
diamondsforever
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Yeah, once as a Beckoner back before the great nerfing, and my current run with a mc Ghost Heart/Troubadour (potd triple crown, just hit lvl 14). Ghost Heart gives an instant summon if needed and you've spent phrases on non-summon invocations and no pet when you don't want to deal with it lol. I play it as a ranged caster/summoner/pew pew. Early I just focused on summons and let my Herald take care of paralyze spamming, ~lvl10-13 the good ranged invocations start to open up and it gets a lot more interesting to play. I went with bows just for flavor but any sort of ranged weapon options wo
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I'm going for a SC troubadour. Thoughts? Curious to hear about this myself. I did 1/2 a solo upscaled PotD run with a single class Troubador, focused on empowered Old Nary’s and Summons, and found it painful going. Even with a large shield and heavy armor, I felt very squishy, and could quickly get taken down if I couldn’t get my summons up in time. Also, I felt like in fights against kith targets I was constantly getting interrupted. (I know you can use an item and carry an injury around to avoid this, but I was trying to avoid that style of play...) Not sure whether I just needed to i
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I'm going for a SC troubadour. Thoughts? Good pick in my opinion. any suggestion on stats distribution? i went with high PER yet again. was wondering if PER benefits spell accuracy at all? I would max INT & PER to begin. Maybe MIG next for healing chants, not sure DEX is needed since (I think) all chanter spells take 6 seconds to cast. I’m no expert in chanters though. In fact I’m testing out some builds myself
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So after several play-throughs solo, I'm finally back to Chanter. This class just seems like it will be best suited for solo play and clearing ALL game content. I think that I have a lack of understanding on the class to make it truely viable for me. I'm hoping the community can help out. What are your recommendations for a solo PoTD run with a chanter (be it single or multi-class), with minimal micro?
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Just wanted to give an update to this build (for those interested). I'm mostly complete a play-through of the base game (heading into DLC soon). Looks like this build is good to solo anything from Nemnok to Fampyrs Crypt to all ship battles to Outcast Respite to Flooded Cave. I've had an attempt (all be it unprepared) at Mega Bosses, I'm not certain I will be able to beat them. If it is between the spider or blob, I'd probably have a better chance with the blob. I had it at 50% at level 15. I can't help but feel that melee builds in this game are outclassed by their arcane counterparts. I'
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Gotta say I notice a huge spike during my most recent run with my solo Shadowdancer. Just dinged level 15 and was mopping the floor with that group bounty you get in Radiant Court (quest name escapes me). Anyways, I was on the last one at lifters refuge. I must have reloaded 10 different times. I couldn’t figure it out, I was losing so badly, where just the previous day I had smashed my way through.
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Yup; exactly. But I've been slotting it in reflexively, because so many Fighter or Fighter multi-class builds have it. So I thought it was an awesome, "required" type of skill. Funny I’m the exact opposite. I feel like the cost is to much for a skill point I could use elsewhere. Refreshing Defense for example.