Search the Community
Showing results for tags 'Soul Annihilation'.
Rygmrand's "Artist" Class: Spiritualist ( Soulblade/Chanter ) Difficulty: PotD+ Version: 2.1 Solo: Hel Yes DESCRIPTION: A powerful build that snowballs early into a biawac of destruction and test the power of your gaming contraption! Kill your enemies with ice and decay. If you thought Grave Calling/Hel Beckoning's imp route was neat, you're in for a real big treat. Soul annihilating summons all day! RP: A character I imagined who would rise up to be Rymgrand's top agent. (EDIT) Patch 2.1 - Soul Annihilation's killing blow now has been fixed, but the skeleton
Problem Soul blades are a terrific class concept, but tend to feel dull when you actually play them. Most people tend to use their Focus to just spam Soul Annihilation over and over. As a result, the rest of the Cipher's ability set just gets ignored because it is generally better to spend Focus on Annihilation than on another spell. This leads to an effective, but ultimately bland playing experience. Proposed Feature I want to introduce a cooldown to Soul Annihilation. Proposal Value Limiting a player's usage of Soul Annihilation will force him/her to be more tactical in its use a
Hey all, I can't decide between a Battlemage (Fighter/Wizard) and a Psyblade (Fighter/Cipher). I want to make a character with good melee capability as well as decent magic/casting to help augment that melee ability further and occasionally cause damage with casting. Essentially I don't mind occasionally using jolting touch or mind wave to cause damage (I certainly want to use these abilities), but most of the time I want to stay in melee and fight it out. That means I want to use (most of the time) instantaneous casting abilities as augments, because if I'm in melee I don't wanna spen