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About indika_tates

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  1. A combination of a SC Chanter and a SC Lifegiver will give you the most "early". Multiclassed also, but at max level. I think priests are underrated by a big part of the POE community, but they are one of the strongest classes of the game, specially on a MC.
  2. It's a confusing description the game has about what means "threatening". SInce it's the same as orlan "minor threat" you can have information on this post:
  3. Legendary morningstar with +16 accuracy + modal (-25 Fort) + spirit frenzy (-10 fort from staggering) + chanter's long night (-10 fort) + aware inspiration +30% hit/crit conversion makes choosing PER over MIG a poor choice. Barbarian is one of the few classes that can crit the enemies without needing PER at all. You increase the raw damage you receive from frenzy, that's true. MIG increases the damage from carnage and while it may not seem to be a lot, when you apply 15-20dmg per carnage to everyone around the barbarian it makes a better investment than perception. DEX is not needed at all for
  4. https://pillarsofeternity.gamepedia.com/Outcast's_Respite The wiki says it's +2 but I think it has been nerfed to +1.
  5. This is my favorite Wiz build. Equipment: - Thaos headdress: +1 INT + 5 accuracy +10dmg against flanked targets. - Kuaru price: +1INT/PER +5% dmg with spells. - Chamelon touch: +1 INT. Late game: Ring of prosperity - Cloak of the theocrat: +1 INT/RES - Girdle of Eothun: +3 CON - Charm of bones: +2 INT - Boots of the stone: +1DEX/RES, resistance to might afflictions - Weapons: Eye of wael/Amailorra + Chromoprismatic quarterstaff - Kana blood pool from POE1 to get an additional +1INT. - Pet: Milx (+1INT +5% crit with abili
  6. For my last barb game I went max MIG,CON,INT. Human race + bloodied is 25% + 15% dmg + 7 accuracy. Max CON + gift from the machine + durance effigy + 16 HP/level is more than 600HP late game. Action speed is not a problem because of frenzy + bloodlust + bloodthirst so 10DEX is fine. Dump RES. Berserker hits hard but die faster that's it. If you want a glass cannon go berserker. If you want a barbarian with more survivability then choose no-subclass.
  7. The pet is not going to hold the line because it's frail and it dies too fast. But it can hold against single targets that are also threatened by the ranger. After your tanks pin the enemy frontline the pet has some room to move so you can pick rogues/spellcasters and give them pain. This is the real value of rangers, the ability to eliminate dangerous targets from afar with unmatched accuracy. You don't have to invest a single skill point on the pet if you don't want to. If the pet dies, use a paladin or a chanter to revive it. Or you can go ghost heart because in the end paying 1 bond f
  8. Single class barbarian are the strongest barbarians mid-late game. It's all about a broken level 13 SC ability called "bloodthirst". MC also gets it but at level 19. Heart of fury and other good stuff come also late game to SC barbs. Any combination of melee/barb is also good, even things like barb/wizard (warlock) are pretty fun to play. Carnage is not what it was in POE1 but it still free raw damage so it's welcomed. Barbs are weak early game, but late game shine in their glory The problem with barbs is that with -10 deflection, at least on POTD, there are enemies that are going t
  9. Maybe I'm wrong but the description is not accurate. I don't remember takedown being removed at all. https://pillarsofeternity2.wiki.fextralife.com/Takedown+Combo
  10. Hearth orlan + sharpshooter + veilpiercer/saint omaku mercy + takedown is a powerful combo. The last one is an underrated ability but if you buff the pet with some INT inspiration it's still +100% damage received for 15s. Acina's trikorn + ring of the marksman + gauntlets of accuracy + marskman + stalker's link + survival of the fittest + accurate wounding + legendary warbow + marked for the hunt put your accuracy at 5 + 4 + 3 + 4 + 10 + 10 + 20 + 16 + 10= +82. WIth devotions for the faithful +92 accuracy. If you max PER you can get near +110/+120 accuracy depending on target's health. W
  11. 0:35 Scordeo's Edge spotted I know that certain items that are on the edge of being broken in terms of game balance can turn the tide. But even considering that it's not a fist monk if you see the sequence that starts at 2:30 to the end of the video I can say that flurry doesn't proc reliable for the amount of crits he did. I've fought enemies in sea encounters with more deflection than Porokoa so it's not the best example because in terms of deflection (level 20 monk) at that level is a training dummy.
  12. The chances of a double proc are (25 * 33) / (100 *100) = 8.2%. Is this right? This is without hit to crit bonuses but monk class doesn't have anything to convert hit to crits, like berserkers or fighters. POTD +15 deflection makes the thing worse since to have a 50% hit to crit ratio based on dice rolls you need +45 accuracy over enemy deflection. https://pillarsofeternity.gamepedia.com/Attack_Resolution POE2 enemies have more or less the same deflection as your base attack let be something about 15 points of difference up or down depending on the enemy class and your gear/skills. +45
  13. Hello! Do someone knows the math about how the critical ratio (hits/crit) of a character have to be to decide when Swift Flurry is a better choice than Lightning strikes for a SC monk with fists? I'm no good at mathematics but this is what I consider: - Lightning strikes multiply damage x 0.15. - Flurry strikes is 100% extra damage (with an extra attack roll that can miss/graze/hit/crit) - One proc of flurry strikes is worth 100/15 = 6.66 lashes of lightning strikes. - Swift flurry has a 33% chance to proc/crit. - Heartbeat add a 25% chance but, how is calcu
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