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ABearIsHere

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About ABearIsHere

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  1. Sawyer is working on his own directed small-size project. He recently said during an interview that they made a prototype, the team is very small (around 5 people, though we don't know if they plan to grow from that after pre-production) and during at least one talk he mentioned his current project was "non-violent". He's still the design director at the studio, though.
  2. Woedica never fell, she was made that way. This is something that has been clarified pretty extensively in Deadfire and the DLC and patches. Which makes her PoE1 plot more about her finally doing what she's always wanted to do than her regaining a status she effectively never had.
  3. Craig Matchett hasn't been working for Obsidian since early 2019 according to his resume on ArtStation so it's possible those pictures are not for an Obsidian project.
  4. I'd have to imagine that DLC production was slowed down by the pandemic, much like the Switch port ended up being delayed. I don't know how much outsourcing was done on The Outer Worlds, for example, but a lot of developers in China who handle that sort of stuff would have to either have transitioned to work from home or closed altogether for a while, and this all the way back to the end of last year. Then you get Obsidian transitioning to WFH themselves, and it's easy to see how development would slow down as pipelines get adapted to the new workflow. The game's still getting a Switch po
  5. No, this is incorrect, almost every companion that can have romances with both a female and male Watcher references attraction to both genders in some way as part of their story. Xoti, for example, can have a romance with Maia and obviously has a crush on Edér. She even mentions that in Raedceras a lesbian relationship wouldn't be accepted. Aloth is hinted to have had a crush on both the lady in the starting island and an old classmate now turned brothel worker. Tekehu mentions relationships with both men and women, and I think that's true of Serafen too. I'm not gonna entertain the OP be
  6. Gunplay is just a game design neologism for the way first-person or third-person shooting works and "feels" in a game. It's a mix of animations/sound design, responsiveness, surfacing of relevant information, etc. It's not the most precise and informative of terms, but it's generally used to compare how different shooters and games with shooter elements play. Hardly indicative of a western setting.
  7. I wouldn't call myself a power gamer, but I thought the DLC fights were designed so that they were difficult but doable by a regular party. Especially the Beast of Winter's Neriscyrlas (had to google the spelling, I got it *almost* right the first time, except for swapping the y and i's position) fight has a bunch of built-in aids like the spirits you can get to fight with you. I'm not gonna say it's easy, but if you pay attention to how to counter her abilities, it's perfectly doable even if you don't have a particularly minmaxed party. The Oracle of Wael is rather hard and it took me a
  8. I just wanted to say thanks for the efforts done to communicate the state of things and work on solving the issues with The Outer Worlds, Shyla, it's appreciated. I don't have an ultrawide monitor, so admittedly it's far easier for me to wait for a fix than for someone who does, but I'm glad to hear the issue is being worked on and hopefully they'll soon get to enjoy the experience as it was intended. Also, I'm hopeful that now that Obsidian is under Microsoft, this feedback will be at the forefront of future projects, just like accessibility in general.
  9. Sales are always tied to budget. 2 million is very good for a project that had a relatively quick turnover and relatively (and I mean, relatively! It was probably still rather expensive) low budget as The Outer Worlds. Of course it's not comparable to something like New Vegas, but New Vegas was kind of the perfect storm of being based on a franchise that had exploded in popularity recently, having a relatively low budget, and getting Bethesda's incredibly powerful promotional machine behind it. It's very rare that you get that kind of success and those kind of circumstances. EDIT:
  10. There has been no mention of a GOG release and the Epic Store/Windows Store exclusivity was stated to be for a year, which means the game will probably come out on Steam in October (source: https://www.polygon.com/2019/3/20/18274456/epic-games-store-exclusives-outer-worlds-control )
  11. Avellone's story has been available for a while for the backers of the Pillars Kickstarter. I think I've read recently that his adventure path was released recently too. I don't know anything about any Torment content besides the stuff he wrote for the game.
  12. They've already said (and showed) that the game will also feature a third-person camera view.
  13. I think 2d10 in this case just means 2d10, if it was a percentile roll it would probably be indicated in some other way. Rolling multiple dice with a smaller number of faces is common in a lot of roleplaying games as it changes the probability curve and makes the very lowest and very highest results more rare. I can't even begin to speculate as to why *specifically* 2d10 was chosen for that roll, but 3d6 is, for example, a *very* common roll in a lot of modern RPG, especially those that are based on the Apocalypse World ruleset (usually abbreviated as PbtA). I don't know the specific
  14. VGChartz is not a very trustworthy source, though. Their methodology is pretty poor and I'm not sure they even track digital sales.
  15. That's only for PoE2 and I think Wasteland 3, btw, because of the acquisition by Microsoft. Phoenix Point already turned a profit for the investors because of the Epic money but I do think they're continuing to pay dividends.
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