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Lorfean last won the day on December 6 2019

Lorfean had the most liked content!


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About Lorfean

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    Shadow Thief of the Obsidian Order
    (4) Theurgist

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  • Location
    The Living Lands


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  1. I find the backer npc's very intrusive and have been looking for a mod that removes them. It looks like the IE Mod can disable the ability to talk to them, and there is an add-on mod for IE that replaces their names with their race (ie. "Human" instead of "Bob the Backer") which are both steps in the right direction but the yellow nameplates, combined with the fact that the overwhelming majority of them are Godlike, are really what bothers me most about them.
  2. I don't like any of the companions in Kingmaker. Most of them are very good / fun / interesting mechanically but NONE of their stories or personalities do anything for me, and it's a shame. I don't know how literally all of them managed to end up so boring -- the only thing I can think of is that Owlcat wrote them mostly around their Alignments and took the most boring / tropy interpretations of those alignments and gave them those characteristics... Or sth like that.
  3. I don't see anything "fishy" about not wanting to purchase the game through the epic store or rent it through the Microsoft platform. Consumer's choice IMO. I get my games from GOG or Steam. In that order. Was very happy to see the release on GOG and the -50% discount on top of that, and purchased it on launch day through my preferred platform.
  4. I liked Minsc when I was younger (ie. when BG and BG2 were released). Nowadays I usually take Kivan or Valygar instead.
  5. Baldur’s Gate III: The Black Hound. Icewind Dale and NWN2 + expansions are probably my favorite incarnations of FR, I like how Black Isle and Obsidian, and Sawyer as a game director, approaches the setting and thought BG3 sounding very interesting, even though using the BG name was a bit if a cop out. And even after the game was canceled, I wish Josh had had the time ( / had been allowed?) to finish the NWN2 module he was working on.
  6. Galaxy 2.0 is the only launcher that allows you to integrate and organize all your platforms in one place and thus organize and manage your entire game library in one launcher. It keeps track of achievements, hours played and games owned, combined across platforms. I've been using it since august last year (closed beta) and it's very impressive, and the kind of evolution I want to fully support -- hence my choice of GOG as my primary platform.
  7. Hm. Their games have always had more niche appeal than broad, general gamer audience appeal -- the exceptions being Fallout: New Vegas and now The Outer Worlds -- so idk about their stomping potential... Also, The Outer Worlds came out just a few months ago and has, from all accounts, been a huge success for them so I don't really understand your disappointment. Unless what you are really trying to say is that you were hoping for a bigger announcement than Grounded?
  8. Yeah, I am a bit surprised that they have been playing things so close to the chest when it comes to post launch support / content. Especially after the Deadfire roadmap (which was great). Makes me wonder if they have a plan for it at all. The vague announcement of story-expanding DLC through a forum post, of all things, was also strange.
  9. GOG Galaxy 2.0 is amazing, that's the #1 reason right there. Also, much better support of older titles on modern systems -- every one of my GOG games runs on Windows 10 "out of the box". After that it's mostly about personal preference, differences between communities, etc. Sidenote (and maybe I'm missing sth here): what's up with the huge font?
  10. Started playing The Long Dark's story mode Wintermute yesterday and I'm digging it. I bought the game back in 2017, when it was still in early access, dabbled a bit in Survival Mode and liked it well enough but decided to shelf it until the official release and some of the story episodes were out. The improvements made to the game since then and the quality of the story content is impressive -- the game oozes atmosphere, from art style to sound design, music and voice acting, and its more calm and thoughtful pacing is such a nice diversion. There's something oddly relaxing about sitting in a cave (having just looted a hidden stash of supplies after following directions on a note I found in an abandoned house), in front of a campfire, waiting for my Rose Hip Tea to boil while watching the night fall outside.
  11. Thanks for the reply. One year... Guess most / all of the patches and DLC will be out by then, so in time for a GOTY Edition. Or close enough to wait.
  12. DA:O was the first time they actually did DLC, wasn't it? Not counting the NWN Premium Modules, I guess... Looking back at that, their DLC practices were shady from the get-go, really. Putting the only unique / non-humanoid companion in the game (Shale / The Stone Prisoner) and the return to a key location from the start of the game (Return to Ostagar) behind a pay wall... I never bought or played ME3 because of the launch day DLC shenanigans. Sounds like I made the right call and didn't miss much. Loved 1 and 2 though, and sometimes consider getting them on Steam when they're on sale, as my Origin account is long gone. How well do they hold up?
  13. Yeah, I think it's juvenile and unnecessary to call it that tbh, but each to their own.
  14. I am about 14 hours into Shadow of the Tomb Raider and it's by far my favorite of the reboot trilogy -- there is a much bigger focus on exploration and puzzles compared to Rise, and the combat set pieces that I have come across so far have allowed me to go full Bat(wo)man and pick off the enemies one by one without them ever spotting me. That approach is also helped by the expanded stealth elements (mud camouflage, stringing up enemies on tree branches), making the combat encounters a type of puzzle in their own right. It's awesome. The game also looks great -- they managed to make the jungle feel real, the "tombs" (temples, caves, etc.) feel impressive and imposing, and as a setting it is so much more appealing to me than Rise's snowy mountains and broken down industrial buildings... Lara's mobility and the "feel" and flow of her movements is also the best it's ever been. They both streamlined and expanded on her repertoire of terrain traversal skills and it's great. On top of that, and as a welcome surprise, the swimming in the game is really good. I've had a few underwater sections and they were very cool with, again, some expanded gameplay elements from the previous games and much better / more responsive movement. As a final note, I also feel that their storytelling has improved -- it's still not high tier but I am more engaged than I was in the previous two games -- I arrived at the second hub last night and it opens up the game as well as the story in a very nice way that felt like a proper "moving into the second act" moment.
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