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evilcat

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About evilcat

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    (7) Enchanter
    (7) Enchanter

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  1. I think that Outer Worlds is a serie to experiment and fulfill Fallout needs. Can experiment with the form, and add new elements piece by piece, do not add more than can chew. (ME: Andromeda flashbacks)
  2. Star Wars Bundle, mostly for Force Unleashed, but on the occasion some old Dark Forces. At least with Jedi Outcast the force if still strong.
  3. Shadowrun 3 tripack (return, dragonfall, honk kong) on GOG as freebie. Dragonfall is an interesting tactical crpg. The other two had less magic in my opinnion, or just miss the combination of freshness and refinement.
  4. XCOM Chimera Squad, xcom but we can use aliens in our team and subdue some terrorists. A bit faster paced than previous (it is more spinoff). Also the mood is lighter, like cop action movie. The drawback is that only few encounters are epic or very interesting.
  5. Nexus the Jupiter Incident... that was fun game, spaceship combat RTS is rare genre, they do not do such in recent years.
  6. I am a bit curious about upcoming LiS: Xavier's School, they are always trying to making something else than shooter_current_year, and that really counts. In worse case they provide nice indiepop chillmix. The town looks pretty.
  7. Warewolf the Apocalypse Hearth of the Pooshcha. Eastern Visual Novel about warewolves from World of Darkness setting. It is VN so you click grumpy dialogue options, read, and watch slideshow (yay). But you can roleplay your character as lowkey pup or angry bitch so plus for that.
  8. I migh downplayed 12$ package. There is 7 DLC, 3 are bigger one, and only planetoids is plant armour (skinpack). So overall good package. Generally Stellaris on steam sales goes for like 10$, so having bundle for 12$ is really nice entry.
  9. Stellaris Humble Bundle 1$ Base Game 12$ + some dlc Space 4X game. If you like genre you (probably own it) it is quite good. PDX games dlc are hard to fallow, so having it package may be interesting for some. Happy Galaxy Uniting.
  10. One of reasons why Game of Thrones (books) is so popular was that every character may die, and if they died they will probably stay that way. So in cRPG stuff may happen, companions may leave or die. It is better if possible loss had been foreshadowed or fallow general logic, like insulting proud Barbarian may result in some combat. The player may have choice and impact outcome. PS. Romances are great and always has been.
  11. Probably to late now, but idea is good. It it could also be good if number of class combination would be as wide as possible for character to still fit background. For example Xoti with Chanter Beckoner, that would have some great flavour. Or Eder choosing path of Kind Wayfever. I think Divinity Second Sin had some mechanic of altering character class with dialogue.
  12. Can always play just cipher without MC. Cipher is level points hungry, when you MC you need to split skill point on 2 classes, which result in some hard choices, and solo class can try more thing in class without passing. Paladin is preaty good for focus generation since you have flames of devotion and aura of focus. But some other abillities are more defensive in nature which is good for melee. Bleak Walker deal a little more dmg, but Kind Wayfarers have more heals. Rogue is better for damage, but less defensive. Rogue Trickster has smaller sneak attack, but knows some spells to enable SA or mess with enemy, which is useful for multiclass. Rogue Cipher is very nice combo. There is also NPC with that split and fair stats. (ydwin, not full companion but sidekick) There is also different kind of cipher: Psion/Wizard MC more ranged, your pistols are more for show off, but you gain focus passivly, and wizards have spellbook with sets of spells know, which is good for MC. But that is an option if swinging weapon is less important.
  13. What about.... Cipher/Paladin (Kind Wayfer)? Paladins have lay of hands as heals, and kind wayferer heals with flames of devotion (but more in melee). Flames of Devotion could help loading up focus. Paladins also have some auras and buffs (limited in numbers and variety thou). MoonMoon Godlike have offhealing in race, but with melee, you need to take damage to trigger that. You can find npcs of chanter kind: Chanter/Paladin, Chanter/Druid, Chanter/Priest(DLC), Chanter/Barbarian overall some variety. Cipher is more rare with just Cipher/Barbarian and Cipher/Rogue variants. If you want to smash with weapons Cipher have more synergy for that. You can play with high perception, hearth orlan, rapier user, Skald Cipher using primary tenesious grasp, hel hylaf or Sound of his voice. (we paralyze enemies and then crit them). It isnt that great since low level chanter have no weapon related chants (buffs, or spell damage). Good luck.
  14. I think there was a game Republic Commando with 4 clones (shooter) each have special abillities (sniper, explosives) you could jump from one to another you could quick order them to do something like snipe that guy, or drop rocket here In Avow terms if we play rogue, but we have cipher companion to quickcast (by player) phantom foes... that would be something. Or ranger, and we can order Eder charge in and use taunt. So we mostly play 1 character, but can add some special powers of character (airstrike).
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