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Showing results for tags 'Ring of Mules Wit'.
(Keep It Stupid Simple) KISS Inquisitor Class: Inquisitor ( Soulblade/Paladin ) Difficulty: PotD+ Version: 2.0 Solo: Untested PATCH 2.1 NOTE: The low INT trick that this build was built around has now been fixed and a higher INT is now always better for overall disintegration damage. So this build's concept is now deprecated unless you just want to play a low INT Soulblade Inquisitor using Soul Annihilation and other shred abilities. DESCRIPTION: A build around the Mule's Wit ring to dump INT to the lowest value in order to shorten the time needed for disintegrate to do its maximum damage and to raise other stats that would have gone into INT. Using the paladin's innate defenses and the raw damage skills of the cipher, the KISS Inquisitor is a decent melee that can be a functional tank while still maintaining a decent DPS presence against armored single targets. The higher the RES or hostile affliction reduction on a target, the nastier disintegrate gets thanks to how fixed damage DoTs work. The build's simplicity allows it to be easily AI scripted to perform its function well enough so you can do other things with the party. In a higher damage party, you can switch out from disintegration to just Soul Annihilation or even Amplified Wave although disintegration is great for tougher targets. With its resilient bonuses from the ring and the paladin's passives, it can continue doing its thing unhindered and can be further enhanced thru other items and drugs. While its damage output does not come close to a cipher/rogue who can also benefit from low INT (deep wounds), the paladin choice was to increase disintegrate damage via sworn enemy's blanket +20% damage boost for focus generation and disintegration while being a tanky melee that has lower maintenance. GAMEPLAY: Core Style - Use sworn enemy on target. Hit them. Disintegrate. Repeat. Use Soul Annihilation in early game until you can get Disintegration or you need to quickly dump focus for an execute or getting fast focus gain from attack speed buffs. Sworn Enemy/Fire Brand Style (AoE/DoT Mode)- Cast sworn enemy/fire brand on everything. Scroll and bomb things to take advantage of brand's damage boost on the targets. Amplified Wave might be useful in this way, but its small AoE is limited. Fire Brand can also be useful too to contribute chip damage though PotD armor can reduce it quite a bit without PEN bonuses. OTHER NOTES: Ascended? The build's low INT only gives you about ~7 seconds of ascended mode. If you are in a high level party with a priest with salvation of time, you could give the priest the brilliance inspiration, which then makes them to go into a loop of constantly casting salvation of time to extend everyone's buffs. In this way you can achieve ascended long enough to chaincast disintegrate. However, you will be stuck being mediocre for majority of the game until you reach that level. DISADVANTAGES: The build's core abilities aren't exactly exciting since it's supposed to be stupidly (har har har) simple that you could script the AI to do so you will probably want to spice it up with some other micro in the party or skills/weapons. SUBCLASSES: Bleak Walker - For damage oriented builds to get more focus from the corrode lash. The sicken debuff is also awesome for stripping off CON buffs from enemies. Goldpact Knights - You will be casting sworn enemy a lot, the added AR is great for huge fights. Kind Wayfarer's - Since you are abandoning Lay of Hands thanks to your dismal INT score, the healing from FoD can be a lifesaver for the lazy. Darcozzi Paladin - Low INT reduces the buff, but the fire shield damage is alright. Lay of Hands is wasted on the build though. Shieldbearer of St. Whatever - The lay of hands boon is dismal on low INT so this subclass is the worst even for a tank paladin. RACES: Human - The boost from being bloodied is great for the extra accuracy and damage for disintegrate. Since the paladin has decent defense stats, you can stay bloodied relatively well. ATTRIBUTES: MIG - Maxed. Make that disintegrate damage as high as you can. CON - Medium. Nice to have to keep your comfort level in bloodied state. DEX - Varies. Adjust accordingly if the character will be a dedicated damage dealer or a tank. Faster hits, more focus. PER - Maxed. Disintegrate will be your bread and butter so you will want it to land as much as possible especially since it is going against fortitude defense. INT - Dump. Completely wasted with mule's wit -8INT penalty. RES - Varied. Adjust accordingly if the character will be a dedicated damage dealer or a tank. Reduces hostile debuff timers on you. SKILLS: Since the build has abandoned lay of hands. You will want something that can heal you. Arcana - It does not get affected by your low INT and can be used for pinch aoe damage, healing, and stripping off buffs from enemies. The fire +1PEN passive may be viable if going arcana for meteor showers. Alchemy - Gives good mileage from even the lowest of potions. The extended self buffs from potions are always great. Athletics - Useful for events and if you are lazy in a party with a dedicated healer. Good to have if tanking with Cadhu Scath large shield. Explosives - Useful for AoE and stripping off enemy buffs. Has healing bomb, but it also can heal enemies. CULTURE & BACKGROUND: Avoid Old Vallia for the wasted INT, but anything else should be fine. Living Lands for the MIG or White that Wends for the extra PER is my recommendation. I find the idea of being a scientist or scholar amusing for a build with the lowest INT possible, but its skills are decent for the build. Colonist is the choice I would recommend. WEAPONS & MODALS: +Good / ?Notable / -Bad There are a few strong recommendations, but you are free to choose whatever happens to be the best focus generation weapon for your encounters. ABILITIES: +Good / ?Notable / -Bad EQUIPMENT: +Good / ?Conditional / -Bad