Search the Community
Showing results for tags 'upscaling'.
-
Despite being real-time rendered 3D objects, character models are upscaled in the level-up screen if playing at resolutions higher than 1920x1080. SAVED GAME: link REPRO STEPS: Load the attached saved game on a machine whose monitor runs natively at 2560x1440 or higher. Observe that all characters have enough experience to level up. Pick one of the characters and level them up. Observe that when the level-up screen is brought up, the 3D model of the character is blurry as though it was being upscaled. Being real-time rendered 3D objects, characters models should always be rende
-
Turning off upscaling?
Hypersloth posted a question in Pillars of Eternity: Technical Support (Spoiler Warning!)
Is there anyway of turning off level upscaling? I have maxed characters and only had two battles left, Adra dragon & Thaos (I was saving Thaos for when I had finished all the side quests) when patch 2.0 came out, foolishly I clicked ‘yes’ to upscaling and now both are beyond killing. In desperation I turned to the internet to kill them, and watching the You-tube clips I noticed that pre- patch 2.0 had less enemies with the Adra dragon on ‘Hard’ setting than I have on ‘normal’ post patch 2.0 … I even changed my party to mimic those in the walkthroughs and kitted them out the same….yet withi -
Some VFX appear very pixellated compared to every other VFX in the game when playing at 2560x1440. TO REPRODUCE: Load the saved game attached on a PC whose monitor's native resolution is 2560x1440, and play at that resolution. Walk east with your party, as though heading toward Caed Nua. Near the edge of the map, the protagonist will have a vision with two souls chained to slabs and tortured. When the souls disappear, observe how the VFX is very pixellated (even without zoom, though zooming in will of course make it more apparent). SAVED GAME: link (For some reason the forum won't
-
Some UI elements appear very pixellated compared to the rest of the UI when upscaled to 2560x1440. TO REPRODUCE: Load the saved game attached on a PC whose monitor's native resolution is 2560x1440, and play at that resolution. Select Kana. Observe how the Chant icon and the stave look very pixellated compared to any other UI element. Access the map. Observe how green selection circles on the map are very pixellated. Go outside and reach the edge of the map to bring up the travel interface (world map). Observe how the icon that marks the party's current whereabouts is very pixellated
-
Some icons, particularly those of various headgear, appear very pixellated compared to all other icons when upscaled to play at a resolution of 2560x1440. TO REPRODUCE: Load the saved game attached on a PC whose monitor's native resolution is 2560x1440, and play at that resolution. Access the inventory and compare the icons for the three pieces of headgear in the protagonist's inventory against all other item icons displayed. Further right-click on those three pieces of headgear to access their description and check out the icon on the top left corner. Observe how the icon appears very