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Lorfean

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Lorfean last won the day on December 6 2019

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About Lorfean

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    Shadow Thief of the Obsidian Order

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    The Living Lands

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  1. Galaxy 2.0 is the only launcher that allows you to integrate and organize all your platforms in one place and thus organize and manage your entire game library in one launcher. It keeps track of achievements, hours played and games owned, combined across platforms. I've been using it since august last year (closed beta) and it's very impressive, and the kind of evolution I want to fully support -- hence my choice of GOG as my primary platform.
  2. Hm. Their games have always had more niche appeal than broad, general gamer audience appeal -- the exceptions being Fallout: New Vegas and now The Outer Worlds -- so idk about their stomping potential... Also, The Outer Worlds came out just a few months ago and has, from all accounts, been a huge success for them so I don't really understand your disappointment. Unless what you are really trying to say is that you were hoping for a bigger announcement than Grounded?
  3. Yeah, I am a bit surprised that they have been playing things so close to the chest when it comes to post launch support / content. Especially after the Deadfire roadmap (which was great). Makes me wonder if they have a plan for it at all. The vague announcement of story-expanding DLC through a forum post, of all things, was also strange.
  4. GOG Galaxy 2.0 is amazing, that's the #1 reason right there. Also, much better support of older titles on modern systems -- every one of my GOG games runs on Windows 10 "out of the box". After that it's mostly about personal preference, differences between communities, etc. Sidenote (and maybe I'm missing sth here): what's up with the huge font?
  5. Started playing The Long Dark's story mode Wintermute yesterday and I'm digging it. I bought the game back in 2017, when it was still in early access, dabbled a bit in Survival Mode and liked it well enough but decided to shelf it until the official release and some of the story episodes were out. The improvements made to the game since then and the quality of the story content is impressive -- the game oozes atmosphere, from art style to sound design, music and voice acting, and its more calm and thoughtful pacing is such a nice diversion. There's something oddly relaxing about sitting in a cave (having just looted a hidden stash of supplies after following directions on a note I found in an abandoned house), in front of a campfire, waiting for my Rose Hip Tea to boil while watching the night fall outside.
  6. Thanks for the reply. One year... Guess most / all of the patches and DLC will be out by then, so in time for a GOTY Edition. Or close enough to wait.
  7. DA:O was the first time they actually did DLC, wasn't it? Not counting the NWN Premium Modules, I guess... Looking back at that, their DLC practices were shady from the get-go, really. Putting the only unique / non-humanoid companion in the game (Shale / The Stone Prisoner) and the return to a key location from the start of the game (Return to Ostagar) behind a pay wall... I never bought or played ME3 because of the launch day DLC shenanigans. Sounds like I made the right call and didn't miss much. Loved 1 and 2 though, and sometimes consider getting them on Steam when they're on sale, as my Origin account is long gone. How well do they hold up?
  8. Yeah, I think it's juvenile and unnecessary to call it that tbh, but each to their own.
  9. I am about 14 hours into Shadow of the Tomb Raider and it's by far my favorite of the reboot trilogy -- there is a much bigger focus on exploration and puzzles compared to Rise, and the combat set pieces that I have come across so far have allowed me to go full Bat(wo)man and pick off the enemies one by one without them ever spotting me. That approach is also helped by the expanded stealth elements (mud camouflage, stringing up enemies on tree branches), making the combat encounters a type of puzzle in their own right. It's awesome. The game also looks great -- they managed to make the jungle feel real, the "tombs" (temples, caves, etc.) feel impressive and imposing, and as a setting it is so much more appealing to me than Rise's snowy mountains and broken down industrial buildings... Lara's mobility and the "feel" and flow of her movements is also the best it's ever been. They both streamlined and expanded on her repertoire of terrain traversal skills and it's great. On top of that, and as a welcome surprise, the swimming in the game is really good. I've had a few underwater sections and they were very cool with, again, some expanded gameplay elements from the previous games and much better / more responsive movement. As a final note, I also feel that their storytelling has improved -- it's still not high tier but I am more engaged than I was in the previous two games -- I arrived at the second hub last night and it opens up the game as well as the story in a very nice way that felt like a proper "moving into the second act" moment.
  10. There is a store page on Steam that says "Planned Release Date: 2020". It's 2020 now, and I would like to know if Obsidian have given any indication re. when we can expect to see The Outer Worlds on Steam and possibly other platforms? I played the game for a bit last month, through the XBOX Game Pass for PC beta, and very much liked what I saw but I prefer to buy and own my games on either Steam or GOG (preferably the latter).
  11. Resident Evil 2 (remake), Resident Evil 7: Biohazard, Shadow of the Tomb Raider. @Keyrock I finished Rise of the Tomb Raider yesterday and, honestly, I don't see the whole torture porn angle you keep referring to. I might see how a case can be made for the first game crossing into that category, but Rise literally has one scene (the one you posted a screenshot of in the other thread) where Lara is physically assaulted while captured and tied to a chair, and I didn't think it was gratuitous -- considering the captor's motivation and end goal (see spoiler below) I'm surprised he didn't permanently cripple or outright kill her. But of course that would have meant the end of the game. *shrug* That said, yes, there is indeed way too much combat in Rise of the Tomb Raider and I am also looking forward to Shadow, which, from all accounts, focuses more on exploration and puzzle-solving. Spoiler:
  12. My game of the year has to be Resident Evil 2. SO. GOOD. Honorable mentions for games that didn't come out in 2019 but that I played / finished for the first time last year are Pillars of Eternity II: Deadfire and Resident Evil 7: Biohazard. Deadfire was, IMO, uneven but the three DLC were great and ultimately raised the overall quality of the game for me. RE7 was amazing, successfully taking the series in a new direction while managing to honor the core principles that made the series so great in the first place. Can't wait for RE3 this April Edit: As for my game of the decade, since some of you seem to be doing that... It's probably Fallout: New Vegas. Despite the spotty engine, I just love everything about that game. It's my favorite Obsidian game and it's my favorite Fallout game (and by "Fallout game" I mean F1, F2 and FNV -- I have not and will not play any of Bethesda's).
  13. I am not familiar with Octopath Traveler but, from that list, if you hadn't already played it I would suggest BG2... Actually, I'll still suggest it since it seems you haven't played ToB yet and a full BG2 + ToB playthrough is IMO a must for any CRPG fan. I really liked the first chapter of Pathfinder: Kingmaker, but ran completely out of steam after I unlocked the kingdom management system. I might come back to it later and get over the hump, so to speak, but IMO the game would've been better off without it and is therefore lower on my recommendations list. The Witcher 3 is beautiful and has some good side quests (The Bloody Baron is a great example) but IMO the combat is boring, the main story structure is weak, and the world design suffers from "clear all PoI's in this area, then move on to the next and repeat" syndrome -- the first treasure you find under a bridge, the first monster nest you blow up, the first prisoner you free, the first time a group of villagers show up to populate a location you've "cleaned up"... All very cool. The 10th time though? Not so much. And it makes exploring the world predictable, and ultimately boring.
  14. Baldur's Gate will probably always top the list for me, just because of the impact it had when I finally got there. It felt like a real city and it was such a BIG contrast to the small towns and many (many...) wilderness areas of the Sword Coast I had visited up to that point. The "seamlessness" of it was (and still is) very cool to me and, coupled with the great sound design and atmosphere and NPC's that felt like people with real lives and their own daily concerns, made the city feel alive. Neketaka is a close second though, and to me it's a better city than Athkatla. I really like its structure and how you ascend the city as the districts open up. I like how unique each district feels while still fitting the overall themes and atmosphere of the city, how each serves its own clear purpose, has its own identity, and teaches you (in many ways by showing rather than telling) about the Huana culture as well as the cultures and habits of the foreign factions that have come to the city and how and why they clash. In addition to this Obsidian also gives us good reasons to keep coming back there, and show us reactivity and new content opening up when we do. That, and it's just beautiful to look at. Athkatla has always been a mixed bag for me. I like some of it but for some reason the districts feel very disconnected to me, even though places like Defiance Bay and Neketaka are similarly structured (ie. not "seamless" like BG). A lot of the content is cool, but it also feels like they just threw every single idea that they had into the city, which really affects its sense of realism for me. I liked Defiance Bay quite a bit. Even though I agree with the common criticism that it didn't feel very alive, I have become very fond of Brackenbury, Ondra's Gift and Heritage Hill. But I have a feeling that Defiance Bay might have been a lot better if it had been the only big city in the game. That stretch good was a big mistake and Twin Elms was average at best...
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