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Archaven

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About Archaven

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    (10) Necromancer

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  1. i backed this! there's already increasing little games in the market with RTwP and there are gazillion of folks out there keep chanting "turn-based.. turn-based.." in every single new announced RPG be it baldur's gate 3 or this new pathfinder game. hope everyone who love RTwP may give this a go and back it.
  2. Now I'm regards to sexualisation in PoE2 this is just solely my own opinion. But I do know my opinion may get attacked by certain feminist. First thing I noticed PoE Vs PoE2.. was female body. In PoE female body is very appealing. In PoE2 you get the picture. Also don't get me started on the armour at all in PoE. I can't recall any of them are appealing at all. Secondly, portrayal of gods in PoE2 were that they are all UGLY. They are being drawn really ugly. You can see Ondra statue. It's barely naked yes but they quickly cover it with an ugly fish head. Thirdly, look at character portraits. Pallegina initially being drawn so manly compared to her more feminine look in first PoE. They have changed it before the final release. Also look at Ydwin. She looks more like a trans to me than a female. They however couldn't cover her voice over where try voice actress voice is beautiful. A sense of disconnection here. Thankfully there is someone kind enough to "beautify" their looks which I personally use them in my games. PoE2 is a mature rated game? It has drugs? Alcohol? Yes some nudity in bath house but they really shy away from it from the game. Not really sure who are Obsidian target audience. If it were for kids turn it should not even have heavy influence on drugs or alcohol. Now I'm sure some offended people may come in and insult me as basement dweller or pervert. Just FYI I'm none of them and I have a partner IRL. Just sharing my opinion for whoever that may be interested. PS. Also for some who have not noticed, banshee in PoE was an attractive lady? PoE2 you guessed it right. A male. I'm just highlighting out why they purposely go this far in doin this. It's same like EA dragon age inquisition they make a desire demon as a male. It's also same as going so far that a succubus can be a man. But what's the purpose that they are trying to tell me?
  3. This is solely my opinion. DOS2 trumps POE2 for me. No NOT TB. I prefer RTwP. But how did a TB game > POE2 for me? - The world in DOS2 seems more beautiful for me. Maybe perhaps their rotatable 3D engine? In terms of art style POE2 is nicer. But they should have just dump the nostalgic idea of old 2D aesthetic feeling of the game. - DOS2 quests, story and voice-over were really top notched. The amount of content, no hand-holding, no marker on maps, no telling you what you should do and how you should play the game. This easily POE2 was out beaten. Maybe DOS2 has a far bigger budget. - POE2 was a different game after 3 months from it's release. Major nerfs and nerfs and nerfs till i don't have any more idea. I play the game quite late and game is really hard for me. Thankfully there are many veterans here who helped me out. Most should already knew him without me naming him. - POE2 claims that each battle were hand-crafted but i somehow feels DOS2 battle far more better than that. Also all you see here was me mentioning DOS2.. i did play some Pathfinder:KingMaker and that was really good too!. I think Obsidian can really learn from Larian and Owlcat. I really hope for a POE3 but IF they were going to make one.. they have to ensure it really feels NEW and really good. For example comparing DOS1 and DOS2 was a big difference for me. They have to make such changes to lure audiences.
  4. sorry didnt follow the thread for quite some time. does suppress affliction affects all hostile abilities? if so please find my saved game. i use the suppress affliction ring and it doesnt seems to suppress the whitewind though. https://www.dropbox.com/s/35m5uhqryhmxwvz/Sylvanas%20%2893008a5c-bce9-4b39-9771-c73f18efdfb9%29%20%28LAX-123ABCDEFGH%29%20quicksave.savegame?dl=0
  5. PoE2 for me. but my biggest issue with obsidian is their approach. They use nerf as a concept in balancing the games. Instead of making their games better. Well of course it's the most fastest and easiest way instead of improving the AI, putting thoughts and revisiting and handcrafting the encounters
  6. They mostly abandoned the game already. If I'm them I probably do the same focusing on outer worlds now. Most fanboys are keen on defending them. They often forgot they are not doing charity. They are a business. Obsidian games are really quality in terms of content and gameplay. The biggest issues are bugs. Obsidian games are really buggy and they seems to not have any quality and standards in resolving them. Often recurring bugs. And not only that. Critical bugs even reintroduced in a game that released more than a year. The more they fix or change it the worst it becomes. It's really disappointing for me as a gamer.
  7. I don't see any spam on screen anymore.. i have 100K gold.. suddenly it became 45K.. i thought fine.. maybe i bought something.. now after done amira island.. i became 28K. I have no idea what is going on. Anyone has such problems?
  8. i need to meet talfor before being able to talk to avetta. previously i skip talfor.
  9. how can you reveal degnos betrayal to avetta? there's no such options. i only can talk to degnos in queen's berth. only options i have is to return the satchel to degnos. any ideas? also.. i skip the meeting with talfor.
  10. it is truly annoying. i thought i had wait for them to fix bugs.. but the more i wait.. the more bugs it has. i work in saas industry. i would end up in disciplinary action if i weren't able to resolve certain bugs or issues within SLA. i would say it's really nice if i don't really have to revert or even answer to any bug or technical issues at all.
  11. this is what i hate the most about obsidian game. so many bugs and recurring ones. i had stopped for awhile previously due to the walking speed bug. and now this? we are also not aware of how many broken ones more. this is truly saddening.
  12. - less bugs - chanter should have its own grimoire. there are so many creatures in eora. - remove figurines (is too OP) /s - improve proc mechanics. learn from out action RPG or dota - slow time feature instead of pause
  13. I'm not sure why this is obsidian design goal. The whole reason I can see why they are doing so is in the name of replayability
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