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Lorfean last won the day on May 9 2012

Lorfean had the most liked content!

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About Lorfean

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    Shadow Thief of the Obsidian Order

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    The Living Lands


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  1. Oh its definitely a matter of taste. I do not like the way the system feels. And it's not that it's too complicated for me, it just doesn't captivate me and putting builds together doesn't excite me the way it does in D&D 3.5 / Pathfinder. Having a history with the latter is probably a factor, but it's not the deciding factor. And I should probably have been clearer re. my "packing a punch" comment -- I understand and agree that certain builds are very powerful, but I wasn't necessarily talking about builds, specifically, I was talking about how the combat feels on-screen. Animation plays into this, the way spells and abilities behave plays into this, etc, etc. Same with the inspirations / afflictions system -- I understand it's not bad design, and yes, it's straightforward in the way it functions, indeed just like the attribute system (which I'm not a fan of either), but it's not fun to me. So yeah, convoluted was the wrong way to describe it, which makes me 2 for 2 on not explaining myself well but I guess that's what happens in rant-like posts. It's just frustrating. I really *want* to like Deadfire, but in the end I just don't. And if I ever beat it (and I'm close -- level 20, finished most of the base game content, finished Beast of Winter and I'm in Forgotten Sanctum now) it's because I really pushed myself to do so.
  2. What I've played of Pathfinder: Kingmaker so far I have enjoyed very much, and IMO it definitely gets a lot closer to scratching that IE itch than the PoE's ever did. My problems with the latter, I have come to believe, lie with the systems and the writing -- neither manages to captivate me in the long run and it's been extremely frustrating... Deadfire *should* be a game that I fall completely in love with but it isn't. Instead it has a few good set pieces, some mildly interesting characters, and a handful of cool encounters that are floating in a sea of mediocrity and it drives me absolutely nuts. Not to mention the systems -- there are SO many options for building your characters, but in the end nothing *really* packs a punch. Maybe it's the short buff / debuff durations, maybe it's the convoluted inspirations / afflictions system, or maybe it's something else entirely, but every time I try to continue my save I give up after a few battles. Not because I can't beat them, but because I feel no excitement when I do even though I've set up the difficulty so that I do actually have to pay attention to things to succeed, the system just rubs me the wrong way... It's a huge shame but I'm glad PF:K exists because it's actually what I want out of games like these. Maybe PoE feeling so very close to D&D while at the same time, in almost every single way, not being like D&D at all (if that makes snese?) is the problem for me? IDK.
  3. Um, no. Their portfolio consists of 3D first / third person real-time action RPG's... Which are nothing like the original BG's. Assuming WotC would want a (more or less) proper successor to what Mike Mears keeps calling their "holy grail" of D&D video game franchises, they'd want a studio that has had success with games that are similar to the originals. And Larian has obviously had the biggest financial successes in D:OS 1 and 2, so they got it. And like I said, I think they could do some really cool stuff gameplay-wise. They're definitely ambitious enough in that regard, but the challenge will be nailing the atmosphere, the tone, and the writing style.
  4. I think it's pretty clear from the interviews that Larian was chosen because D:OS and D:OS2 were both big critical and (especially) financial successes. I don't believe for a second that Beamdog or inXile were ever going to get this franchise, and Obsidian, sadly, has a more "uneven" track record compared to Larian, even though I think they're a better fit. For me this is very much wait-and-see. The Divinity games never appealed to me, mostly due to the overly tongue-in-cheek setting and writing, and it will be interesting to see how they handle the Forgotten Realms and whether they'll be able to match the BG series' writing style. They clearly have the technical competence to do sth cool with D&D gameplay-wise, and I expect them to nail the visuals, but IMO atmosphere / "feeling" and story are what made the BG games the classics they are.
  5. Diablo on GOG.com. Immediately did a playthrough using their updated version with ratio-correct scaling and had a blast. Took me just short of 10 hours to get through the dungeon -- it's still such a good game, and it's atmosphere is unmatched in the sequels IMO.
  6. No, no, and no. No to the first two because it's a game by an unknown developer that is not getting a lot of marketing (if any?) and I don't think the Pathfinder license has enough pull to give it an edge over the D:OS and PoE franchises, and no to the third because I don't think it's the same audience. However, the popularity of the D:OS and PoE games might help this end up being more successful than BT4 -- I think that game is super niche and don't really see it having any kind of success outside its kickstarter campaign, really. As for myself -- I'm cautiously optimistic. I've wanted a isometric, party-based D&D 3.5e CRPG for ages and I quite like the Pathfinder setting and atmosphere (I even enjoyed Obsidian's card game quite a bit). I really, really hope it's good.
  7. I have finished The Witcher! The final chapter and epilogue were mostly solid. I really liked all the stuff in Vizima, the Raven armor quest was neat, and the final boss areas and encounters were cool (the second one in particular, IMO) but good lord, I hated the Swamp Cemetery -- as if I hadn't already killed enough Bloedzuigers, Drowners and Drowned Dead not to mention the horrific area design and useless and unnecessary side quests... The game's conclusion was satisfying and did a good job at setting up potential sequel hooks. Overall, what impressed me most about TW was the delayed C&C and branching storyline. Even though the content was uneven at times, and some of the chapters could've definitely done with some trimming -- both in terms of areas and content -- the story and characters gripped me enough to see it through to the end, and still care once I got there. I have now started The Witcher 2 (just finished the prologue), and wow... Talk about a leap in quality. Very impressed and enjoying the hell out of it so far.
  8. I'm nearing the end of my first ever full playthrough of The Witcher. I'm half-way through Chapter 5, and IMO the game's been a bit of a roller-coaster in terms of quality. Chapters 1, 3 and 5 (so far) are the stronger parts of the game by far, while chapter 2 felt drawn-out, clunky, and at times confusing, and chapter 4 felt almost out-of-place with a story-line that was mostly completely unrelated to everything that was going on in Vizima. In short -- while I have definitely enjoyed large parts of the game, I am now finding myself having to force my way through to the end. I'm tired of its combat, tired of its flat level design and constant loading screens, and tired of what I can only describe as an overabundance of average quality side-quests that, in the end, have a negative impact on the main story's pacing and flow. So, a flawed gem, perhaps. I don't see myself replaying it but I am looking forward to playing its sequels, which are up next. While I did also have a playthrough of PoE2 going, that has come to a complete stop as every time a patch is released I am reminded that I'd be better off simply waiting until the game has reached the end of its patch cycle and all DLC is available so I can play the actual finished product, which, like PoE (and props to Obsidian for all the post launch work on that game) will be quite different from what it is now. I'm not bitter, just a bit sad that the game needs as much work as it does.
  9. Not sure how to interpret this, but no thanks. I never played EQ or EQ2 and don't feel like learning an old school MMO from scratch. The fact that I know WoW in all its incarnations -- and have fond memories of its earlier years and how its world and systems looked and felt back then -- obviously plays a big part in my looking forward to Classic, too. Also, something I didn't mention in my previous replies -- after the recent dev watercooler blog post on Classic, I did start a character on a private vanilla 1.12 server to see for myself if I would still enjoy that version of the game, and I did very much so. The thing for me is that I am not interested in approaching it as a hardcore player. I just want to go adventuring and explore the world with a couple of friends (and maybe meet some new ones). Level up, run some dungeons, work on professions, etc. That stuff is fun to me.
  10. I am playing The Witcher, more or less for the first time. I have tried getting into it a few times through the years but never got past Chapter 2 -- I always lost interest and dropped my playthrough around 2/3 through that chapter, and because of this I also never got into the sequels... because I am one of those players who can't just start in the middle or final chapter of a game series But now I have the enhanced / GotY editions of all three games on GOG and I am fully committed to playing through the entire series. I am nearing the end of Chapter 3 in TW and I am enjoying it. Chapter 2 was still a mess, and buggy too -- I got a major plot twist spoiled because a quest state updated too early* -- but Chapter 1 and 3 were solid with some very cool moments. I like the setting a lot and I am enjoying the alchemy system and the focus on preparation / gathering information on monsters, herbs and ingredients. The story and Geralt's motivation for chasing down Salamandra is fine, and the backdrop of the larger conflict between the Order and the Scoia'tael is interesting, with likeable characters on both sides. IMO the story did get a bit confusing and muddled for a while in Chapter 2, mostly due to the investigation quests which, though conceptually cool, seem quite buggy when not completed in the order the game apparently expects you to. I also didn't like the Mysterious Tower quest all that much -- having to get 10 of the same mcguffin is just way too much, and I felt that a lot of the stuff connected to that quest (though, again, conceptually cool) involved too much running back and forth between locations both in the swamp and Vizima, slowing the game's pacing down to a crawl. I like the monster hunting contracts, and the boss fights, though not necessarily mechanically interesting, are cool mostly due to the excellent sword fighting animations. I also like how certain areas are not fully accessible / revealed on your first visit and then allow further exploration later on (The Sewers come to mind). The way the game uses delayed C&C is very nice, and the art sequences accompanying the "consequence reveals" are cool. All in all, despite the weak second chapter, it seems a very solid CRPG and I am looking forward to the next few chapters and The Witcher 2 after that. *
  11. I don't mind Deadfire's system but I prefer PoE's. Playing on Hard, I really enjoyed the camping supplies limit and the decisions it forced me to make during encounters.
  12. See, a lot of the things you mention directly apply to endgame / raiding, and my argument was that, for a lot of players, that wasn't what vanilla was about. Hybrids were fine in leveling / dungeon content, and in most cases wouldn't even have to spec out of their DPS talents to heal or tank efficiently -- with some planning you could even be an effective actual hybrid because the talent system allowed that. Druids were fine tanking that content, too. Sure there were a couple of dungeons that were a bitch to navigate and get through, but then there was also Shadowfang Keep, Scarlet Monastery, Deadmines, Scholomance, Stratholme, Sunken Temple, Blackfathom Deeps and Wailing Caverns, which were awesome. Yes, the threat system was unforgiving and required players to wait for the tank to build threat, but that forced the group to pace themselves, which I'll take over rofl-jumping from group to group, pulling the entire instance and AoE'ing everything down and *still* having the DPS complain "wtf tank y u no go faster?!" any day. Same thing for healers needing mana breaks. Believe it or not, some people don't mind (and some actually like) the inconveniences that vanilla had. It added to the experience for them. People are different, and people play games in different ways, for different reasons, and with different priorities, especially WoW. Edit: I think you're oversimplifying the game to an unfair degree. That might be your opinion / experience -- it wasn't and isn't mine. But I think we can just agree to disagree here and let the thread get back to its actual topic
  13. He does have a point, and the experience won't be the same -- it can't be -- but I disagree that the game was ****. The people and the zeitgeist played a very big part in the experience a lot of players remember and yearn for, for sure, but what WoW as a game provided back then was a massive world that was a ton of fun to explore, where you could run into very challenging rare / elite encounters that could only be defeated by mastering your full arsenal of spells and abilities or getting other players' help, with big epic dungeons that couldn't be facerolled but required groups to pace themselves, use CC, etc, with itemization and crafting systems that actually meant something because rare and epic items weren't thrown at you every step of the way, and where leveling was a big part of the experience (and for a lot of players the experience, period.) rather than a barrier to the actual game. It's fundamentally different from what WoW has become, with all its conveniences -- its group finders, raid finders, collections of toys and mounts and pets, daily quests and world quests and weekly quests and mini games, and so on and so on... And I do think there are a lot of people who simply prefer that type of game. It was a lot more like to a huge multiplayer open world CRPG where you can just go adventuring with a few buddies, and where the journey is the important / fun part, not the destination.
  14. I vastly prefer GOG.com and have almost my entire collection on their platform now -- the day they get Dark Souls, DOOM (2016) and Resident Evil HD Remaster will be the day I leave Steam for good. They already have titles from the publishers of all three of those games, so (hopefully) it's just a matter of time...
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