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  1. Here is a link to a google doc that lists (almost) every build after 09 May 2019. Builds listed follow two criteria: 1. It had commentary after 09 May 2019. 2. It is mostly plug and play. These boards are a veritable treasure trove of Deadfire knowledge, but most people won't bother reading any of it. Builds listed must be mostly playable after less a minute of reading. If it follows these two rules, the build is listed. Little to no curation has been done on my part. https://docs.google.com/document/d/10yKVvE3jHyu9uHso-dAtwV7jrL7K3jdBP3pxVgH1gpM/edit?usp=sharing
  2. Edit 1: Fixed misspellings; took out repetitive information; fixed organization of how information is presented in a linear path of how to progress; added how to obtain figurines early. Edit 2.3: Changed talents level 12-18/ Updated talents to suit new Grimoire and weapon change/ changed level 7 -13 to maximize efficiency Edit 3: Added Neketata content and added spell rotation concept to introduction Edit 4: Changed starting stats for a Nature Godlike Edit 5: Added link of play through video Link to playlist of video walkthrough: https://www.youtube.com/playlist?list=
  3. Hello Can You guys share with me good build for solo PotD Paladin? I only know I can dump int but I don’t know which class I should chose (I prefer human) and what talents are “must have”. Thanks
  4. First of all I would like to thank MaxQuest for inspiring me to try this run by posting his Fire Priest build. ​That inpired me to try my own priest build, wich worked vey well and was able to solo the game. CHARACTER ----------------------------------------------------------------------------- Class: Priest ​Deity: ​Skaen/Wael Background: ​Old Valia - Drifter Race: Wood Elf Solo: ​Yes PoTD:​ Yes​ Trial of Iron:​ If you avoid the Luminescent Caves ----------------------------------------------------------------------------- STATS -------------------------- ​Pre - Level 09: Mig: ​18 Con: 0
  5. Hi all, I've looked everywhere I could think of and couldn't find any PotD solo turn based build so I've decided to ask for one here. I've already finished the game on PotD solo RTwP with a Devoted/Streetfighter and it was a lot of fun. However, this build obviously won't work on TB. I'm really interested in FINALLY trying the new turn based system but I only play solo PotD so here's that. A few points for this potential build: 1. I'm using Berath's Blessings so builds that are very weak at the beginning are still fine (I hope). 2. This build should be able to win
  6. [CLASS BUILD] The Stress-free Master Evoker/Beckoner Description: This build is intended for people who want to have the most stress-free PotD solo run without being overly cheesy with their strats. This might not have the best DPS or the best survivability but what it does have is sustainability, great survivability and great dps without being too dependent on end-game gear. This build works smoothly from start to finish. Yes, even at level 1. Race: Whatever you fancy but here's a ranking anyway. Honestly, it makes no difference. Remember, 'Stress-free' No.1: Nature Godlike
  7. Rygmrand's "Artist" Class: Spiritualist ( Soulblade/Chanter ) Difficulty: PotD+ Version: 2.1 Solo: Hel Yes DESCRIPTION: A powerful build that snowballs early into a biawac of destruction and test the power of your gaming contraption! Kill your enemies with ice and decay. If you thought Grave Calling/Hel Beckoning's imp route was neat, you're in for a real big treat. Soul annihilating summons all day! RP: A character I imagined who would rise up to be Rymgrand's top agent. (EDIT) Patch 2.1 - Soul Annihilation's killing blow now has been fixed, but the skeleton
  8. Hello. Can You guys tell me how should look good build for solo chanter on potd (ver 3.07)? How should look attributes? Thanks.
  9. Glanfathan Soul Hunter Game Version - 1.2 Difficulty - PoTD up-scaled / Solo / Deadly Deadfire Race: Wooden Elf Class - (Ranger) Ghost Heart / (Cipher) Ascendant Alignment - Neutral (The strongest survives) Culture: Aedyr God - Galawain Companion - Bear Increase difficulty mod: Deadly Deadfire Hardcore (https://www.nexusmods.com/pillarsofeternity2/mods/43) Videos: Showcases L20 - Equipment (On this video I didnt have Bracers of Greater Deflection) L20 - Abilities, Attributes (On this video, I used my old setup, check new version in abilities section) L20 - Queen L20 - Ukaizo
  10. A frigid soul in a cold barren land. She wanders around aimlessly, unknowingly guided by the Cosmo. Always alone but determined, she gazes towards the coal-black unflinching sky, her treasured flute by her side. At a distance spanning mountains wide, there is fire and warmth. A caravan can be seen, perched upon the snow capped mountains, the smell of barley and ale, the jovial atmosphere and the loud chattering of kith resting after a long day's travel. Unmistakably, the group of kith starts hearing a faint but sonorous melody. Not a second too long, a thunderous parade of jagged streaks can b
  11. A seemingly fragile glass cannon that can attacks fast, dodge everything, deal with mobs, and get out of the stickiest situations alive. Alright, this is my first post after years of lurking. (Sorry about my poor formatting skills and no pics) This build is for you if you like: - versatile characters - playing around your afflictions - outmaneuvering enemies with risky plays This build is NOT for you if you: - hate micro - don't like very squishy characters - feel uneasy because you don't have heals (ya goddamn chicken, **cluck-cluck...!**) When Trickster was the only class to
  12. When back in 2017 I heard of multiclassing in the then upcoming PoE2, I wanted to combine my two favorite classes in the game: Cipher and Paladin. I thought the synergy between the two would be monstrous: Faith and Conviction and the defensive arsenal of the Paladin would make a squishy Cipher more than capable to dish out all the damage possible without dying. At the same time, Cipher has renewable resources, so, yay, great for solo. You never wanna run out of fire. In my first playthrough, I didn't go solo, and because of the tooltip warning against multiclass, I opted for pure Cipher.
  13. The "Stop-N-Go" or "The Jumping Fortress"* (Holy Slayer) [*Thanks to Dr <3 for this more evocative name.] Introduction: The idea behind this build is take advantage of several defense-boosting abilities that require you stand still (the large shield modal, Bronlar's Phalanx, Stoic Steel), combined with the fact that you count as "standing still" when you use Escape to teleport somewhere. In practice, this build has two modes. In the first mode we rush into the middle of your enemies with two weapons or a two-handed weapon and get ourself Flanked and Bloodied as quickly as possible.
  14. Hello everyone, I could use some help on a build I'm putting together. As some of you know I've been testing out the combination of DPS and overall damage resistance by creating several Paladin/X combinations. Anyways I always test the same way. I spawn Ukaizo and see how I do. So far Arcane Knight is right behind my Devoted/Goldpact build in terms of DPS and her ability to tank any damage that come her way. Success wise she got Ukaizo to 50% facetanking everything he had. So I would like some advice on what I'm doing wrong here. I've written out everything I can think of for this
  15. A howling immortal one-man-army that smashes everything in its path with high Hit-to-Crit conversion. "Sir! The third cohort has been repeled, they suffered heavy casualties! Should we send the cavalry?" "Send the cavalry, the fourth, the fifth, the bloody reserves too! The enemy has us clearly outnumbered!" "...Sir, it's just one man." "what." "With a Morningstar, Sir." https://imgur.com/a/bi7qvIL Until now, Barbarian has been a luckluster class to me, lacking the other martial classes high accuracy, and with not enough sustain to fulfill its role like
  16. The answer to the question in the title is, you dodge every deflection targeting attack in the game, including ones from the final boss. I have always been a fan of wizard in rpg games, I initially started with a pure wizard but got stuck on the final boss due to the fact that I invested heavily in defense but ended up defense and damage both being mediocre, 3 meteor showers wasn't enough to carry me through the boss's phases despite meteor shower being crazy op, and I didn't want to use arcana scrolls, so I decided to reroll arcane knight for the 21 bonus defenses as well as passive/
  17. Some of you might remember me from the good old Level-1-Noober-Challenge or the Naked-Challenge in PoE 1 so a warm "hello again" to all stumbling into this post! First i must admit that i love PoE 2 after starting it two weeks ago but - on the same hand - it starts to bore me again and again so i did not completed a single run even though i have created dozens of characters now - mostly using TCS settings. I started the game completly blind using Monks and Druids as i played them the most in PoE 1. The problem was: They lacked the easy escape buttons and died many times due to ambushes
  18. I can't seem to find any info on xp bonus for having less than 5 people in party. It this still a thing? I recall it being a thing in PoE 1.
  19. Hi all, I am a returning player and finally decided to tackle the hardest achievements this game has to offer before moving to Deadfire. I have seen Wodjee's Ultimate run with a rogue and found genuinely cool although I am more inclined of doing it with a cipher. The builds I've found seem to be somewhat out-dated or not suitable for soloing let alone The Ultimate Achievement. So my questions as of now are the following: 1) At the current actual state of the game is it easier to achieve Ultimate with a rogue or a cipher? 2) It'd be very interested in correspond
  20. POTD difficulty, trial of iron, solo playtrough. This guy started to talk to me as i stepped in the range of his totems in stealth. Didn't notice them before Conselhaut caught me in his best trap ever, made of a deadly totem and a lack of pause during the dialogues. During the dialogue, my character seems to have died from the totem effect, continiously doing whatever it does. After dialogue ended, i have a map full of fog of war, no characters and no game over message. I can save and load this state of the game, and I have a dead save file. I don't think that supposed to happen. To r
  21. A great tactic has been found. If you use cracking bolt and rolling flame from a long distance, the enemy will not notice the party, which in turn means endless spells. This method allows you to destroy almost any encounter or lure enemies one by one increasing or decreasing the distance. Also, since the spells are power level 2-3, This strategy can be effectively used by any wiz-multiclasses, making the strategy a great way to complete solo PoTD. If you a smart wizard, you should practice sniping. Also, if an enemy encounter contains healers trying to kill someone is pretty useless
  22. “Scorpions are nature’s way of saying, ‘Screw you! I’m gonna combine lobsters, spiders, wasps and nightmares!’” This build provides a tanky Rogue, who also has high single target damage and produces his own status effects through the Stun on crit version of Cladhalíath. Dexterity and Intellect have been pitched so that you can keep an enemy permanently stunned so long as you score a hit on the Stun vs. Fortitude roll that results from a melee crit. In this way, you can have high damage against a single target – while simultaneously disabling other enemies through periodic Riposte stuns as
  23. “Say hello to my little friend!” As a bit of a foreword, this build is designed to exclusively use guns with class abilities, even in the tough boss fights. I’ve yet to kill any of the really tough bosses (the Kraken, Adra or Alpine Dragons, Concelhaut, Llengrath) but all the bounties are completed as is the Radiant Spore and Sky Dragon, so being an impatient so-and-so I thought I’d post up the build and I’ll post up details of some of the tough bosses as I go along. I’m just at the Abbey of the Fallen Moon, so I’m also missing Gwyn’s Band of Union for the time being – but it will come sho
  24. https://www.polygon.com/2017/8/19/16174510/mass-effect-andromeda-no-dlc-last-update https://twitter.com/masseffect/status/899030727089569792 Sad day in the Milky Way, This looks like a little death for the Franchise. The critical disappointment at launch, regarding the Game's Issues, seems to have led to this. I wonder what can we expect for the Future of this IP. I personaly don't want the so-called "highly awaited" Anthem to replace this Franchise. Maybe it's time for Obsidian to save another IP ! (I know this will probably never happen but... Never Say Never) Seriously thoug
  25. Hey everyone! Thank you so much for reading! A quick intro. I’m a huge Infinity Engine enthusiast. Baldur’s Gate 2: SoA+ToB is pretty much my favorite game of all time (read best game of all time). Playing as a mage and blasting through everything like Irenicus on speed is probably the greatest feeling I can get from dancing pixels on a screen and I wanted to re-create that feeling in Pillars of Eternity. There have been plenty of posts on soloing the game, but the information is not standardized and consolidated. Also, there isn’t much for mages in the way of target gear and tips for
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