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[CLASS BUILD] Lodefens - Wild Orlan Paladin - Shieldbearer of St. Elcga This is a standard paladin built on achieving highest deflection possible. In the beginnig there was no way to progress with MAX Resolve, so i went for an offensive build until Act II, then I put all in RES. For Llengrath I maxed MIG and CON instead, to avoid dragons abilities and wizards spells. "I won't fall!" (Lodefens motto) PoTD: YES (ver. 3.07-1318 LATEST) SOLO: YES (ver. 3.07-1318 LATEST) Race: Wild Orlan (+2 Perception, +1 Resolve, -1 Might, Defiant Resolve) Culture: Aedyr (+1 RES) Background: Laborer (+1 Mechanics, +1 Athletics) Attributes Initial (with bonus and malus): MIG 17 COS 10 DES 18 PER 18 ACU 10 RIS 5 Act 2 and after (with bonus and malus): MIG 17 COS 10 DES 10 PER 10 ACU 11 RIS 20 See battle against Llengrath for specific respec values. Skill score at 15th level: Athletics: 3 (0 +2 Paladin +1 Laborer) Survive: 2 Mechanics: 7 (6 +1 Laborer) Stealth: 9 Lore: 6 (5 +1 Paladin) At 16th level with respec put enough points to get 6 in Survive, 7 point in Lore and the rest in Athletics. Talents and abilities 1° level: Flames of Devotion 2° level: Two weapons style 3° level: Zealous Focus +6 Accuracy, +15% of Grazes converted to Hits 4° level: Weapon Focus Noble (Rapier, Dagger, Mace) Before Maerwald respec in: 1° level: Lay on Hands 2° level: Weapon and Shield Style 3° level: Zealous Endurance 4° level: Shielding Touch 5° level: Inspiring Triumph Continuing with: 6° level: Deep Faith 7° level: Liberating Exhortation 8° level: Superior Deflection 9° level: Flames of Devotion Before Cail respec in: 1° level: Lay on Hands 2° level: Weapon and Shield Style 3° level: Zealous Endurance 4° level: Shielding Touch 5° level: Sworn Enemy --> here there's only this one or Flames of Devotion 6° level: Deep Faith 7° level: Liberating Exhortation 8° level: Superior Deflection 9° level: Righteous Soul (the only defensive ability at 9th level) 10° level: Cautious Attack Continuing with: 11° level: Deprive the Unworthy (no other defensive abilities) 12° level: Greater Lay on Hands 13° level: Sacred Immolation 14° level: Graceful Retreat 15° level: Abjuration (useful against spirits, no choice for defensive abilities) 16° level: Fast Runner (+5 disengaging) While abilities are always the same choice, you can go for 2 alternatives set of talents after 10th level: First set (more balanced): Weapon and Shield Style Shielding Touch Deep Faith Superior Deflection Cautious Attack Shielding Flames (or Deep Pockets) Fast Runner Graceful Retreat Second set (full defensive): Weapon and Shield Style Shielding Touch Deep Faith Superior Deflection Cautious Attack Snake's Reflexes Bear's Fortitude Bull's Will See Leengrath fight for specific choice for that battle. End game equipement (see notes below for eq used during the run) Weapon set 1: Captain Viccilo's Anger (Legendary, Shocking lash, Durganized, Salying Vessel) + Aila Braccia (Superb, Durganized) Weapon set 2: Bittercut (Superb, Corrisive lash, Durganized, Slaying Beast) + Little Savior (Superb, Durganized) Head: Garodh's Chorus (Preservation) Neck: Cape of the Master Mystic or Mantle of the Excavator Armor: Ryona's Breastplate (full upgraded) Hands: Gauntlets of Accuracy or Gauntlets of Swift Action or Siegebreaker Gauntlets Ring 1: Ring of protection Ring 2: Iron Circle or Ring of Changing Heart Waist: Looped Rope Feet: Viettro's Formal Footwear or Boots of Speed or Fenwalkers or Boots of Stability Pet: Concelhaut's Skull Note: St. Wygelt's Cudgel fits weel with this built, you can use also this weapon if you like. See videos for situational equipment. Now a diary and some consideration about the run with equipment used. Initial Equipments were: Fulvano's Equipment Breastplate or Brigadine Rapier + Dagger or Mace Raedric Loot At Raedric's Keep I looted: Gauntlets of Accuracy +5 ACC Ring of Searing Flames Bluntig belt Boot of Stealth Gloves of Manipulation Fine Rapier Fine Large Shields Fine Brigadine Fine Mail Armor Fine Breastplate Several others fine weapons (Pike, Spear, Hatchet etc.) For Maerwald I bought Outworn Buckler. This is my battle agains him: https://www.youtube.com/watch?v=SdnAYzQgSO4 At Defiance Bay I bought the Sword of Prix and enchanted it with Slaying Kith e Burning Lash, and bought Hanover's Fist of Dodm and enchanted it with Slaying Vessels and Shocking Lash. In Defiance Bay I had been wearing Sun-Touched Mail of Hyran Rath or Äru-Brekr. I did ALL side quest of Act 2 before The Hermit of Hadret House. I did Missing Sentries with some nice bonuses from Serel, getting 19 MIG, 18 CON and 8 Athletics (without points in it). I did also Clandestine Cargo at 7th, and Cail The Silent at 10th: https://www.youtube.com/watch?v=us4dIDH5zsA I completed WM1 at 10th level, no need for Scroll of Prayer Against Imprisonment for Lagufaeths, I used mostly Resolution with Slaying Wilders and Corrode Slash. For Galvino's workshop I used St. Ydwen Redeemer (upgraded to last stage using The Ring of Wonder for Second Chance). At level 11th I did Iklak, The Dweller and Cyrdel, to level at 12th. Done Durgan Battery with some pulling, but enough easely. Taken The Unlabored Blade and Ryona's BreastPlate, with some difficulty to kill the Bleak Walkers (some of them have 133 deflection!). Now Eyeless at Iron Flail Fort: St. Ydwen's Redeemer, 5 potions di Llengrath's Displaced Image and 5 of Deleterious Alacrity of Motion with Gauntlets of Accuracy bonus +10 against vessels from Survive and splitting them with 3 shadows: killed almost easily.. Before Kaoto I upgraded Steadfast to last stage and retrieved Rundl's Finery. Abbey: flooded Lower Tide quarters, retrieved Mantle of the Excavator and Abydon's Hammer, now I'm 14th. Atsur at Caed Nua! Done the Kraken at 14th with Bittercut: https://www.youtube.com/watch?v=iRzffqMZIM0 Now I'm going to ACT 3. Kerdhed Pames e Rêghar Konnek for doing Prisons of Ice, killing mostly of Pale Elfs. Taken Blooded Hunter and leveled at 15th. Taken Berath's boon (another +1 RES and +5 against Paralyzed and Petrified). Did At the Mercy of the Tribes and gained Wild Running. Got Song of the Heavens. Oh, ok, the Sky Dragon: https://www.youtube.com/watch?v=op85_i6lVmQ Retrieved Looped Rope at 16th level. At late game you can achieve 185 of Deflection with potions and abilities and 33 Resolve (37 with Redeemer): I took Executioner's Hood and Siegebreaker Gauntlets, they stacks (+10 ACC), but mostly I had worn Garodh's Chorus and Gauntlets of Accuracy. Done ALL bounties except Brynlod... Now Concelhaut, Baelorin and company I had to split them, no problems with Concelhaut apprentices save for Sabel (split/pulling the Skeletons). Concelhaut was easy (tactic involved Wizard's Double, Scroll of Minoletta's Concussive Missiles, Bittercut, Godansthunyr, Aila Braccia and Outworn Buckler https://www.youtube.com/watch?v=L9RhBlbJjNI And now Sefyra with Scale-breaker, 10 Scrolls of Missile Barrage, Infestation of Maggots from Bittercut, Confusion (5), paralysis (5), ring of +4 INT, helm of +4 MIG, coat of +4 PER, shoes of +4 DEX, Wayfare's Hide Durgan Reinforced and +2 Resolve, Steadfast, Aila Braccia and Outworn Buckler: https://www.youtube.com/watch?v=g2NrcOcma3o For fun I've done The Champion of Berath: https://www.youtube.com/watch?v=WDZZFo5IVxk Last (but not least) bounty, Brynlod with 6 charmes, 2 dominates and some Maelstroms https://www.youtube.com/watch?v=HCGTQRPve5s For Alpine Dragon I "cheated" a little, put all my fiches on high defense, took foes as a shield killing the Dragon with Persistence: https://www.youtube.com/watch?v=c2tg3witmUc And in the end Llengrath (I took inspiration from https://www.youtube.com/watch?v=a-7SRHml-k4 and https://www.youtube.com/watch?v=T3iFg1qZT80&t=26s ) : And, finally, Thaos. Very easy with the Redeemer: https://www.youtube.com/watch?v=qN9SfCeiGUg
It's almost become a running joke that wild orlans have one set appearance, and all you can do is change their fur color. And I get it. Wild orlans are probably the least played character race. No sense putting so much work customizing a race that most players won't even play, and when you won't even run into that many NPC's of them. And since in-universe they're the least "humanized" of orlans, they don't have many hair or beard styles in-universe. I guess it just felt like it made more sense in PoE1 because the character was so small that most physical features came from the portraits anyway. But with the characters being bigger and more detailed in Deadfire makes it feel a bit more iffy. Mostly I'm just confused on why Wild Orlans suddenly have blue eyes?? In the first game, our one set eye color was cat-like golden eyes, while Hearth Orlans (who had more head options anyway) had blue and green eyes. What changed? I wish we could at least customize our eye color, because I always took pride headcanoning that my girl had cat-like golden eyes.