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Everything posted by Lorfean

  1. I find the backer npc's very intrusive and have been looking for a mod that removes them. It looks like the IE Mod can disable the ability to talk to them, and there is an add-on mod for IE that replaces their names with their race (ie. "Human" instead of "Bob the Backer") which are both steps in the right direction but the yellow nameplates, combined with the fact that the overwhelming majority of them are Godlike, are really what bothers me most about them.
  2. I don't like any of the companions in Kingmaker. Most of them are very good / fun / interesting mechanically but NONE of their stories or personalities do anything for me, and it's a shame. I don't know how literally all of them managed to end up so boring -- the only thing I can think of is that Owlcat wrote them mostly around their Alignments and took the most boring / tropy interpretations of those alignments and gave them those characteristics... Or sth like that.
  3. I don't see anything "fishy" about not wanting to purchase the game through the epic store or rent it through the Microsoft platform. Consumer's choice IMO. I get my games from GOG or Steam. In that order. Was very happy to see the release on GOG and the -50% discount on top of that, and purchased it on launch day through my preferred platform.
  4. I liked Minsc when I was younger (ie. when BG and BG2 were released). Nowadays I usually take Kivan or Valygar instead.
  5. Baldur’s Gate III: The Black Hound. Icewind Dale and NWN2 + expansions are probably my favorite incarnations of FR, I like how Black Isle and Obsidian, and Sawyer as a game director, approaches the setting and thought BG3 sounding very interesting, even though using the BG name was a bit if a cop out. And even after the game was canceled, I wish Josh had had the time ( / had been allowed?) to finish the NWN2 module he was working on.
  6. Galaxy 2.0 is the only launcher that allows you to integrate and organize all your platforms in one place and thus organize and manage your entire game library in one launcher. It keeps track of achievements, hours played and games owned, combined across platforms. I've been using it since august last year (closed beta) and it's very impressive, and the kind of evolution I want to fully support -- hence my choice of GOG as my primary platform.
  7. Hm. Their games have always had more niche appeal than broad, general gamer audience appeal -- the exceptions being Fallout: New Vegas and now The Outer Worlds -- so idk about their stomping potential... Also, The Outer Worlds came out just a few months ago and has, from all accounts, been a huge success for them so I don't really understand your disappointment. Unless what you are really trying to say is that you were hoping for a bigger announcement than Grounded?
  8. Yeah, I am a bit surprised that they have been playing things so close to the chest when it comes to post launch support / content. Especially after the Deadfire roadmap (which was great). Makes me wonder if they have a plan for it at all. The vague announcement of story-expanding DLC through a forum post, of all things, was also strange.
  9. GOG Galaxy 2.0 is amazing, that's the #1 reason right there. Also, much better support of older titles on modern systems -- every one of my GOG games runs on Windows 10 "out of the box". After that it's mostly about personal preference, differences between communities, etc. Sidenote (and maybe I'm missing sth here): what's up with the huge font?
  10. Started playing The Long Dark's story mode Wintermute yesterday and I'm digging it. I bought the game back in 2017, when it was still in early access, dabbled a bit in Survival Mode and liked it well enough but decided to shelf it until the official release and some of the story episodes were out. The improvements made to the game since then and the quality of the story content is impressive -- the game oozes atmosphere, from art style to sound design, music and voice acting, and its more calm and thoughtful pacing is such a nice diversion. There's something oddly relaxing about sitting in a c
  11. Thanks for the reply. One year... Guess most / all of the patches and DLC will be out by then, so in time for a GOTY Edition. Or close enough to wait.
  12. DA:O was the first time they actually did DLC, wasn't it? Not counting the NWN Premium Modules, I guess... Looking back at that, their DLC practices were shady from the get-go, really. Putting the only unique / non-humanoid companion in the game (Shale / The Stone Prisoner) and the return to a key location from the start of the game (Return to Ostagar) behind a pay wall... I never bought or played ME3 because of the launch day DLC shenanigans. Sounds like I made the right call and didn't miss much. Loved 1 and 2 though, and sometimes consider getting them on Steam when they're on sa
  13. Yeah, I think it's juvenile and unnecessary to call it that tbh, but each to their own.
  14. I am about 14 hours into Shadow of the Tomb Raider and it's by far my favorite of the reboot trilogy -- there is a much bigger focus on exploration and puzzles compared to Rise, and the combat set pieces that I have come across so far have allowed me to go full Bat(wo)man and pick off the enemies one by one without them ever spotting me. That approach is also helped by the expanded stealth elements (mud camouflage, stringing up enemies on tree branches), making the combat encounters a type of puzzle in their own right. It's awesome. The game also looks great -- they managed to make the ju
  15. There is a store page on Steam that says "Planned Release Date: 2020". It's 2020 now, and I would like to know if Obsidian have given any indication re. when we can expect to see The Outer Worlds on Steam and possibly other platforms? I played the game for a bit last month, through the XBOX Game Pass for PC beta, and very much liked what I saw but I prefer to buy and own my games on either Steam or GOG (preferably the latter).
  16. Resident Evil 2 (remake), Resident Evil 7: Biohazard, Shadow of the Tomb Raider. @Keyrock I finished Rise of the Tomb Raider yesterday and, honestly, I don't see the whole torture porn angle you keep referring to. I might see how a case can be made for the first game crossing into that category, but Rise literally has one scene (the one you posted a screenshot of in the other thread) where Lara is physically assaulted while captured and tied to a chair, and I didn't think it was gratuitous -- considering the captor's motivation and end goal (see spoiler below) I'm surprised he didn't perm
  17. My game of the year has to be Resident Evil 2. SO. GOOD. Honorable mentions for games that didn't come out in 2019 but that I played / finished for the first time last year are Pillars of Eternity II: Deadfire and Resident Evil 7: Biohazard. Deadfire was, IMO, uneven but the three DLC were great and ultimately raised the overall quality of the game for me. RE7 was amazing, successfully taking the series in a new direction while managing to honor the core principles that made the series so great in the first place. Can't wait for RE3 this April Edit: As for my game of the decade, since so
  18. I am not familiar with Octopath Traveler but, from that list, if you hadn't already played it I would suggest BG2... Actually, I'll still suggest it since it seems you haven't played ToB yet and a full BG2 + ToB playthrough is IMO a must for any CRPG fan. I really liked the first chapter of Pathfinder: Kingmaker, but ran completely out of steam after I unlocked the kingdom management system. I might come back to it later and get over the hump, so to speak, but IMO the game would've been better off without it and is therefore lower on my recommendations list. The Witcher 3 is beautifu
  19. Baldur's Gate will probably always top the list for me, just because of the impact it had when I finally got there. It felt like a real city and it was such a BIG contrast to the small towns and many (many...) wilderness areas of the Sword Coast I had visited up to that point. The "seamlessness" of it was (and still is) very cool to me and, coupled with the great sound design and atmosphere and NPC's that felt like people with real lives and their own daily concerns, made the city feel alive. Neketaka is a close second though, and to me it's a better city than Athkatla. I really like its
  20. My 2 cents: I think PoE rode a wave of Kickstarter popularity and publicity during its campaign, development, and even post-launch, that had very much died off by the time the second game was announced -- and had all but disappeared when it was released -- and I think the hype around old school games, crowdfunding, etc. won them a LOT of sales from people who might not actually have been the core audience for this type of game. I also think that some people, maybe more than we think, didn't get what they wanted out of PoE. Meaning that, although it looked like the Infinity Engine games, i
  21. So, being proven wrong after feeling this way is a pretty great thing... A couple of weeks after these posts I picked up my playthrough of Deadfire (Veteran with Berath and Galawain challenges enabled) and went back to the drawing board, respeccing my character and most of the companions, redistributing gear, re-evaluating enchants, crafting a bunch of potions and scrolls, etc. etc. and played through the rest of Forgotten Sanctum. And I loved it. Then I played through Seeker, Slayer, Survivor -- of which I had 0 expectations -- and something clicked. The fights were challenging but fair, so
  22. Oh its definitely a matter of taste. I do not like the way the system feels. And it's not that it's too complicated for me, it just doesn't captivate me and putting builds together doesn't excite me the way it does in D&D 3.5 / Pathfinder. Having a history with the latter is probably a factor, but it's not the deciding factor. And I should probably have been clearer re. my "packing a punch" comment -- I understand and agree that certain builds are very powerful, but I wasn't necessarily talking about builds, specifically, I was talking about how the combat feels on-screen. Animation p
  23. What I've played of Pathfinder: Kingmaker so far I have enjoyed very much, and IMO it definitely gets a lot closer to scratching that IE itch than the PoE's ever did. My problems with the latter, I have come to believe, lie with the systems and the writing -- neither manages to captivate me in the long run and it's been extremely frustrating... Deadfire *should* be a game that I fall completely in love with but it isn't. Instead it has a few good set pieces, some mildly interesting characters, and a handful of cool encounters that are floating in a sea of mediocrity and it drives me absolutely
  24. Um, no. Their portfolio consists of 3D first / third person real-time action RPG's... Which are nothing like the original BG's. Assuming WotC would want a (more or less) proper successor to what Mike Mears keeps calling their "holy grail" of D&D video game franchises, they'd want a studio that has had success with games that are similar to the originals. And Larian has obviously had the biggest financial successes in D:OS 1 and 2, so they got it. And like I said, I think they could do some really cool stuff gameplay-wise. They're definitely ambitious enough in that regard, but the cha
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