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Jill7894

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  1. Hypothetically, wouldn't the same premise of pre-rendered images with effects simulated on top of them apply to a game like Resident Evil 1 remake, which loads perfectly fine? I know that they're completely different engines, but I've seen this type of terrible loading and other bugs happen in numerous isometric RPGs on console made by different developers.
  2. This is very disappointing. I actually pre-ordered torment tides of numenara for the PS4 and it had pretty similar problems, I even reviewed it by listing the numerous activities I could complete during each load screen and completely lost confidence in inexile, especially with it being my first game from inexile. I vowed to never pre-order games ever again. I was hoping that the PS4/Xbox release might prop POE 2 up some more, but I'd say it'd be pretty unrealistic to assume that most people who are new to the series or to POE 2, at least, and are trying it for the first time on consoles are going get a good impression with all of these problems listed. Honestly, I'd be pissed, which is very sad because this is one of my favorite games.
  3. Soo what are these lazy ways you've devised to win every RTS mission?
  4. I just hope Obsidian doesn't give up on making RTwP cRPGs like POE... I mean, I know that we have evidence that they are making another one (despite Sawyer's denial), but during such a reemergence of this type of game, the thought of them giving up is downright frightening for me. I didn't play isometric RPGs in the 90s because I was just a little kid - I played Fallout Tactics when I was like 11 and then played Fallout 1 and 2 but didn't even know of Icewind Dale or anything. It was POE 1 that really got me into the genre in 2017. I absolutely love the style and writing and combat and armor+weapons and abilities in POE 1 and 2 and POE 2 immediately became one of my top three all time favorite games. Maybe we'll see some announcement soon after POE 2 is released on consoles, like at the upcoming Microsoft/Xbox conference or E3, still though the thought of them giving up is genuinely disheartening. I'm definitely glad though that the isometric RPG genre in general seems to be making a notable comeback.
  5. TB may allow for that but as you alluded to, any military strategist can plan their strategies on a board down to the finest detail, only for unexpected variables and the rigors of chaos to take precedence and throw everything into upheaval. Like you said, I like for crazy things to happen in my battles lol and to quickly react to the mess that unfolds. Combat with RTwP is really fluid and potentially hectic and that's what I prefer, it's just so much more exciting. I don't see how I could ever prefer a battle against trash mobs artificially taking forever like in turn based, when I could tear them to pieces in less than a minute with RTwP.
  6. I've been staying updated on Black Geyser for a while, and I'll take a look at The Dark Eye right now. Also, keep in mind that the makers of Pathfinder Kingmaker announced a few weeks ago that they're working on an indirect sequel with updated graphics and mechanics, if you haven't heard about it already.
  7. Uggh, ever play red light green light when you were in elementary school? This combat system sounds like that.
  8. Wayyyy more immersive and I completely understand what you mean when you say it's an actual battle. For instance, with RTwP the typical combat experience my party may run into could be relatively short depending on how well I'm playing it, but when an epic battle pops off it feels very natural. The first time I took on the Kraken in POE 2, it took, idk, at least 10 minutes to beat him and I was soooo excited and happy once I did. The feeling I get after an epic battle with RTwP reminds me of how I feel when I beat a boss in Dark Souls - like I want to jump up (and a lot of times I do) in enthusiasm and excitement. I don't like how turn-based makes things artificially long and drawn out and by the time I'm done with a turn based battle, I might get some excitement, but overall I'm just relieved it's over with so that I no longer have to wait in suspense to see if the enemy is going to pull some crap that screws me over and makes me have to redo everything while I have no control of my forces. I like having that consistent control over my party and I believe that RTwP is better perhaps for people who want to be more aggressive in combat. It seems like turn based, with it's forced pauses between your instances of control, degrades the utility of aggression and quick thinking in many of its capacities. Some of my favorite games outside of cRPGs are games like Dark Souls, Bloodborne, and Nioh so it's probably a given that I prefer the utility of aggression and quick thinking. Plus, I'm not a patient person and sitting around waiting for my turn feels quite redundant. Anyways, so far I've gotten Spellforce 3 (it's supposedly longer than Soul Harvest so I'm starting with this one first) and Tower of Time.
  9. Yeah, I can do that too essentially with RTwP by slowing combat to its slowest setting or pausing more consistently. I hate having to wait a bunch of turns until I can control my main character, while enemy AI runs away each turn and I have to chase them down spending action points, hit them once, and then wait a couple minutes until I have a chance to strike at them again (for example). It's absurd and feels as though it belongs strictly in the 90s with the amount of time it unnecessarily eats up compared to alternative combat systems.
  10. So it looks like Temple of Elemental Evil has some very nice graphics for 2003. I suppose I should ask if there are any other games from around the same time that have roughly the same quality, if not better obviously, graphics as ToEE but that are RTwP? Apparently Sword Coast Legends has been pulled from gog and steam and I can't find it anywhere....
  11. I'll be sure to check out Tower of Time. I really don't care about coop or multiplayer, so as long as the single-players good, that's good for me lol.
  12. To be honest, I think that turn based is more popular because it tends to be easier and simpler for casuals and inexperienced players. I mean, I think turn based was fine a long time ago before more streamlined systems, like RTwP were really solidified (which, of course, was a long time ago too) but I really see no reason for turn based to dominate the markets now. I mean, with RTwP if there's 3 enemies, I can wipe them out in 30 seconds and be done with it, but with turn based it can take like 5 minutes plus - it's absurdly monotonous, unnecessary, bogged down and repetitive. I want to have full control over my main character, who usually turns out to be an utter beast, not make a couple moves with her and then wait 3 minutes until I can use her again. Why, for instance, are Wasteland 2 and 3 turn based, when Fallout Tactics worked perfectly without turn based all the way back in like 2003? I feel like I'm endlessly seeking out more RTwP games, yet most the new games coming out seem to be crappy turn based.
  13. Does anyone know if Sword Coast Legends is any good? I read that it's RTwP and I REALLY prefer RTwP over turn based.
  14. Alright, it sounds pretty damn good. I'll get Spellforce 3 right now since its on a good sale on steam then go for Soul Harvest afterwards. I've got a lot of experience with the Total War series and some experience with RTS, so that portion shouldn't be hard. Then I always play cRPGs on hard+. Thanks!
  15. So is Spellforce 3 game more cRPG, more RTS, or an even balance of both?
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