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Found 13 results

  1. Hello, I recently stumbled upon something i think is a bug, or at least i absolutely can't see any logic behind what's happening to me, for the first time after 15+ hours in hard difficulty i got one-shotted by a marauder goon wich kind of surprised me because usually they are not even half of a threat to me, and then i realised after the same thing happened quite a few time in a row with different type of enemies including marauder goon, scrap mechanical at least one of each type of marauder and even mantisaurs or raptidon that i was dying upon landing a hit with my melee weapon, at the
  2. So has anyone else experienced the bug where Parvati RANDOMLY DIES WHILE YOU'RE ON THE UNRELIABLE, FAILING HER COMPANION QUEST?! ...because I have and it's very disheartening in case you haven't noticed. I'm currently on the quest Radio Free Monarch, but seeing as I had been with Parvati and Nyoka for a fair while on Monarch, I decided to pop back to the Unreliable to drop off some unique weapons, catch up with other companions, and have a 'rest'. I chat to ADA and Felix where I receive new quests from them both, speak to Ellie about things, and then wouldn't you know it, the mission
  3. I have not been able to find any plausible reason for why this happened - so I am going to go ahead and assume that a bug occurred. I suppose the encounter ended after I fell to the ground, but before the 'Your party has died' screen popped up. Game didn't know what to do. DEALER DOESN'T WIN THIS TIME!!!!!!! See the link below for a video. Time stamp for the action is 0:50 https://youtu.be/-Zt_1IvCKTo
  4. POTD difficulty, trial of iron, solo playtrough. This guy started to talk to me as i stepped in the range of his totems in stealth. Didn't notice them before Conselhaut caught me in his best trap ever, made of a deadly totem and a lack of pause during the dialogues. During the dialogue, my character seems to have died from the totem effect, continiously doing whatever it does. After dialogue ended, i have a map full of fog of war, no characters and no game over message. I can save and load this state of the game, and I have a dead save file. I don't think that supposed to happen. To r
  5. I was thinking about the way the game handles companion and party member deaths. If characters die in battle the deaths are very unceremonious and sudden, often simply popping up a quest failure announcement. While I love that the game can be brutal and the characters are ultimately dead at this point (as they should be), this still feels very unsatisfying. This simply seems like I failed in playing the game, because the characters often have a quest line to complete. Therefore, I often end up reloading the game and redoing the battle, ultimately never letting any of my party members die.
  6. I'm sure this has been reported many times but I just wanted to add to it because I feel like this really killed it for me. First off, I love the game. I played the card game a lot with my friends, so naturally as soon as this came out I dropped $25 on the full card/expansion pack. I'm the type of player who never pays for games and really hates microtransactions, and this game gave everything I wanted. I could pay for a full game, and I can get gold and exp when I play so I still feel like I'm working towards something. Plus my roommate usually takes a pretty passive approach when we pla
  7. I died on Path of the Damned Trial of Iron Please advise on my approach (VIDEO) - Death http://www.twitch.tv/luzarius/v/9134529 Problems - No entry for Ogres in the Bestiary, didn't know their weaknesses. - I let my guard down, too much combat in the game makes it a bit boring. - I should've eaten proper food. - I should've waited until level 9, someone recently told me about a spell called clear that priests get. - For some reason my ranger didn't do the attacks that I had queued up. I'm looking for the masters of the game to critique and point out all my mistakes. It was a
  8. I'm currently playing on Hard Ironman difficulty, and I was down in tunnels of Od Nua slaying some beasties. Level 8, to be exact. After a tough fight against an innocent researcher who has just been relaxing in his chair for thousands of years, I looked down and noticed that my wizard Aloth was maimed and had only one hp left. I try to play strategically and carefully, so upon realizing that I was all out of camping supplies I headed back up to the top level to heal up and resupply. Out a the blue jumped a bunch of assassins. They didn't want to listen to my superior reasoning. No problem
  9. The original IE games, such as Baldur's Gate and Icewind Dale, implemented a strictly health=live, no health=death mechanic. In these rpgs you are fighting monsters who crush and shred your flesh with tooth and claw, spellcasting wizards who with arcane energy can immolate or rip the life right out of you, duelling brigands and orcs with maces and iron swords. You suffer injuries of the flesh, represented by health. Perhaps the most exhilarating and horrifying aspect of the original games, was the character portrait that would fill up with crimson, from their neck up, as they their bodies were
  10. Working on the assumption that the circumstances of one's last words might not be conducive to creative composition, I thought we might work on our last words in advance. ~ Given that I am no-longer likely to be killed for a cause or country, I'm currently planning on: "Insert coin to continue?"
  11. So, some thoughts on mortality. I've never played DnD but I've read some stuff and played some stuff. Some slight research and understanding, got some friends who has played it too. -10 That would be a really cool feature. Life is ticking away, you've been maimed. But instead of the Mortality being what is "going away", it could be the "Soul". When it hits 0, it obviously kills the character, and during this time you could heal your character. What I understand this is kind of a "Death" Counter, starting with 10 then, -9, -8, -7, -6 etc. etc. Doesn't necessarily have to be 10, c
  12. Something I haven't seen much discussion on is the aspects of Death in Project Eternity. What is your opinion on death mechanisms? Would you prefer a Baldur's Gate style? or a more forgiving style? This is something I'd be interested in hearing about in an update (if Josh and the team have made any decisions on which angle they're going to go for the death system). I'd like to know whether it will be a brutal death system like Baldur's Gate or a more forgiving KotOR-like style. Perhaps they're going to use different systems on different difficulties? For example, on Expert or He
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