Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!
Photo

[MODES] - How about a 5% experience bonus per difficulty mode?

Expert Iron Man Ironman Damned Expert Mode Trial of Iron Path of the Damned

  • Please log in to reply
40 replies to this topic

#1
wbn

wbn

    (1) Prestidigitator

  • Members
  • 41 posts
The 2.3mil stretch goal is my favorite so far, because I'm an Infinity Engine junkie and mastered all of the hardest BG/IWD challenges (mods included) on the highest difficulty. I *really* enjoy RTWP combat of yore and am very okay with fiddling around the same combat situation dozens of times until I get it right.

Now... I will probably cry many tears because I won't be able to resist ticking all of the +difficulty checkmarks right off the bat. I'm the "challenge for the sake of challenge" person those options likely are intended for,


BUT... How about attaching a 5% experience bonus to each of the game modes? It's not a straight up "You're missing out if you're not doing this" kind of thing, but it's an added incentive to face challenges one might otherwise not and surely preferable to the notion of giving people better equipment for playing a certain way. This is highly egotistical, since, as I said, I'll check Expert/Path of the Damned/Iron Man anyway, but 15% more EXP would make it SO much more rewarding.
  • Mattku likes this

#2
Vaeliorin

Vaeliorin

    (6) Magician

  • Members
  • 630 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer
  • Deadfire Backer
  • Fig Backer
Call me crazy, but isn't the point of this stuff that the challenge itself is the reward? It always confuses me when people ask for extra difficulty, but then want some sort of reward for playing on the extra difficult mode.

Personally, I play on the hardest difficulties because I enjoy the challenge, and I wouldn't want any extra reward to make it easier, as that takes away from the challenge.
  • Orchomene, nikolokolus, Thulean and 4 others like this

#3
Piccolo

Piccolo

    (5) Thaumaturgist

  • Members
  • 431 posts
Faster progression? No thanks. I like slow progression in RPGs, so gaining XP faster on harder difficulties isn't much of a reward.

I really think the added challenge, immersion, and replay value of the harder gamemodes is reward enough.
  • SewerCover likes this

#4
nikolokolus

nikolokolus

    Bridge Troll of the Obsidian Order

  • Members
  • 1165 posts
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
Isn't the point of masochism the pain? Honestly I'm half surprised the iron-man, path of the damned options won't have reduced experience.
  • horocaust likes this

#5
duskwind

duskwind

    (2) Evoker

  • Members
  • 95 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer
Giving more XP on high difficulty settings so you'll level up faster and thereby reduce the difficulty seems somewhat counter-productive.
  • nikolokolus, tilly and SewerCover like this

#6
licketysplit

licketysplit

    (5) Thaumaturgist

  • Members
  • 409 posts
Backed. Fallout 3 awarded more XP per difficulty mode. A great idea. Yes, that's the Fallout 3 that most Obsidian fans hate and I love.

#7
tilly

tilly

    Scout of the Obsidian Order

  • Members
  • 193 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer
No. I want no experience boost for playing hardcore any more than I want to play through the game with ease of use features turned on. For me an exp boost would defeat the entire purpose of playing in higher difficulty.
  • IcyDeadPeople and SewerCover like this

#8
wbn

wbn

    (1) Prestidigitator

  • Members
  • 41 posts
The added experience should in no way negate the higher difficulty - it should merely afford a wider spectrum of options, while still being way balls to the wall harder than vanilla mode.


I can tell that my sensibility doesn't hit home with y'all - is that just because of the +xp notion, or would you generally refuse any added incentive? And, yes, I am one of the people that will play under those conditions either way, but I figure that ever so slightly encouraging people to challenge themselves is a potentially positive thing.

#9
kenup

kenup

    Combat Illusionist of The Obsidian Order

  • Members
  • 629 posts
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
How about, NO!

#10
tilly

tilly

    Scout of the Obsidian Order

  • Members
  • 193 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer
Make the exp bonus optional? So I don't have to touch it. ^_^
  • Mattku likes this

#11
Tuco Benedicto

Tuco Benedicto

    (3) Conjurer

  • Members
  • 145 posts

Call me crazy, but isn't the point of this stuff that the challenge itself is the reward?

Not entirely. The challenge is fun to overcome, but then being gratified with some reward for the accomplishment doesn't hurt.
I can agree that giving more exp isn't necessarily the best solution, anyway.

Thief was a great example of game design in that sense.
It had a a lot more objectives to complete if played on hardest settings.
One of the general additions to the game was requiring not just to complete the main goal, but also escape the scene of the crime.
It also added extra goals and required for the player to gather more treasures on the level.
On top of that you weren't allowed to kill anyone and there was a limited amount of NPCs that you were allowed to knock out. Also the AI was better.

The best way to handle a difficulty setting I can remember of,
Thief played at Expert wasn't just way more challenging. It was also a lot more fun, varied and rewarding that played in easy mode.

A very gratifying system for the experienced player.

Edited by Tuco Benedicto, 26 September 2012 - 08:45 PM.

  • wbn likes this

#12
nikolokolus

nikolokolus

    Bridge Troll of the Obsidian Order

  • Members
  • 1165 posts
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer

The added experience should in no way negate the higher difficulty - it should merely afford a wider spectrum of options, while still being way balls to the wall harder than vanilla mode.


I can tell that my sensibility doesn't hit home with y'all - is that just because of the +xp notion, or would you generally refuse any added incentive? And, yes, I am one of the people that will play under those conditions either way, but I figure that ever so slightly encouraging people to challenge themselves is a potentially positive thing.


I guess I don't get it because faster leveling makes the game (eventually) easier, thus muting some of the difficulty of the game.

Maybe the answer is some way of tracking a variable during the hardcore playthrough and then being able to export/upload your last save at the conclusion of the game to the Obisidian website and getting a little forum badge for being an iron-man... but I usually hate that kind of crap.

Edited by nikolokolus, 26 September 2012 - 08:51 PM.


#13
tilly

tilly

    Scout of the Obsidian Order

  • Members
  • 193 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer

I guess I don't get it because faster leveling makes the game (eventually) easier, thus muting some of the difficulty of the game.

Maybe the answer is some way of tracking a variable during the hardcore playthrough and then being able to export/upload your last save at the conclusion of the game to the Obisidian website and getting a little forum badge for being an iron-man... but I usually hate that kind of crap.

Yeah, it's like taking one character through Baldur's Gate: the character will level up so quickly that challenge is actually lost.

Ha! A badge would be interesting. I wouldn't use it, but it's always interesting to look at the hardcore crowd to see who is a show off and who isn't.

#14
wbn

wbn

    (1) Prestidigitator

  • Members
  • 41 posts

The added experience should in no way negate the higher difficulty - it should merely afford a wider spectrum of options, while still being way balls to the wall harder than vanilla mode.


I can tell that my sensibility doesn't hit home with y'all - is that just because of the +xp notion, or would you generally refuse any added incentive? And, yes, I am one of the people that will play under those conditions either way, but I figure that ever so slightly encouraging people to challenge themselves is a potentially positive thing.


I guess I don't get it because faster leveling makes the game (eventually) easier, thus muting some of the difficulty of the game.

Maybe the answer is some way of tracking a variable during the hardcore playthrough and then being able to export/upload your last save at the conclusion of the game to the Obisidian website and getting a little forum badge for being an iron-man... but I usually hate that kind of crap.



I'm basically just pushing for some kind of positive reinforcement to widen the crowd that would be interested in trying out the 2.3mil stretch goal hardcore options by offering a cupcake on top of the privilege of being utterly obliterated by the game.


I like the Iron Man badge idea in theory, but hex editing a save game variable such as this before uploading the file has been proven trivial.

#15
nikolokolus

nikolokolus

    Bridge Troll of the Obsidian Order

  • Members
  • 1165 posts
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
I guess the thing is, if you like hard-core mode, typically the difficulty is the reward. Unless you're one of those people that likes to collect steam achievements (which I guess there's nothing wrong with that?). I personally love hard game modes after an initial playthrough because I love a good challenge and replaying a game in different ways. Making the hard-core mode easier in some way would turn me off a little bit.

It's OK to incentive-ize it somehow internally or externally, but it that incentive shouldn't make the game easier is all.

#16
Terror K

Terror K

    Plain, Simple Tailor of the Obsidian Order

  • Members
  • 103 posts
  • Location:Middle Earth
  • Pillars of Eternity Silver Backer
  • Kickstarter Backer
Shouldn't it technically be less XP for each difficulty level if you really want to make each one more challenging?
  • nikolokolus, tilly and Jarmo like this

#17
tilly

tilly

    Scout of the Obsidian Order

  • Members
  • 193 posts
  • Pillars of Eternity Backer
  • Kickstarter Backer
XD Terror K makes a really good point.

#18
Luckmann

Luckmann

    Arch-Mage

  • Members
  • 3497 posts
  • Location:The Scanian Flatlands
Terrible, terrible idea. Reminds me of the experience increases for running higher difficulties in Fallout 3. We all know how good that didn't turn out.
  • nikolokolus likes this

#19
Tuco Benedicto

Tuco Benedicto

    (3) Conjurer

  • Members
  • 145 posts

Shouldn't it technically be less XP for each difficulty level if you really want to make each one more challenging?

According to what principle? if the game on the hardest setting it's -let's say- twice as hard, that experience bonus shouldn't make the game easier.
Just reward the player a little more, to a minor extent.

And I'd like to point that, as I already stated, I'm not very fond of that suggestion, but your objection sounds a bit baseless to me.

Edited by Tuco Benedicto, 26 September 2012 - 09:15 PM.


#20
licketysplit

licketysplit

    (5) Thaumaturgist

  • Members
  • 409 posts

Shouldn't it technically be less XP for each difficulty level if you really want to make each one more challenging?


Unless the reward is meant to offset the greater difficulty. I see it as a bonus for playing on a higher setting.

Edited by licketysplit, 26 September 2012 - 09:18 PM.






Also tagged with one or more of these keywords: Expert, Iron Man, Ironman, Damned, Expert Mode, Trial of Iron, Path of the Damned

0 user(s) are reading this topic

0 members, 0 guests, 0 anonymous users