Search the Community
Showing results for tags 'damned'.
About half way through a first PotD run in Pillars of Eternity I, and an epiphany came to me. That is 'if' there is a plan to have Path of the Damned, ironman mode, et cetera in P.E.II:D.A. then there is one change that would greatly improve the game. That is you allowing the player control over party member's stats when they first join the group, or if we 'retrain' them, pray do I. Given the difficulty of PotD, forcing the player to 'hire' five new adventurers just to increase the probability of success seems particularly onerous, feel do I. Even with that accomplished, we are constant
I died on Path of the Damned Trial of Iron Please advise on my approach (VIDEO) - Death http://www.twitch.tv/luzarius/v/9134529 Problems - No entry for Ogres in the Bestiary, didn't know their weaknesses. - I let my guard down, too much combat in the game makes it a bit boring. - I should've eaten proper food. - I should've waited until level 9, someone recently told me about a spell called clear that priests get. - For some reason my ranger didn't do the attacks that I had queued up. I'm looking for the masters of the game to critique and point out all my mistakes. It was a
The 2.3mil stretch goal is my favorite so far, because I'm an Infinity Engine junkie and mastered all of the hardest BG/IWD challenges (mods included) on the highest difficulty. I *really* enjoy RTWP combat of yore and am very okay with fiddling around the same combat situation dozens of times until I get it right. Now... I will probably cry many tears because I won't be able to resist ticking all of the +difficulty checkmarks right off the bat. I'm the "challenge for the sake of challenge" person those options likely are intended for, BUT... How about attaching a 5% experience bonu