Yes, indeed. It is another blunderbuss build (Not really, see the following). But this time, on Forbidden Fist.
Forbidden Fist seeks Powder Burns, like ash seeks embers.
When the self-inflicted Distracted expires, Forbidden Fist heals and Wounds generated.
Only, in truth... this attack rotation makes Forbidden Fist invulnerable and impervious.
And so it is, Forbidden Fist will conquer and the Deadfire will tremble... <Deck Salts III> -----Part 1 : Build Base----- Version: 5.0 Build Name: Destitute is Virtue Description:
This build relies heavily on the Forbidden Fist (the ability). By pushing your Resolve (and thus your hostile effect duration reduction) to the threshold, each Powder Burns attack heals up to 50 hp and Forbidden Fist becomes spammable. So you can keep stunning/interrupting/enfeebling enemies while retaining self-rejuvenating ability. Class: Wanderer (Forbidden Fist + Ghost Heart)
Forbidden Fist is our foundation. Ghost Heart will make some boss fights much more easier (especially Hauani O Whe and Belranga, see the bosses part for details). Also, your ghost companion can be used as decoy to separate enemies or help you safely retreat and de-aggro. However... you will lose Resonant Touch, making this build almost impotent to Dorudugan (Actually you can deal with Dorudugan by exploiting some Hunter's Claw glitches, I wont argue if you call it a failure). Anyway, apart from Dorudugan, you are the true God of Eora, you can simply AI Script almost every other fight. Race: Human or Hearth Orlan Background: Ixamitl Plains Difficulty: Triple Crown
Well, initially i was planning for a single class Forbidden Fist Ultimate run, but Vela the All Mighty kept crushing me because of the shortage of Withdraw scrolls. So, when i finally realized that the Ultimate was too much for a noob like me, i lowered the difficulty and picked up blunderbusses. Darn it, another bitter failure... Solo: Yes
You wont get Fire in the Hole if play on solo under Magran's Fires. For Hand Mortar however, it is an... ethical problem.
I didnt do it, really... 15 Required Bosses: Partially Yes
This build is viable for...emm.. 0.01 Dorudugan and all other 14 (see the bosses part for details)...without Galawain's Challenge PoE1 Set Up: Sorry, but you need to sacrifice either Pallegina or Grieving Mother (preferable Pallegina). I apologize if it makes you feel uncomfortable Stats: MIG: Preferable max, healing and dmg bonus all together are so good for this build. CON: Low to mediocre. You need to face tank lots of Fortitude attacks. DEX: Mediocre (see Part 4 for details). PER: Preferable max. You need crits to boost penetration and dmg. INT: Low to mediocre (see Part 4 for details). RES: MAX and stack it to 35 (see Part 4 for details). (18 Base + 1 Race +1 Ixamitl Plains + 2 Blessing + 5 Cloak + 1 Ring + 2 Necklace + 2 Pet + 1 Brew + 1 Effigy + 1 Boots) My Game: iirc, 18/8/8/18/8/18 (You may need to increase DEX a little) -----Part 2: Equipment----- Head: Acina's Tricorn /Helm of the White Void (Helm of the White Void adds valuable 10 ACC to Forbidden Fist) Cloak: Cloak of Poverty (Keep your money LESS THAN 1000 please.... no?) Armor: Gipon Prudensco (Bear in mind that this armor only provides 8 Pierce AR, which is dangerous when fighting some bosses...) Necklace: Token of Faith Gloves: Firethrower's Gloves Belt: (Depends on your AR requirement) Boots: Boots of the Stone/ Boots of the Whiter Ring1: Ring of the Solitary Wanderer Ring2: Ring of the Marksman (Optional) Pet: Eviee ---Weapon Set 1--- Main : Xefa's Empirical Explication Off: Kitchen Stove (For Blunderbuss attacks ofc) ---Weapon Set 2--- Main : Kapana Taga Off: Cadhu Scalth (When abusing Forbidden Fist, mostly late to end game boss fights. Kapana Taga for its +1 AR and +4 Deflection effect) -----Part 3 : Abilities----- Level 1: Swift Strikes, Marked Prey, Companion: Bear Level 2: Resilient Companion (+2AR to protect the bear from.... your friendly fire mostly) Level 3: Fast Runner Level 4: Clarity of Agony, Protective Companion (Clarity of Agony will likely refund 1+ Wound, and you can use it as healing ability)
(Use Protective Companion to stop enemies when they rush towards you) Level 5: Two Weapon Style(*) (Switch to Weapon and Shield Style when fighting end game bosses, except for Hauani O Whe) Level 6: Gunner(*) Level 7: Lightening Strikes, Marked for the Hunt(*) Level 8: Stunning Blow(*) Level 9: Evasive Roll(*) Level 10: Thunderous Blows, Stalker's Link (Thunderous Blows is sooo good, blunderbuss starves for that +2 Pen and +5 MIG bonus)
(Also it has no recovery time and wont break your attack rotation, i.e. your healing chain, that is crucial in some dire situations) Level 11: Hunter's Claw (It's okay to leave it to Kith or Vessel in early game) Level 12: Duality of Mortal Presence (Mind mostly, switch to Body if you desperately need Fortitude) Level 13: Stunning Surge(*) (Now you can begin to spam Stunning attacks) Level 14: Driving Flight(*) (Your life saver when facing Hauani O Whe, praise the sun!) Level 15: Practiced Healer (More healing power!!) Level 16: Turning Wheel(*), Survival of the Fittest (Switch to Iron Wheel when bosses overpen you, namely Belranga, Dorudugan and Guardian of Ukaizo) Level 17: Hunter's Fang(*) (Switch to Beast's Claw if necessary) Level 18: Improved Critical Level 19: The dichotomous Soul, Uncanny Luck Level 20: Crucible of Suffering (*): Replace these abilities with Tough/Bear's Fortitude/ Snake's Reflexes/Long Stride etc. when facing certain bosses -----Part 4 : Some Numbers----- Stats Attunement
If my observations are correct, when Powder Burns inflicts Distracted, it will simply RESET the last Distracted duration instead of replacing it, i.e. it wont proc healing or generate Wound.
Basically, you have to shorten the Distracted effect as much as possible, and make sure it expires right before next Powder Burns attack. So, we can reach a criteria like below and yes, there are some...delicate calculations involved.
(RES Effect - INT Effect) < max(DEX Effect - Armor Effect, Reload Animation)
As a self-inflicted debuff, Distracted is affected by your INT ,which is extremely annoying. Lowering INT to minimum barely affect the duration because of the double inversion algorithm given maximum RES, and on the contrary, you need INT to keep up Ghost Companion, Tenacious and Clarity of Agony (Turning Wheel will increase INT anyway).
In conclusion, assuming 20 INT (8 Base + 2 Blessing + 10 Turning Wheel, +50% Duration) , 35 RES (-75% Duration), -35% Duration from the ring and -50% Duration (Active) from Clarity of Agony, Powder Burns will last for 1.98s which is enough to support 12 DEX attacks wearing Gipon Prudensco.
(First Inversion: 0.5 INT - 1 Clarity of Agony - 0.538 Ring - 3 RES = -4.04 Double Inversion: 10 Base Sec * (1/(1+4.04)) = 1.98 Sec)
So, to my life easier, i simply went with 8 INT/8 DEX/18 RES (20 INT/12 DEX/35 RES in game), hopefully someone can come up with an accurate combination. -----Part 5 : Bosses----- **Spoiler Alert**
Here presents some tricky boss fights and provides some suggestions.
I uploaded a pic fighting Guardian of Ukaizo with 3 stacks of The Final Mega Boss as kind of proof, since only 500KB attachment is allowed...
1. Hauani O Whe (Primordial)
2. Sigilmaster Auranic (Kith)
3. Belranga (Beast)
4. Dorudugan (Vessel)
5. Guardian of Ukaizo (With 3 stacks only)