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Lamppost in Winter

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About Lamppost in Winter

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    (4) Theurgist


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  1. Correct me if I am wrong, but I think the Powder Burns Distracted clears when you switch sets. I have Eder using this setup and I just have him with mortar + sabre. Cleaving Stance is also a lot of fun with this because you get a mortar shot on every nearby enemy when you get a kill.
  2. If true, the only speech checks being Persuade/Lie/Intimidate is disappointing considering the wide range of checks in FNV and PoE. I did see a Perception check, though it didn't have a number next to it like the speech skills one did, so dunno what the distinction is there.
  3. Actually exactly what I did for Rym. "On being hit with a Restoration effect" doesn't appear to be supported, though, still seeing if there's a way I can do that. Rymrgand: Bonus: Scoring Hits or Crits with Decay, Frost or Condemnation spells reduces beneficial effects by 5 seconds. When any party member scores a kill, enemies around the victim receive +10 seconds to hostile effects. Penalty: Bonuses are suspended for 10 seconds when using a Restoration, Protection or Fire ability. When an ally is downed, nearby allies receive +10 seconds to hostile effects. Gaun: Made Gaun follow the same sort of model as the other gods that deal in death (Berath, Rym) Bonus: Party members gain +10 seconds to beneficial effects on scoring a kill. When any party member scores a kill, the next Plant, Protection or Inspiration effect the Priest of Gaun uses gains +3 Power Level. Penalty: On downing an ally, enemies gain +10 seconds to beneficial effects. Can't really think of another penalty for Gaun (at least one that wouldn't be super annoying to implement or play with), so I might see if the current bonuses need to be tuned at all and leave it at that. Also reworked Berath's bonus from +50% healing done on a party member scoring a kill to healing nearby party members when scoring a Hit or Crit with a Decay or Condemnation spell. Also reworked Magran a bit so that party members also gain benefits (ended up a little similar to what you had suggested, @KaineParker ) Magran: Bonus: On scoring a Hit or Crit with a Fire or Punishment attack, all allies gain bonus Accuracy (+15), Penetration (+2) and Damage (+20%) on their next weapon attack. On scoring a Hit or Crit with a weapon attack, the Priest of Magran gains +3 Amour Rating and Concentration. Penalty: Using a Restoration, Frost or Water ability clears these bonuses. Bonuses are considered Fire effects, so they can be extinguished by Water or Frost attacks. Good point about Wael's malus. I did consider their bonus to be a bit too powerful as well; think I'll completely rework Wael so that there's a party benefit, too. For Skaen I had planned a bonus for using Condemnation/Punishment spells against Sneak Attack targets and maybe a conditional party-wide Sneak Attack bonus, but haven't got around to doing it yet. Probably right about Eothas; it could use a real capital-P Penalty, but thinking if the bonus needs to be buffed as well (so far it's the most passive one). I don't want to penalise using Punishment/Condemnation too much for Eothas, though, since a lot of its subclass abilities in the Community Patch use those keywords (which I'm basing this mod on, since the keyword placement in the vanilla game isn't consistent enough to build around).
  4. Surprised there weren't any Warlock builds in the megathread. I was going to make my next run (if I ever got around to it) a Berserker/Evoker, too. Get real mad and blow stuff up. I was planning to do it in Turn-Based though, so I'll probably drop Dex to 8 and spread the points to Con or Per and let Frenzy/Wild Sprint/Wizard buffs cover Initiative when necessary.
  5. Completely reworked Berath. Berath Bonus: Party wide effect: Heal +30 Health on scoring a kill. Priest of Berath: When any party member scores a kill, the Priest gains a +50% heal bonus on the next healing ability used. Penalty: Party wide effect: -25% healing received when Blooded or Near Death. Can be removed by scoring a kill or healing back up past 50% health. Decided to make Berath all about healing on kills, inspired a bit by the DND Grave Cleric and due to Berathian Priests gaining Concelhaut's Corrosive Siphon in PoE1. So far this is the happiest I've been with this subclass; I think healing on killing fits nicely into the cycle theme. Party members also all gain a bonus, which might be a model I'll try to apply to the rest of the subclasses as well. Concerned the heal on kill might be a touch too strong, especially since it scales with the Priest's Might (Triumph of the Crusaders is +80 per kill, for comparison, while the strongest Pet effect that gives healing per kill is +20). I can see the penalty being annoying since being on low health is when you want healing to happen, but it's also not too hard to get rid of (either heal up to past 50% or score a kill). Thinking of replacing it with enemies healing on killing a party member. The healing bonus is also supposed to turn off after using a healing ability, but that conditional isn't actually supported by the game (that I know of), so I had to use a workaround for that where the bonus turns off ~2.5 seconds after using a Restoration or Rejuvenation ability. Would mean I'd have to add Restoration keywords to other healing abilities (Lay on Hands, Heal Companion, etc.), which I've already done Chanter abilities for a different mod. This also doesn't interact with any Keywords, which was a goal with this project, but I may have to drop that, at least for this subclass. Making effects that make sense in theming and gameplay is probably more important than potentially shoehorning Keywords into effects, which I felt I was doing. I could make it so that the heal on kill only applies to targets affected by Decay/Condemnation, but that might feel too finicky. This also needs a lot of in-text explanation since the procedurally-generated descriptions don't give nearly enough information.
  6. Don't think I've seen that mod, but as long as they don't modify the class passive, should be fine!
  7. woedica 2: electric woedaloo Decided to lean into the idea of authority and loyalty. While under an Inspiration effect, party members benefit from +10 Accuracy vs Punished/Condemned targets and +20 defense against Intellect afflictions. When the Priest of Woedica is knocked out, party members are Interrupted and Confused for 10 seconds (accuracy vs Will). The bonus could probably use something extra since there's a lot of conditionals there; maybe some kind of retribution effect. Would have used Resistance to Intellect Afflictions but that seemed too powerful considering vanilla abilities that provide it tend to be higher level. I may also see if Eothas' bonus needs a buff and if I can change one of the other subclasses (maybe Wael) to have a similar effect, so there are more classes that emphasise buffing. The malus was based around the idea of the party members being lost without the Priest's leadership. Not too sure about it; haven't thought of something else yet. Overall, I'm happier with the less powerful bonuses that encourage a certain playstyle and use of keywords, with relatively simple penalties (e.g., Magran, Eothas), more than I am with the more drastic changes. Ideally I'd like all of them to follow as similar model where the bonuses and penalties are more consistent and easier to understand (think of the Helwalker or Streetfighter effects - bonuses that have a fairly logical trade-off).
  8. I like the ideas for Berath. Might make the hit to crit conversion specific to Decay/Condemnation effects, or figure out some other way to tie those in. Changing Skaen's effect to Woedica's I might consider too since I'm not too married to Woedica's right now (the idea was to tie into her domains of justice and vengeance), but I like Skaen being a sneak attacker. Still thinking of what else to do wtih Woedica, maybe something to do with Engagement (based on Magistrate's Cudgel)?
  9. Eothas: +1 Power Level to Restoration and Protection. While under a Protection effect, party members benefit from increased healing and resistance to Resolve Afflictions. This is temporarily suspended (10 seconds) when the Priest of Eothas hits with a Punishment/Condemnation attack. Skaen: +1 Power Level to Punishment and Condemnation. Hitting from Stealth or with a Punishment/Condemnation attack adds a stacking +5% to Action Speed and damage vs targets that are Flanked, have Afflictions or Punishment/Condemnation effects (stacks up to 5 times). This bonus is removed upon killing an enemy or using a Restoration/Inspiration ability. At the same time, the Priest of Skaen also takes a stacking (up to 5 stacks) -2 to Deflection and -5% to healing received. Berath: +1 Power Level to Decay and Condemnation. Reworked Berath to giving +10 seconds to hostile effects on enemies when scoring a kill on a target with a Decay/Condemnation effect. Allies receive +5 seconds duration to hostile effects when a party member is downed. Berath may be a little too weak; wanted the Decay/Condemnation conditional so there would be reason to use those keywords but it seems it may be too fiddly. Could change it so any ally kill can trigger it, though somewhat more annoying to implement. Gaun: +1 Power Level to Restoration and Inspiration. Made into a mirror version of Berath. On scoring a kill (with the Priest of Gaun), allies receive +10 seconds to beneficial durations. On a party member being downed, enemies receive +10 seconds to beneficial durations. Woedica: +1 Power Level to Punishment and Condemnation. On being hit, receive a stacking (up to 4) +1 bonus to Punishment and Condemnation Power Levels, as well as a stacking -1 penalty to Inspiration and Protection Power Levels. These effects are cleared when hitting with a Punishment/Condemnation attack. Magran: +1 Power Level to Fire and Punishment. Reworked Magran as well. On scoring a weapon Hit or Crit, receive +3 Armour Rating and Concentration. On scoring a hit with a Fire or Punishment ability, receive a stacking (up to 5) +5% weapon damage bonus. Using a Restoration, Frost or Water ability removes these benefits and prevents the Priest from gaining them for 10 seconds. Wael: +1 Power Level to Inspiration, Deception and Illusions. Same as before, just changed it so Grazes also trigger the bonus. Just have Rymrgand left to do now. Feel like these will need an additional balance pass. Magran and Eothas, for example, came out with penalties that simply removed their bonus rather than giving more severe disadvantage, but their bonuses are also comparatively less powerful I feel. May want to redo some of the Keywords as well; Punishment and Condemnation are getting a lot of play, while Inspiration and Restoration not so much (partly due to modding limitations; I haven't been able to set a conditional for "on healed" or "on hitting with a Restoration ability"). Also wanted more cross-class keywords. Don't want to bloat the bonuses too much though, and not all have keywords that naturally slot into the active bonuses. Could add the Priest keywords to Paladin abilities, which would fit pretty naturally, but not sure they would fit well in other classes. Maybe Chanters since their abilities have enough flavour behind them to work.
  10. ahhh, i love successfully creating a fictional world controlled by mega-corporations without directly commenting on capitalism. now to take a big sip of water and check out what "subtext" means,
  11. Not to self-promote, but I did make something that did this a while ago. Relevant file attached if you're interested. fury passives.gamedatabundle
  12. Dunno if this is still checked, but when setting Keywords for a StatusEffectAttackFilter, is there a way to specify X keyword but not Y keyword? For example, I want a status effect to trigger on launching an attack with Condemnation or Punishment keywords, but not if it also has a Restoration keyword.
  13. Went a bit wackier for Berath and Wael, might change Magran's as well since the plain +% recovery malus isn't too exciting. Wael: Bonuses: +1 to Inspiration, Deception and Illusions Power Levels. On scoring a Hit or Crit against a target with a Mind Affliction, Deception or Illusions Effects, gain +5 seconds to all beneficial effects. Penalty: Become Shaken and Confused when under the effect of a Perception Inspiration. This one needs either multiclassing with Cipher or Wizard or using my extended keywords mod to work, so I may end up just rolling this mod into a larger one. Not married to the malus either but I thought it was appropriate. Berath: Bonuses: +1 to Decay and Condemnation Power Levels. On ally death or scoring a kill, +3 to Decay and Condemnation Power Levels for 10 seconds. Penalty: -20% healing done for 10 seconds on scoring a kill. Not too sure about this malus either, but other ideas didn't really pan out. Ally death conditional also doesn't show up properly on the ability sheet.
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