup just doesn't cut it (which would suck) or that I just can't come up with the proper strategy here. My party consists of Ranger MC (20/4/17/18/15/3) Boreal Dwarf with Wolf pet Sagani Eder Kana Grieving Mother Durance (who I want to ditch because he just doesn't fit my goody-two-shoes heroine) Considering how easy Maerwald was with Ranger/Eder/Kana/Durance/Aloth, I am at a loss what exactly is my problem now. Am I gimping my combat prowess with 2 Rangers maybe? My current plan for this party would be that all but Durance are my permanent companions, and 1 slot I switch around as I please. Is Kana a good enough replacement for a priest (for buffing and such) or would some other class be a mandatory addition to my team like this?
  16. so, yeah... I struggle a lot deciding on which caster class to pick for my MC. They all are very appealing to me, I played them all up to Caed Nua on potd and loved it all. Now, as I haven't been past CN, I have yet to meat GM and Hiravias, but thanks to me spoilering back when, I know for a fact that I'd want to keep them in my active party a lot. Only, equally I want to keep Aloth and Durance in my party. Not that I will have them all 4 as 'permanent' companions, but I will probably use them all a lot... Now my question is in the title. Which caster class is getting the most out of using two of them? As far as Act 1 goes, I *think* Wizard is the best in that regard, as I can either slot different spells for different specialties on me and Aloth, *or* I can balance spell usage between the 2 and reduce my need for resting - the latter should also be true for the Druid.
  17. Glanfathan Soul Hunter Game Version - 1.2 Difficulty - PoTD up-scaled / Solo / Deadly Deadfire Race: Wooden Elf Class - (Ranger) Ghost Heart / (Cipher) Ascendant Alignment - Neutral (The strongest survives) Culture: Aedyr God - Galawain Companion - Bear Increase difficulty mod: Deadly Deadfire Hardcore (https://www.nexusmods.com/pillarsofeternity2/mods/43) Videos: Showcases L20 - Equipment (On this video I didnt have Bracers of Greater Deflection) L20 - Abilities, Attributes (On this video, I used my old setup, check new version in abilities section) L20 - Queen L20 - Ukaizo L19 - Fampyr L15 - Adra lighthouse L13 - Ondra Temple Attributes Might - 10 Constitution - 10 Dexterity - 19 Perception - 10 Intellect - 18 Resolve - 11 Skills Alchemy 19 History 19 Abilities Whispers of Treason (CL1) + Marked Prey (HL1) Resilient Companion (HL2) Penetrating Visions (CL3) Draining Whip (CL4) + Gunnery (HL4) Marksman (HL5) Weapon and Shield Style (CL6) Ectopsychic Echo (CL7) + Evasive Roll (HL7) Protective Companion (HL8) Hammering Thoughts (CL9) Body Attunement (CL10) + Stalker's Link (HL10) Recall Agony (CL11) Bear's Fortitude (HL12) Ring Leader (CL13) + Driving Flight (HL13) Borrowed Instinct (CL14) Tactical Meld (CL15) Disintegration (CL16) + Survival of the Fittest (HL16) The Empty Soul (CL17) Defensive Bond (HL18) The Complete Self (CL19) + Superior Camouflage (HL19) Snake's Reflexes (HL20) Equipement Pet: Abracham (https://pillarsofete...dia.com/Abraham Weapon 1: Bronlar's Phalanx (https://pillarsofete...cordeo's_Trophy) + Scordeo's Trophy (https://pillarsofete...cordeo's_Trophy Weapon 2: Hand Mortal(https://pillarsofete...com/Hand_Mortar) + Cadhu Scalth (https://pillarsofete...om/Cadhu_Scalth) Weapon 3: Dragon's Dowry (https://pillarsofete...ven's_Cacophony) Armor: Patinated Plate (https://pillarsofete...Patinated_Plate) Head: Heaven's Cacophony (https://pillarsofete...ven's_Cacophony) Belt: Girdle of Eoten Constitution (https://pillarsofeternity.gamepedia.com/Girdle_of_Eoten_Constitution_(Deadfire)) Ring: Ring of the Marksman (https://pillarsofete...of_the_Marksman) + Small Ring of Protection Footprints: Boots of the Stone (https://pillarsofete...ts_of_the_Stone) Gloves:Bracers of Greater Deflection (https://pillarsofete...eadfire_bracers) Cloak: The Giftbearer's Cloth (https://pillarsofete...eadfire_bracers) Belt: Captain Belt (https://pillarsofete..._Captain's_Belt) Amulet: Strand of Favor(https://pillarsofete...Strand_of_Favor) Modals: * Large Shield * Pistol * Blunderbuss Food: Captain Banquette Gameplay: Charm enemies Put Ectopsychic Echo on Companion Generate Focus and RS with Scordeo If enemies surround switch on Hand Mortal and use Heaven's Cacophony active skills When you Ascended put Disintegration on each enemy around you Tips: Food: Captain Banquette prevent you from Rogue distraction and stop enemies sneak attack Food: Captain Banquette prevent you from Fear, Terrified Food: Captain Banquette prevent you from Domination Alchemy: Potion of Piercing Strikes with Body Attunement helps penetrate Golems and Ukaizo armor Alchemy: Potion of Ascension increase Disintegration damage
  18. Rygmrand's "Artist" Class: Spiritualist ( Soulblade/Chanter ) Difficulty: PotD+ Version: 2.1 Solo: Hel Yes DESCRIPTION: A powerful build that snowballs early into a biawac of destruction and test the power of your gaming contraption! Kill your enemies with ice and decay. If you thought Grave Calling/Hel Beckoning's imp route was neat, you're in for a real big treat. Soul annihilating summons all day! RP: A character I imagined who would rise up to be Rymgrand's top agent. (EDIT) Patch 2.1 - Soul Annihilation's killing blow now has been fixed, but the skeleton and chillfog synergy is still going strong. Difference is now you can either dump SA on enemies or spam cipher spells during chillfog bursts kind of like a semi-ascendant that has Soul Annihilation. I also recommend trying out a Berserker Howler (skeleton nukes) or Harbinger multiclass (deathblow passives) for damage output if you can make do without the cipher utility to increase accuracy or weaken enemy fortitude defenses. There are 2 things that make this build work: 1. Soulblade's Soul Annihilation (SA) despite saying "Primary Attack", will trigger any weapon "on kill" effects if the target dies from the raw damage portion of the attack even if the weapon with the effect is equipped on the offhand. Apparently it also ignores the type of creature it is when it is killed, which will fulfill any "on kill" effect that requires a certain monster type (kith, etc). CAUTION: I am sure this is unintended so enjoy it while it lasts. D: 2. Most abilities that are activated or procced from a weapon will usually calculate damage and special effects using the weapon and any passive abilities the character has. In the case of the cipher, it will generate focus for them. There are some exceptions, but it is usually the case. Technically you could use SA's agnostic killing blow on any soulblade multiclass, which would probably make soulblade/rogue into an insane force of destruction on trash, but the chanter multiclass was the safer choice in order to supply your own "easy fuel" for SA kills and to default back to a chanter summon line on harder fights. Using the raw damage hit of the Soulblade's Soul Annihilation, I am able to 1-2 shot my low HP summons and able to proc the on kill effects of Grave Calling and Hel Beckoning regardless if they are a vessel or spirit. For Grave Calling I have enchanted it to cast chill fog on a vessel kill which will be my skellies. This will result in a free AoE non-hazardous chillfog spell when I kill my summon that blinds and pulses damage to enemies that ALSO contribute to my focus gain, which means I can then use soul annihilation immediately again on an enemy or spam cipher spells. This also stacks my ice lash buff and with the paralyzation on crit enchant, many of the enemies caught in the chillfog spam become blinded and paralyzed as they get torn apart. The afflictions will still persist even if they are immune to freeze damage. The even nastier thing is that if a vessel dies from chillfog it will spawn another chillfog because it is still benefiting from Grave Calling's passives. You will want to cull near-death non-vessels with SA to take advantage of their deaths. POST 2.1 - While this still can work when fighting spirits, it now requires a bit more micro of what blade does killing blows. The other styles seem a lot more viable now and even weapon/ranged can work since the build has no full attacks. In the case for Hel Beckoning, which has procs on a spirit kill and behaves similar to Grave Calling, the two options are a corrode AoE or a corrode imp summon. Although the AoE option is definitely the higher damage option on normal fights, the single aoe cast can miss since it is after all going against fortitude defense, can be resisted by poison immunes, and it doesn't pulse like chillfog does. So for this weapon in solo mode I opted to turn it into a imp summoning tool though in a party you can opt for the AoE instead since you won't have to worry about resistances and survivability as much. The main benefit is to gain ranged cannon fodder separate from the chanter's summons that will also leave usable bodies for "The White Worms AKA Corpse Explosion," which will give a crush damage vs reflex option. Note: The bodies still have the summoning timer and will disappear when it expires. Also of course, the white worms can be used aggressively to unload even more damage on top of the chillfog deathzone to end encounters even quicker without needing focus to spam amplified wave. Hel Beckoning may not always be your main offhand since there are options like Resounding Hammer that gives a free Might+PEN inspiration when killing your summons. Now the obvious weaknesses of the 2 weapons is that the major damage abilties go against fortitude, chillfog is only freeze damage, and maintaining an imp army can only go so far with their pitiful corrode damage PEN. In these specific situations, we can then fallback to the summon meatshield wall of chanters while we pick off targets to gain focus and grind them down via cipher spells or switch to another weapon with another kill effect (although not as strong as Grave Calling but they are "good enough"). We also still have the options from chanter and cipher abilties to lower defenses for the weapon's abilities to land. Some freeze immunes like rime constructs still are vulnerable to the paralyzing effects of chillfog so even if you do no damage, the enemy is prepped to be killed via other means. POST 2.1 - Auto skellies instead and dump SA on enemies while chillfog taps them for focus. While the fire lash chant is great for focus gain, the build does not use it because SA gets countered if your summon is benefitting from the fire lash chant for some reason. In this build, I've opted to use 2 chants: 1. Life Leech Chant: Since you will be doing a lot of damage on trash and hitting your weak defense summons, this chant works great as a healing option. In times of desperation you can back away and "tap" your minions to recover. 2. Skelly Summon Chant: This frees up phrases that would have been used to initiate battles with summons to allow different invocations to be used. Unlike the invocation skellies, the bodies of these skellies can be used for corpse explosion if you are fast enough to trigger it before the body disappears. OTHER NOTES: You do not gain focus from hitting your own summons even with confuse just to be clear with it. There is also a bit of mental micro of needing to know, which blade is being used when auto-attacking your summons. This build also makes use of the Magran belt. While the additional burn damage is nice for minor focus gain, the primary reason is to gain a chance to summon a fire elemental whenever you hit, which is a lot when you have several weapon aoes hitting mobs. The elemental will then serve as easy focus fuel in the midst of tougher or dwindling enemies. There is one really interesting caveat you need watch out for and that is the confused affliction. With the affliction, your aoe zones will damage you which will result in death if you don't have the defenses to get out or survive it if you happen to be in the thick of it. For this reason, INT and DEX resistances are recommended to have. It also serves as an amazing mechanic since now you can just summon your skeletons directly into the chillfog and have them blow up into a nuclear chillfog, which is pretty amazing to watch honestly if your computer can handle it. In a party, have some berserker caster or rogue put a controlled confusion on you for skelly chillfog bombs that would violate the Geneva Convention so hard. Having said that, a howler (berserker/chanter) can do this all by himself using Grave Calling normally. With the SA trick, you could also go double imp enchants for 2 imps for the price of one body. Keep killing your imps to generate more imps as long as you alternate hitting an enemy in between since hitting your own summons does not generate any focus for you. Using this trick, even a non-chanter can build up a ton of imps really quick that can fuel other types of mob builds, but chillfog is too good to give up for an imp. SUBCLASSES: Each chanter subclass has its perks in the build. Skald - Skeletons and wisps have really low defenses so hitting them will generate phrases really quickly, which then can be spent on discounted offensive invocations. Unfortunately it does not generate any phrases from chillfog or noxious blast. Troubadour - Not as bursty as skald's phrase generation, but a lot more consistent than beckoner for rapid phrase generation and helpful when retreating after enemies ripped apart your summons really fast. A skelly every 3 seconds from the skelly chant is also amazing for lazy summon fuel. Beckoner - The lowered HP of the summons helps for initial kills with SA. Even with the lowered duration of summons, a high INT build is still sufficient to be able to have summons constantly up and there is usually enough time to kill a few. It is however, tighter on resources on tough fights until level 19 where the skelly chant will free up some room to use phrases on non-summoning invocations and a bit difficult to use on lower INT builds. It also is the strongest nuclear chillfog subclass when using confuse affliction. Ascended - If you prefer autoattacking summons with just Grave Calling, Ascended works just as well, but this guide will be about Soul Blades since ascended builds perform similar to each other once hitting the ascended buff. RACES: Pale Elf - I chose pale elf to be more in line with the lore of being Rymgrand's BFF, but the real benefit of it is that the fire and freeze AR is extremely helpful when finding several summoned fire elementals chasing your character around or a sudden intellect affliction has the character in the middle of a chillfog deathzone. Wood Elf - Same stats as Pale Elf, but gives a free dexterity resistance. Human - Can be useful in a party since the accuracy boost and damage boost from being bloodied is easier to maintain and control, but you will have to forgo using the life leech aura. CULTURE & BACKGROUND: The White that Wends for perception since accuracy is the highest priority in the build. Matches with the whole RP thing too. You're free to choose whatever though. ATTRIBUTES: SKILLS: WEAPONS & MODALS: ABILITIES: +Good / ?Notable / -Bad EQUIPMENT: +Good / ?Conditional / -Bad
  19. Got idea of this type of character for PotD run. Based around idea of stacking as much burn as humanly possible. So wanted to run it down against more experienced people to actually check how viable is it(as I didn't found similar monk builds Race: Fire Godlike (i feel moon will be better but hell, they look cool + fit the theme) Class: monk Origin: Old Vailia - colonist Stats: 18-10-10-10-20-10 Abilities: Swift strike Turning wheel Stunning blow Duality of mortal precence[deflection] Crusible of suffering Flaggelant path Dichotomous soul Iron wheel Talents Veteran recovery Twohanded style Weapon focus: peasant Scion of flame Lesser wound Savage attack Runner's wounding shot Superior deflection For equipment main part of build is deadfire canonier belt so I can summon firebrand. Base idea: high base burn damage of firebran + burn from wounds + scion = ton of burn. And while collecting wound we also trigger Fire godlike aura. For other equipment I am thinking about Angio' Gambezon, Gauntlets of swift action, fenwalkers, ring of deflection, ring of searing flame(why not have more sources of burn?), cloak of comfort. For secondary weapon I am thinking about guildmaster stuff as a source of nonburn damage and ability to swing it from the backs of partymembers in tight coridors. Speed enchantment helps too. Thought about solder for pike, but I feel barbarian from WM1 will make better use of pikes So is it solid idea overall or I am missing some items/ideas?
  20. I've been playing through Deadfire to about levels 10-17 a few times now and wanted to 'up' my knowledge a bit for another potential play through/potential restart. I'm playing real-time, PotD, everything up scaled. I enjoy puzzling out the fights, but it still feels all a bit too chaotic for me, so I'm hoping I can smooth things out with some help + questions. So far I've played a multi class Seer Ghostheart/Ascendant to about level 13, and a single class Beguiler to 17. The Seer was fantastic getting through the Engwithian Ruins, but the Beguiler got through well enough as well. Neither have been able to beat Gorreci Street however with just Aloth + Xoti. I just stealth skip it. After that, I am comfortable riding non-combat quests to about level 10, and everything mostly smooths out from there. Mid-game, I enjoyed the Beguiler a lot more then the Ascendant. What I found overwhelming about the Ascendant was 1) paying attention to when I hit the ascended state, and then 2) devoting all my attention to squeezing the most out of it during its duration. It's mostly because I like devoting equal attention and semi-micro managing all my party members equally, so my output with it always felt a bit sloppy. Hard to explain. I have auto-pause set after each skill is cast, but basically I'd often find I lost track of the Ascendant focusing on something else for a moment and find they've been CC'ed or sitting ascended without me realising it. Without schticks like Thunderous Report from the Kitchen Stove, I'd spend a good chunk of the hardest part of the battle (the early part, before some enemies die) trying to get Ascended again... The Beguiler however was perfect. Phantom Foes -> Secret Horrors and good to go for a little while at least, and no pressure to spam abilities. However, I find there seems to be clear winners and losers in terms of skills that pushes me back towards giving an Ascendant another go. I thought I'd be using things like Pain Block, Mind Plague, Wild Leech, and Psychvampiric Shield more often, but I just don't have enough time/focus to use anything but a few specific skills which just seem to do more or end fights in a more efficient way. Typically for crowds it's: Phantom Foes -> Secret Horrors -> Ectophycic Echo/Amplified Wave and/or Ring Leader. Single targets are Borrowed Instinct -> Whispers of Treason/Ring Leader or Disintegration + Recall Agony (+ Body Blows). So far, the above has basically allowed me to brute force most fights, and even things like Ancestors Memory, Reaping Knives, and Time Parasite all have a opportunity cost in time that seems too high to overcome. The cost in time is both in the casting + recovery time it takes to use things like Reaping Knives etc, and in the cost of cast + recovery time to suck up all that focus again. I'm thinking this is just the Cipher dilemna and why the Ascendant and multi classes are so popular. I just don't seem to need that many active skills. The Ascendant excels at spamming the few good skills really well and multi classes can suck up passives in lieu of skills you don't end up using anyway. I'm not 100% sure where I am going with all this, but any thoughts appreciated if I might be approaching/understanding things incorrectly. Moving on... I really want to try a Barbarian Berserker or Monk Helwalker, however, given that I build both Eder (engagement Swashbuckler) and Pallegina (Crusader) semi defensively and they seem to sometimes just peel over and die, I can't imagine being anything but frustrated with those two classes, so I am shying away from them. I understand how to get around the confused status with the Berserker, but the raw damage + hidden health seems like I'll be reloading a lot. I'm not too sold on other subclasses, so I dunno. The Monk is really appealing, because it's probably the least represented class in terms of companions + sidekicks (ish, I can't see turning Xoti into a Monk - ever really, and Mirke/Rekke don't have much representation in the game quest wise outside of being a sidekick). Speaking of companions. I like Eder as a Swashbuckler, but he has been a bit squishier then I thought he would be. I skipped Riposte + stacking deflection, so maybe that might be part of it (the stacking deflection bit). I'm using Mob Stance + Reckless Brigandine, but thinking of using Defender Stance + Reckless Brigandine instead. I can't get the AI to use Vigorous/Refreshing Defense correctly yet. Any tips? I think I've set it to activate on health < 90%, with a 15 second cooldown so it isn't spammed, but when I check on him, it never seems to be up like it should be... Pallegina has the same problem. He is dual wielding currently. Sword & Board is an option as well I guess... Pallegina is tough enough, but I'm not enjoying Whispers of the Endless Paths on her at all. I avoided the whole Offensive Parry schtick, so that might be part of it, but it also just seems underwhelming. What would be a better two hander for her? I use Morning Stars + Bodyblows situationally. Is there a reliable AI setting for Flames of Devotion? I've got it semi working with Always True + Class Resource > 3, but she also seems to prioritize Knock down more then FoD, but it could be my imagination. I was hoping Greater Lay on Hands would carry the bulk of my healing needs in the party, but in practice, she either isn't in range, or seems to get infinitely caught/interrupted or recovering to ever cast it in a emergency. I'm aware of setting her up as a Herald, but I'm not sold yet on basically having a healing totem for a companion. Aloth, my dear Aloth. I just don't know what to do with this guy. My Beguiler seems to cover CC well enough, so I tuned him more towards offensive AOE spells (Ninagauth's Teachings). In practice, he decimates easy fights, but on hard fights, his spells seem to hit like a noodle, and the CC + damage spells of my Beguiler seem to just do more. I just don't know what I am doing wrong here... Xoti - I am happy with Xoti as a pure priest. She suffers a bit from the same problem my Beguiler has however. There are a few good spells worth always spamming each encounter, but action economy wise, even those seem to get eaten up by the need to cast more healing spells then I would like. So in practice, on battles that are going well, the buffs like Devotions, Champions Boon, CoP, Triumph etc. all go off and its a merry stomp, but on harder fights it's a frantic mess of maybe I get off Devotions + CoP off, then I am in damage control trying to heal Eder or someone else/the occasional litany of spirits/body to clear a status effect, and by that point, we either turn the battle around and more buffs are just flashy displays of dominance, or we die. Anyway, wall of text, apologies. Just wanted to throw this post out and see if I can clean up my play a little. Cheers!
  21. Here is a link to a google doc that lists (almost) every build after 09 May 2019. Builds listed follow two criteria: 1. It had commentary after 09 May 2019. 2. It is mostly plug and play. These boards are a veritable treasure trove of Deadfire knowledge, but most people won't bother reading any of it. Builds listed must be mostly playable after less a minute of reading. If it follows these two rules, the build is listed. Little to no curation has been done on my part. https://docs.google.com/document/d/10yKVvE3jHyu9uHso-dAtwV7jrL7K3jdBP3pxVgH1gpM/edit?usp=sharing I've been a lurker here for many years. Thanks to everyone asking questions and answering!
  22. Hey guys, Long time forum lurker and recent member here. I'm sorry if this was asked before but I couldn't find anything. I'm playing single class monk (again :D) in party with regular companions. What enchantments do you usually pick for Tuotilo's Palm shield? It seems in my last game i was bad and left it without any upgrades.
  23. BLUF: Hung up on the decision to go Vaniila Wiz/Helwalker or Blood Mage/Helwalker and optimization choices (POTD, all DLC content, with a story companion party) I've looked at some of Cyrus_Blackfeather's and Whimper's builds on the list but they are somewhat dated so don't know if they are viable. I have also seen Waski's solo mega boss fights with a Sage (BM/HW) but don't know if that will work with a party or if it's better to just go vanilla wizard with a party. ***I understand the different playstyles and have messed around with them in some old saves.*** Context: I played through POE 1 a long time ago as a Cipher and recently revisited it as a Wizard. I am now looking to play through Deadfire on PoTD as a similar character with a full party of my team from POE1, plus extras (Eder, Pallegina, Xoti, and Ydwin) . I've played through on Veteran difficulty and PoTD with other classes to include Votary, Arcane Knight, SC Wizard, and Transcendent (with other party combinations), but never as a Sage. I found some of the Paladin multi-classes fun, but "safe" and I tend to like the higher risk/reward play-style better. I also am a big fan of versatility and typically gravitate to casters, but fast paced melee is also appealing. With that said, and after reading through many of the topics on these boards I am finding it difficult to decide between between blood mage or vanilla mage for the xxx/Helwalker as the optimal choice. From what I understand for Solo runs the Blood Mage is optimal but would it still be fun and viable with a party or would vanilla wiz end up more powerful with party support? Any other tips or advice regarding race, culture, etc are also welcome. Thanks in advance!
  24. Hello Can You guys share with me good build for solo PotD Paladin? I only know I can dump int but I don’t know which class I should chose (I prefer human) and what talents are “must have”. Thanks
  25. First of all I would like to thank MaxQuest for inspiring me to try this run by posting his Fire Priest build. ​That inpired me to try my own priest build, wich worked vey well and was able to solo the game. CHARACTER ----------------------------------------------------------------------------- Class: Priest ​Deity: ​Skaen/Wael Background: ​Old Valia - Drifter Race: Wood Elf Solo: ​Yes PoTD:​ Yes​ Trial of Iron:​ If you avoid the Luminescent Caves ----------------------------------------------------------------------------- STATS -------------------------- ​Pre - Level 09: Mig: ​18 Con: 05 Dex: 18 Per: 13 ​Int: 18 Res: 03 Post - Level 09: Mig: ​18 Con: 03 Dex: 18 Per: 15 ​Int: 18 Res: 03 ------------------------ ​SKILLS ---------------------- Stealth: 02 Athletics: 03 Lore: 04 Mechanics: 11 Survival: 02 ---------------------- TALENTS ----------------------------------- (?) = Can be replaced. Base Weapon and Shield Style Scion of Flame Inspiring Radiance Interdiction Aggrandizing Radiance Painful Interdiction Deep Pockets Envenomed Strike (?) Event Based The Merciless Hand Gift from the Machine Song of the Heavens Blooded Hunter Dungeon Delver Hylea's Boon (?) Flick of the Wrist Dozen's Luck Sever the Soul Scale Breaker ----------------------------------- MASTERED SPELLS ---------------------------------------------------------------------- Barbs of Condemnation / Blessing/Holy Meditation Repulsing Seal / Iconic Projection Pillar of Faith / Dire Blessing Shinning Beacon / Devotions for the Faithful ---------------------------------------------------------------------- EQUIPMENT ----------------------------------------------------------------------------------------------------------------------------------- End Game Head: Maegfolk Skull Torso: Angio's Gambesson ​Arms: Gauntlets of Swift Action ​Legs: Viettro's Formal Footwear Neck: Mantle of the Excavator Waist: Girdle of Eoten Constitution ​Ring I: Gwin's Band of Union Ring II: Ring of Changing Heart Weapon Set I: Bittercut if they fix the Infestation of Maggots bug, otherwise: Drawn in Spring/Steadfast and Little Savior / Aila Braccia ​Weapon Set II: St. Ydwen's Redeemer / Abydon's Hammer Pet: ​Concelhaut's Skull Potions: Deleterious Alacrity of Motion, Llngrath displaced Image and War Paint Scrolls: Paralysis, Moonwel and Insect Swarm Early-Mid Game Head: Hermit's Hat Torso: Angio's Gambesson ​Arms: Gauntlets of Accuracy ​Legs: Malina's Boots / Shod In Faith Neck: Lilith's Shawn / Finrhea's Grace Waist: Blunting Belt ​Ring I: Ring of Defflection (Ring of Thorns if you are able to rush it) Ring II: Ring of Prottection Weapon Set I: Whispers of Yenwood and Small Shield ​Weapon Set II: Blunderbuss / Arquebus Pet: ​Tiny Spider (You will fail the game with other pet) Item Slots: Figurines, Potions of Wizard's Double and Eldritch Aim P.S. Aways carry a set of Gloves of Manipulation around ----------------------------------------------------------------------------------------------------------------------------------- STRATEGIES: ------------------------------------------------------------------------------------------------ (remove the space from the word youtube in the link) Dragons Sky: https://www.you tube.com/watch?v=54cwqbB-kwk Adra: https://www.you tube.com/watch?v=9R8UvKjtZ-4 ​Alpine: https://www.you tube.com/watch?v=yPuvUjX5dJw ​Gafonercos: https://www.you tube.com/watch?v=9yw8mfdqIeQ Turisulfus: https://www.you tube.com/watch?v=9yw8mfdqIeQ Mages Concelhaut: https://www.you tube.com/watch?v=kZ0LnKGlynA ​Llengrath: https://www.you tube.com/watch?v=9yw8mfdqIeQ Thaos: https://www.you tube.com/watch?v=3fhRirQZ3BQ Monsters Kraken: https://www.you tube.com/watch?v=yCYgNGdD-74 ​Radiant Spore: https://www.you tube.com/watch?v=G7NNgaF2560 Bounties Nalrend the Wise: https://www.you tube.com/watch?v=KUhQ86iJDWU ​Brynlod: https://www.you tube.com/watch?v=7ZYUguAISfI Magran's Faithful: https://www.you tube.com/watch?v=i4X6Zlxufh0 ------------------------------------------------------------------------------------------------
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