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the_dog_days

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Everything posted by the_dog_days

  1. I'm going fighter and using a mage pawn (heal bot). Also plan to go just my character and pawn in hopes that the XP bonus for a smaller party is in DD2 like the first game.
  2. No, you can't. There are too many buffs, debuffs, actions, reactions, weaknesses, and invulnerabilities for an action game where you can control the pawn like Dragon Age. Really, Dragon's Dogma has always been a game you have to play to understand. It's way too in depth to summarize. Back in 1994 Capcom made Dungeons & Dragons: Tower of Doom, a side-scrolling beat-'em-up rpg. Dragon's Dogma was a spiritual successor in that it tries to capture DnD in an action game and is the closest anyone has ever come. They'd have to slow the action down, make combat and exploration more 2D rather than 3D to make pawns full blown companions.
  3. I saw a very recent review where the reviewer showed a bunch of footage of them abusing Throw Blasts (throwable items in your inventory) and then said she couldn't figure out why her pawn would throw items in their inventory. I think it's great how the pawns would learn from not just being borrowed, but also from just watching how the player character and other pawns play. A harpy can pick you up and then just drop you from a height, but you can teach your pawn to grab onto your legs to drag the harpy down by doing this yourself if the pawn gets grabbed. There are dozens are little things like that.
  4. Fair warning, both the Waylanders and Black Geyser have been abandoned due to the studios closing. The Waylanders specifically is really buggy. Black Geyser's better but both have a much smaller scope than you might be expecting if you're coming off of BG3 or PF:tWotR.
  5. Elder Scrolls Online. I recently made a new character: argonian warden. This quest was in Hammerfell where apparently they have racing lizards and this lady sells them.
  6. This is bullcrap. You can play as an aristocrat from Aedyr of any race in POE 1&2. This isn't an 'immersion' decision. The reason is 'cause they don't want to have to program the game to work with characters of different heights. This is one of the most contradictory designed games I've ever seen. "We don't have classes 'cause although they make sense in the world, players should be able to play as they want." but simultaneously, "We don't have more playable races 'cause they don't make sense in the world despite they're want players want." Maybe I'm just old school. I prefer the Tim Cain approach of give the players all the tools and let them make sense of it if they want to roleplay.
  7. No one bothered to tell FormSoft the English translation does nothing but conjure a mental image.
  8. Neither. Ability based in a few ability trees.
  9. That's the way they described it, but it still sounds like **** to me. IE games worked 'cause they automated the boring part of the game: basic attacks. While still letting you strategize with positioning and the use of abilities. I can't imagine why they think it's a good idea to take the fun part of combat (selecting and using powers) away. And it's like they know that the idea sucks 'cause they even say in that interview that the combat's subject to change given feedback--the only 'change' I think they'd make is making one ability equipped with each loadout to activate when you hit the button which still sucks 'cause it limits your options.
  10. I've heard every excuse but simply put, they said that all abilities are tied to one button, yours and companions. When you hit the button an algorithm choses which ability gets used. That's expressly what they said and everyone's pretending they didn't.
  11. HOT PIC of . . . hands? Programmed by mirror universe Quentin Tarantino?
  12. Sounds like I'm right: https://www.eurogamer.net/whats-going-on-in-avowed-we-quiz-obsidian-after-the-xbox-developer-direct This looks like they're using loadouts and more importantly all active abilities are tied to the same button and AI is gonna be used to decide what 'ability' gets used without player input. So the ability button is almost certainly on some kind of really slow cooldown otherwise you could jump into battle and just spam it.
  13. *No romances (win for the good guys)
  14. https://www.pcgamer.com/obsidians-next-rpg-avowed-wont-have-the-option-to-do-a-pure-pacifist-run/
  15. https://www.pcgamer.com/avoweds-companions-wont-ditch-you-for-making-the-wrong-choices-its-not-about-maintaining-their-approval-its-about-getting-to-know-them/#article-comments *Recruiting each companion is mandatory. *You can't send them away. *You can still quest solo most of the time. *No approval system. *No ability to micromanage in combat. From the sound of it these decisions were made to make sure companions were guaranteed to be in certian cut scenes. More and more this is sounding less like an Obsidian game where you're given tools to make your own story (which is what I love), and more and more like a BioWare game where you'll play through the story they want you to with specific, limited branching points (which I hate).
  16. I started a new character on ESO a month and a half ago. Argonian warden. I'm almost through the Daggerfall Covenant quest line and haven't started the main quest yet. I want to finish the DC regions, then the others, and then do the main quest.
  17. I think one key is they made sure to call weapon swapping loadout swapping. My guess is they work like the combat profiles of Adromeda.
  18. * Swimming confirmed *Glowing interactable (annoying) *Guns look to be still only useful for single volley and then swapping weapons *Companions only look mildly more useful than they were in the Outer Worlds *Limited interactivity with elemental abilities and environments *Said they took abilities from the classes and dissociated them from classes *Implied companions are tied to factions like Deadfire (which everyone bypassed 'cause they went it solo in the end) *Taunt is a thing (boo) *A lot more verticality than the Outer Worlds At first I thought abilities must be tied to equipment, thus the weird emphasize on a feature that's been a staple in RPGs for 30 years (weapon swapping). Now I think you can only have a few abilities equipped at a time like Mass Effect Andromeda and they focused on swapping loadouts 'cause you're also swapping ability hot bars. The player character never indicated to the companions what to do so there's either very limited or no control over them. Honestly, the combat sounds exactly like Mass Effect Andromeda to me, whose combat I remember for creating solutions worse than the problems they were supposed to fix.
  19. Starfield sold great despite most players playing on Gamepass. So basically they sold millions just on Steam.
  20. Does stealth even exist in this game? Lockpicking, crafting, speech checks, running, or jumping? Every second of gameplay shown as been purely combat. They haven't even sprinkled in bits of non-combat gameplay in just to show us it's there. And speaking of combat, does unarmed exist? Classes don't exist, so I can't play a monk, but does unarmed at least exist so I can pretend to be a monk? So far all I know is you can play as a fighter or wizard or a fighter/wizard but how does the game play outside of combat?
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