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Hello there, Triple Crown has been finished today and I think about Triple Crown Solo. Which class is better? I've already finished Solo PotD ( not Iron/Expert, just PotD ) playing a wizard, wouldn't say that it was very difficult, but there is too much difference between the save/load immortality and Trial of Iron, where one-shot can blow my char away. Wizards are such a "glass" at the start of any battle. I probably would have taken a dual wielding paladin.. but really not sure that I can handle some encounters ( for example, some bounties or lagufaeth and spirit packs in The White March locations ). What do you think? Any advice/suggestion, and also links to special guides will be greatly appreciated. P.S. Sorry for my poor English.
After some trials and errors I made it. Triple Crown Solo finished. I think this was most hardcore gaming experience in my live. Anyway it was fun. Strange but I don't feel very satisfied, maybe because after all it was pretty hard and I personally think it is unreal to do without save/load at all (pure Trial of Iron). Another reason - I wasn't able to kill anything in game. But manage to finish game without using bugs and exploits. It was my third run. First fighter died because of my mistake. Second fighter still was ok, but difficulty changed to easy in the middle of act 2 =\ My build was: Moon Godlike, - fast healing is very useful in solo run. Fighter, - I always wanted to do it like this class. Old Vailia. - you have Estoc with -5DR from the start. Might 16, Con 16, Dex 16, Per 6, Int 8, Res 15. Just wanted to have good stats without making Int and Per = 3. ) Weapon Focus - and all bonuses - for Adventure Class weapons (or simply for Estoc) Most difficult part of the game it is Act I. Before Caed Nua you must have belt fpr defence + Full Plate + Figurine + XP for lvl 4 or, better, 5. Last thing is possible but hard. Anyway if you have all of that + few scrolls fan of fire => you can go through Caed Nua without any problems. After most needed items in Act 2 is Rotfinger Gloves, Sanguine Plate, Ring of Wander and Cloak of Tireless Defender + all figurines you can get. After you have that - you can finish all the main and side quests in Act 2 without problems. In Act 3 actually was 2 quests I skipped. First was return of undead Roderick. I can kill him but cannot defeat bunch of Fampyres. It was't possible for me because I just run out of Health in the end. Same with Dragon in Hylea temple. Too hard (and not really needed for XP). Final boss wasn't easy and I needed to try different approaches to Thaos. Most of problems I had with Woedica Judje because of stunning but with figurines and some luck I manage to beat him, then another statue. After that Thaos was easy target. I just run my summoned monsters around him while he spent his spells and then attacked him. Still for Mage he have too much Deflection on him I think. But... It is PotD, and maybe it is ok.
I've just completed my TCS Speedrun (2:18h, No Glitches), so I thought I would share the build I have used. It's reliable, but not without risks. If you want to reproduce the run, I would suggest studying my video. There is also quite a bit of additional information on my strategies in the video description: Pillars of Eternity - TCS Speedrun (2:18h, No Glitches, Solo, Highest Difficulty, Triple Crown) https://youtu.be/ZtGppK4gWkE (I've just realized that I got the Relative Pacifism achievement for the run, so fewer than 175 NPCs and Creatures are killed!) Concept Push for max. Stealth and compensate Mechanics with the Gloves of Manipulation. The Stealth allows for early completion of Heritage Hill and Cliaban Rilag, opening up high XP Quests in Twin Elms. The final char level is 10, and while Deathblows at level 11 would make the final battle so much easier, its just taking too much time to reach. If you want to make sure the final battle goes right 99% of the time, you can ditch the "Speedrun" part of the build, and just do a few more side-quests before facing Thaos. Build - Moon Godlike, Rogue, Old Vailia, Dissident - Stat distribution: 18 3 18 3 17 18 Abilities - Crippling Strike, Reckless Assault, Blinding Strike, Finishing Blow, Dirty Fighting Talents - Two-Weapon-Style, Shadowing Beyond, Quick Item Slots, Weapon Focus: Soldier, Savage Attack Talent Rewards - The Merciless Hand (+0.3 Crit Multiplier) - Dungeon Delver (+0.1 Crit Multiplier) - Blooded Hunter (+1 Stealth) Skills - Stealth 10, Mechanics 4, Lore 2, Survival 4 Endgame Items - Godansthunyr (Stun on Crit, +Exceptional, +Vessel) - We Toki (Prone on Crit, Exceptional, +Burning Lash, +Vessel) - Aru-Brekr (Movement Speed Increase, +Exceptional, +Might 2, +Crush Proof) - Shod in Faith (Endurance Healing Aura on getting critted) - Rotfinger Gloves (AoE DoT's and Spells to enable Sneak Attacks) - Blunting Belt (More Protection!) - Amulet of Health (More Endurance!!) - Ring of Searing Flames (Good damage buff in the early game, also useful for final battle) - Ring of Unshackling (To negate debuffs in the final battle) Feel free to ask questions or to leave suggestions for improvements.
This build is a solid choice for a TCS run and has been thoroughly tested by me. I'm sure quite a few people have come up with something similar by now, but my recorded TCS run might serve as a nice basic strategy guide for people wanting to use this build for a run of their own. Here is the playlist of my run: https://www.youtube.com/playlist?list=PLrU0fsUmH2FaASxfjRn9medY4YyQQOZZZ And here is a video about dealing with Thaos: https://youtu.be/ynynYV2IJjs Build Moon Godlike, Rogue, Deadfire, Merchant Stat distribution: 18 3 17 3 18 18 Abilities - Crippling Strike, Reckless Assault, Blinding Strike, Dirty Fighting, Withering Strike, Deathblows Talents - Dual Wielding, Shadowing Beyond, Deflecting Assault, Vicious Fighting, Bloody Slaughter, Quick Item Slots Talent Rewards - The Merciless Hand (Doemenel route) - Dungeon Delver (Twin Elms, Girl in the inn, Help the adventurers) Skills - Stealth 5 (Required to sneak past Caed Nua throne room Spectres), Lore 10 (8 if you find Glanfathan Adraswen), Mechanics 7 (Requires two or three +1 inn rests throughout the game), Spare points into Survival. Very important items - Shod in Faith (Smith, Knights Castle in Defiance Bay) - Rotfinger Gloves (Merchant, Ondra's Gift) - Minion summoning figurines Good items to have - Azureith's Stiletto (Smith, Gilded Vale) - Gaun's Share (Temple of Eothas, Gilded Vale, Dangerious to get early on) - Äru-Brekr (Looted from the group trying to steal the Foge Knight research papers) - Blunting Belt (Smith, Gilded Vale) - Ring of Protection (Random loot, Merchant in Copperlane) - Ring of Deflection (Random loot, Merchant in Copperlane) - Glanfathan Adraswen (Random loot) Endgame weapons - Starcaller (Market, Hearthsong) - We Toki (Larha in Galawain's Maw, Oldsong)