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Lamppost in Winter

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About Lamppost in Winter

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  1. https://www.nexusmods.com/pillarsofeternity2/mods/364 Made a little tweak to Berath's Challenge. Thought it was a bit harsh on the lower levels when you don't have any way of reviving, and there's almost no way you can finish a combat in 3 rounds. Killing enemies will now refresh the timer before the party member is permanently killed.
  2. https://www.nexusmods.com/pillarsofeternity2/mods/363/ Did some cleanup and refinement of my existing caster keyword/subclass mod and rolled my new Priest subclass mod mod together. Description from the mod page: Other ideas I may toy with in future: Add Priest keywords to appropriate Cipher and Druid abilities - the mechanical benefit here may outweigh the flavour dissonance. Rework the Trickster subclass - right now, while powerful, it feels like just a Rogue who can cast spells and only offset by a mildly nerfed Sneak Attack. May use the Wael bonus from th
  3. Mod is very close to being release now; just need to do a proper balance pass, clean up the files a bit and try to add text to the new abilities. Updates: Added Priest keywords (Protection, Restoration, Inspiration, Punishment, Condemnation) to Paladin and Chanter abilities. Keywords fit very naturally onto Paladin abilities, so that was a no-brainer. Punishment and Condemnation didn't fit quite as well to Chanters, but added them anyway as Inspiration and Protection fit nicely to them. For now, I'm not adding Priest keywords to Druids, Wizards and Ciphers as apart from a few exc
  4. Cheers! Haven't had a chance to do real balance testing myself, so good to know. I'll try out your suggestion. Might have to test how well it works in turn-based as well. Was also thinking of tuning it down to 5 seconds and having it be a % chance to proc. Quick updates as well; found a workaround for the Wael, Rym and Woedica bonuses not applying properly, added the bonuses to NPC and enemy priests, and currently working on adding the proper keywords to everything.
  5. Thank you. Hopefully soon, though I will be quite busy in the coming weeks. The big thing left to do is add keywords to a bunch of abilities and status effects, which will take a while. I've attached the work in progress if you're interested in checking it out. Recommend using the Community Patch Keywords mod. All of them should be working except for Eothas; I need to add keywords to all the statuseffects first for that one. Keep in mind the Rymrgand, Wael and Woedica mods don't like to work with existing characters; use fresh characters for those (or before you recruit Vatnir for the Rym
  6. Took a long break from making this. As it turns out, making a unique bonuses for 8 subclasses is hard and I understand why they didn't do it! Decided to go back to basics; focus on keywords and no penalties (often ended up feeling arbitrary). Berath: +3 PL on the next Restoration/Rejuvenation ability cast on scoring a hit with a Decay attack. 50% Hit to Crit on Decay attacks against Bloodied or Near Death enemies. Eothas: While under an Inspiration or Protection effect, party members benefit from a 25% healing bonus and Resistance to Resolve Afflictions. Gaun:
  7. Correct me if I am wrong, but I think the Powder Burns Distracted clears when you switch sets. I have Eder using this setup and I just have him with mortar + sabre. Cleaving Stance is also a lot of fun with this because you get a mortar shot on every nearby enemy when you get a kill.
  8. If true, the only speech checks being Persuade/Lie/Intimidate is disappointing considering the wide range of checks in FNV and PoE. I did see a Perception check, though it didn't have a number next to it like the speech skills one did, so dunno what the distinction is there.
  9. Actually exactly what I did for Rym. "On being hit with a Restoration effect" doesn't appear to be supported, though, still seeing if there's a way I can do that. Rymrgand: Bonus: Scoring Hits or Crits with Decay, Frost or Condemnation spells reduces beneficial effects by 5 seconds. When any party member scores a kill, enemies around the victim receive +10 seconds to hostile effects. Penalty: Bonuses are suspended for 10 seconds when using a Restoration, Protection or Fire ability. When an ally is downed, nearby allies receive +10 seconds to hostile effects. Gaun: Made Gau
  10. Surprised there weren't any Warlock builds in the megathread. I was going to make my next run (if I ever got around to it) a Berserker/Evoker, too. Get real mad and blow stuff up. I was planning to do it in Turn-Based though, so I'll probably drop Dex to 8 and spread the points to Con or Per and let Frenzy/Wild Sprint/Wizard buffs cover Initiative when necessary.
  11. Completely reworked Berath. Berath Bonus: Party wide effect: Heal +30 Health on scoring a kill. Priest of Berath: When any party member scores a kill, the Priest gains a +50% heal bonus on the next healing ability used. Penalty: Party wide effect: -25% healing received when Blooded or Near Death. Can be removed by scoring a kill or healing back up past 50% health. Decided to make Berath all about healing on kills, inspired a bit by the DND Grave Cleric and due to Berathian Priests gaining Concelhaut's Corrosive Siphon in PoE1. So far this is the hap
  12. Don't think I've seen that mod, but as long as they don't modify the class passive, should be fine!
  13. woedica 2: electric woedaloo Decided to lean into the idea of authority and loyalty. While under an Inspiration effect, party members benefit from +10 Accuracy vs Punished/Condemned targets and +20 defense against Intellect afflictions. When the Priest of Woedica is knocked out, party members are Interrupted and Confused for 10 seconds (accuracy vs Will). The bonus could probably use something extra since there's a lot of conditionals there; maybe some kind of retribution effect. Would have used Resistance to Intellect Afflictions but that seemed too powerful considering va
  14. I like the ideas for Berath. Might make the hit to crit conversion specific to Decay/Condemnation effects, or figure out some other way to tie those in. Changing Skaen's effect to Woedica's I might consider too since I'm not too married to Woedica's right now (the idea was to tie into her domains of justice and vengeance), but I like Skaen being a sneak attacker. Still thinking of what else to do wtih Woedica, maybe something to do with Engagement (based on Magistrate's Cudgel)?
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