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IndiraLightfoot

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IndiraLightfoot last won the day on October 5 2018

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About IndiraLightfoot

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    Over the Hills and Far Away
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    RPGs, CRPGs, modding, history, philosophy, languages, and, believe it or not, gardening!

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  1. It sounds like you guys should have played Descent in the 90s'...
  2. Thank you all for your review-ish listings of games played! These words above I wholeheartedly agree with. Assassin's I mostly played last year, but also this year, and Prey last year, but Zoraptor and I seem to see eye to eye on these two titles, and my most played game this year is probably Minecraft. I'll have to get back to you on the rather few games I played, and most of them I put away far too soon, and several were older games in my backlog. @Katphood And, yup, what remains of Edith Finch is a neat gem, a game like no other. I wasn't that scared, but it was a mind trip of quite some magnitude, that's for sure, like being in several dreams woven into one shifting entity.
  3. I loved Chapter 1, and the game overall has so much potential. But I hated the Kingdom management just as much, so hearing that they will keep serving up that pain in the donkey means that I will give this game a hard pass. I had no previous investment in the world(s) of Pathfinder, except Obsidian's card game, so I have no craving for it per se.
  4. This is a post full of useful insights. Kudos to Gromnir for writing this up, and the expression "wayback machine" gave me a good chuckle as well. I agree with these points in general, and then I am still one of those weirdos that did like the exploration in BG1 (and I still do when I've replayed BG EE), despite them big and rather empty maps with quite a few repetitive and bland encounters sprinkled with a few brief ones and then various dungeons and castles and manors and farms and fields and towers... NWN2 Storm of Zehir and Deadfire pushed these game too far into Skyrim territory, and I've been replaying Skyrim again now (Special Edition), and I still like the game for what it is - a huge map where I get to run around and explore and do repetitive stuff my way and I couldn't care less about the quests. A game like Deadfire, however, shouldn't copy that recipe. If BG1 was anything like that I wouldn't find it very appealing at all. So, one way to describe Deadfire would be to say that it has Neketaka as a content-rich hub, which is surrounded by the sea (most of the gaming map is these waters, actually) - people easily forget this in these discussions - where you can find some floating debris, or a plague ship, but for the most part you get bugged by other vessels (encounters which you can deny be veering away or fast-click through battle and then board them, or do the little mini game over and over again). And you have to deal a lot with ship maintenance and enhancing it as well (not very fun stuff). Also at sea, you get this intermittent pantheon on a stick interludes when you decided to take a nap in your bunk. But your character isn't developed along this story, and the game progression doesn't work in tandem with these deity discussions. The only obvious thing is your party following the tracks of Eothas and obviously literally Eothas. And from the get-go, we are told that we don't really matter. Eothas will do his thing regardless of what we do, and quite logically, we only get to agree with his cause or not at the end - we can't even take him on. Eothas is like a player that is playing the game before us and who is in-game, and we are in the wake of his wreckless tunnel-vision playthrough. The islands pale in comparison to the impact of the Deadfire game at sea I just described. Even worse, most of our exploring them was in the overland map mode (like in NWN2 Storm of Zehir), which isn't PoE1 gaming either - but rather some Civlization map-pushing mode with a few goodie huts (the places were we could scavenge resources or find a few items). This is sad, since a few of the dungeons out on the islands are very nicely designed and they have a great atmosphere. They are just too far and few between and they suffer from being spread out in this Deadfire at sea syrup. All in all, what I took away from the game is some weird sea-sick CRPG scurvy, and, mind you, I was one of those people that cheered when I learned about the sea map and the Pirates-like gaming being added to PoE2. O'hoy, was I wrong!
  5. Hey! I was that nasenale! Jokes aside, I really liked Neketaka, and I did almost every quest there before moving elsewhere, and pretty early on too, and that made most of the game seemed provisional and uninspired in comparison. Neketaka was Deadfire for me in most respects, and it spoiled me rotten. But having that standard, I guess it would have taken the devs 7 years more to "finish" the masterpiece Deadfire Enhanced Uncut Director's version.
  6. thelee is absolutely right on this. When I did a lot of the harder bounties and fights, I had to resort to that unintuitive non-healing crutch more often than not. The system was annoying in that way, and perhaps in its entirety. I like a reasonable amount of resource management like everybody else, but not drab versions or convoluted versions. I reckon this version was both of these things. And I do recall that the system was one of the most disliked things in PoE1 - it was almost "hated" on par with the spiritmeter mechanic in MotB.
  7. Yeah, PoE1's rather dark tone and much of the content up until Twin Elms were excellent - except the factions. I couldn't agree more. I avoided them in my first playthrough, going on how I'd like to play, and then I needed that conveniently planted story-driver Madame just in order to leave that town and get further into the game. I'd like to add that for the most part the areas and the dungeons were much more focused and well-packaged as well compared to PoE2 The systems in PoE1 was perhaps more fun to tinker with, but I actually replayed this start I'm rambling on about perhaps 7 times in all - which is a lot, after all. I have a much harder time replaying PoE2, challenges or not.
  8. These two last posts are very sobering too. And, perhaps, we were all so starved for a new party-based isometric CRPG at the time that we has rose-tinted glasses on when playing PoE1 that we really couldn't tell if that was a semi-dud. Funny thing is: When I replay many of the classics I knew I really liked, I'm actually surprised that despite a decade or two, I'm still having so much fun. That, I thought, would be the fault of my old nostalgic pair of rose-tinted glasses, but then again, I'm not sure. It may very well be that since these loved CRPGs often take place in settings that many of us already knew a lot about (thanks to years or decades of corresponding PnP RPGs) that we automatically pad them all with depth and quality fluff - some perfect filler that's nowhere but in our own minds.
  9. A very insightful point. Thx! I think this mattered more than expected.
  10. Well, there you go - I have to play one round of Snake each time a ship's approach and then try to bum-rush my vessel. Still, annoying and repetitive, in my book, at least.
  11. Clearly, Michael_Galt and I are still waiting for the same kind of deep wide-berth replayability-juicy game! Thx for the review.
  12. Having several months of distance from my last challenge playthrough (which I stopped early on, and I didn't really try turn-based), and thinking back, I can personally list a few things that bothered me with PoE2 (Obviously there are lots and lots of stuff I loved about the game, perhaps the isometric art of it all, being the best aspect): -Ship combat. Yeah, that one again. While all the islands and the colonial pirate theme were cool things, with lots of really neat lore, ship combat became almost like a bug in the game, no matter how brain-dead my repetitive actions resolving it was. Imagine if some of my best games were interrupted like this over and over and over whenever I moved about: Playing NWN2, and then for the gazillionth time, I'm forced to play some bizarre side-game, say, Yahtzee. Quaint once, fun twice, annoying for the fourth time, and straight up hell, the ninth. -While appreciating the side quests, those that were meaty and good enough, were few and far between, and most of them were almost unnecessary. -And far too many small islands, with the overland map feature getting real stale fast. It was like Storm of Zehir, the only expansion in NWN 2, I haven't played dozens of times. They took a huge risk using this Civilization approach to the map, and in retrospect, I think this aspect of the game felt more like a bare-bone version of Sorcerer King or Fallen Enchantress. -Finally, the main quest was just as engaging as the main quest in Skyrim - i.e., not at all. It was annoying and lackluster. I'd much rather have been to that other dimension and made that into a more fleshed out and varied experience, the one where the gods roam and rule. -(Plus a pet-peeve of mine: I didn't like the factions. The way I see it; A game like F:NV is worse because of them, not better. I feel railroaded.)
  13. I expect PoE3 to have been in development for some time now, and it will prolly be semi-open and still chopped up in a few bigger areas, a bit like Outer Worlds, but larger and more ambitious in scope and choice.
  14. Wow, that is quite some praise! I'll wait until the game becomes available on Steam. Getting that Microsoft pass has been tempting, but I decided against it - too much work and still a big backlog.
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