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Found 14 results

  1. Thought I'd posted this yesterday, no sign, so trying again. Bought Obsidian edition from GOG a few days ago, installed yesterday. Install went okay, but options for Trial of Iron and Expert mode are both ON and can't be turned off. Closed and restarted, no change. Rebooted, no change. Thought it might be Razer Cortex messing things up; turned that off, no change. Do NOT want to reinstall - 50 gigs of upping and downing with no guarantee of success. Right now thinking refund, but if there's a fix I'd love to hear of it. There are postings from two YEARS ago with this problem on other plat
  2. POTD difficulty, trial of iron, solo playtrough. This guy started to talk to me as i stepped in the range of his totems in stealth. Didn't notice them before Conselhaut caught me in his best trap ever, made of a deadly totem and a lack of pause during the dialogues. During the dialogue, my character seems to have died from the totem effect, continiously doing whatever it does. After dialogue ended, i have a map full of fog of war, no characters and no game over message. I can save and load this state of the game, and I have a dead save file. I don't think that supposed to happen. To r
  3. Every couple of days I get a game crash (playing pretty much every day), no idea why and for the most part I don't care since this is pretty rare. Today the worst case scenario happened, i created a Triple Crown Solo character and the game crashed after an hour of progress. For a second i thought this is all good, but when I reloaded my game the last autosave was directly after char creation in the cabin on the ship... This is even worse because for very wrong reasons you can't quicksave in this games TOI/TCS. I would assume because of laziness in game design, since in other games like Div
  4. Hello! I have Pillars installed on my laptop and I also play it on my desktop. I have two main campaigns I play now, a Trial of Iron Ultimate run and a non-trial completionist run with a party. The latter gets synchronised with cloud saves and is available on both machines, but the former does not. When I finish a session and exit the Trial of Run game, I can see that steam shows synchronising saves and a 0% progress for a while, then it disappears and the save is never uploaded on the cloud, so I never get to play it on my desktop. Is this intentional or some kind of a bug?
  5. Hello there, Triple Crown has been finished today and I think about Triple Crown Solo. Which class is better? I've already finished Solo PotD ( not Iron/Expert, just PotD ) playing a wizard, wouldn't say that it was very difficult, but there is too much difference between the save/load immortality and Trial of Iron, where one-shot can blow my char away. Wizards are such a "glass" at the start of any battle. I probably would have taken a dual wielding paladin.. but really not sure that I can handle some encounters ( for example, some bounties or lagufaeth and spirit packs in The White Ma
  6. Hello there! Hope someone can help me with this bug. Description: I walked into a new area, right before a cutscene was about to happen. Loading screen goes normally, but when finished - everything is messed up... User interface is completely bugged, can't walk around or interact with anything, but I'm allowed to open C, H, I, J, load and save etc normally. Including save file, as I'm trying hardcore - and it saved when I walked into the new area. Steps to Reproduce the Issue: Walk into a new area right before a cutscene is about to start. Savegames https://www.dropbox.com/s/
  7. I'm confused about Trial of Iron in the new update. It says that "loading a game causes a save to happen." Previously, we couldn't load a savegame in Trial of Iron while ingame at all. We had to quit and then load the save game. Should it have been worded _leaving_ a game now causes a save to happen? In other words, if we quit to main screen or Alt + F4, it now saves the game (even during combat)? Or is it simply a booby trap replacing the non-functional Load button?
  8. I play with this feature enabled and noticed that you don't have to die at all. Even after all you characters are unconscious there is a few seconds "gap" that is long enough for you to get to options screen and quit to main menu. You can load your save and try again. There should be no option to quit a game during fight. I don't know whether it's possible but this would fix that exploit. Great game
  9. Hi all, I already talked about my experience of playing trial of iron on hard on my first ever playthroughs and the reasons why I did it in the following thread: http://forums.obsidian.net/topic/71530-i-challenge-you-you-only-get-one-chance/page-3 Now, although I loved the experience, I've given up on it because, simply put, I failed and real life time constraints wouldn't permit me too many retries, and therefore I'm playing on hard mode non-trial of iron. I want to write the differences I experience between playing these two modes: 1 - General feeling: first off, although I take the same p
  10. We love giving players options: character build options, personality options, story options -- all the options you might want to play around with. We recognize that many players also want to play the game their way and have an experience that matches their particular RPG tastes. RPG fans share a lot of common ground, but on matters of visible mechanical feedback, complexity, and the overall level of punitive face-punching a game provides, there's a big spectrum of opinions. In a lot of cases, it's not too hard for us to provide options to turn an individual feature on or off, so we want to
  11. From the IGN wiki for P:E If I could have polled more questions, I'd have asked if there are those with a personally imposed handicap for difficulty. And whether you'd use the ability to change difficulty settings during the game.
  12. First of all, the Project Eternity wiki source for Modes. In a discussion on Xenonauts forums (great game by the way, it's still Early Access but I recommend it to anyone who enjoys tactical turn-based games) I'm discussing an Ironman suggestion and what it means to me. No one agrees with me over there lol, partially because I'm probably intruding on their established community circle regardless... it made me curious to see what people stand on the subject of "Ironman" over here. What is Ironman to you? To me, in fact I didn't really know what Ironman really was up until 7 or 8 months ago.
  13. Something I haven't seen much discussion on is the aspects of Death in Project Eternity. What is your opinion on death mechanisms? Would you prefer a Baldur's Gate style? or a more forgiving style? This is something I'd be interested in hearing about in an update (if Josh and the team have made any decisions on which angle they're going to go for the death system). I'd like to know whether it will be a brutal death system like Baldur's Gate or a more forgiving KotOR-like style. Perhaps they're going to use different systems on different difficulties? For example, on Expert or He
  14. The 2.3mil stretch goal is my favorite so far, because I'm an Infinity Engine junkie and mastered all of the hardest BG/IWD challenges (mods included) on the highest difficulty. I *really* enjoy RTWP combat of yore and am very okay with fiddling around the same combat situation dozens of times until I get it right. Now... I will probably cry many tears because I won't be able to resist ticking all of the +difficulty checkmarks right off the bat. I'm the "challenge for the sake of challenge" person those options likely are intended for, BUT... How about attaching a 5% experience bonu
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