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Luckmann

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Everything posted by Luckmann

  1. This no longer works, and the code actually looks very different: Any idea of what needs to be done to make this work? I'm amazed that there are no regular mods for this available anywhere. Edit: Also, the whole thing refuses to compile even if I change nothing. What a trainwreck.
  2. Amazingly, this is still not fixed. The quest skips two steps when entering the cave, and there appears to be no way to trigger only the first step - the entering of the cave - without also triggering the quest state stating that you've dealt with Korgrak. Edit: The workaround is to set the globals "b_Rumbald_Ogre_Resolved" and "b_Rumbald_Ogre_Attacked" to "0", and then immediately upon entering the cave, teleport (via cheats/IEMod) to the trigger point of Korgrak's conversation, and then resolve it however you wish. Then when exiting the cave, you should get two updates; one saying
  3. Christ, this game is still in shambles in terms of bugs even today. Just ran into this. Not getting the final key from Uariki.
  4. I must say, I'm amazed that this is still not fixed. This has to be some kind of record low in bug-fixing. Edit: I managed to work around it in ~1 hour whereas Obsidian hasn't fixed this in 3 ****ing years. Save before entering the cave. Change the Global "b_Rumbald_Ogre_Attacked" from 1 to 0. Enter the cave, but do not move, instead, teleport into the Ogre Den using the Ctrl+J cheat key. This will circumnavigate the trigger at the start of the cave (which will move the quest state two steps as if you've already talked to Korgrak), and trigger the conversation with Korgrak. Talk to him,
  5. While the enthusiasm is cool, I feel it necessary to point out that PoE really isn't a crawler, but fair enough.
  6. Why would you, though? From an optimization standpoint, you should stick to Clothes or Heavy Armour. A clothed Monk can make a devastating damage-dealer.
  7. The point about the overworld is a good one, too - anyone that's been out late at night, away from the major cities or large green houses (seriously, those damn things), would know that night is really, really, really dark, unless there happens to be a full moon and clear skies. A torch or minor light source gives you considerably better vision, but in a very small radius, and as it blinds you, everything outside of it is likely to be pitch black. Meanwhile, you're made visible from miles away. I really hate how in many modern games, there's really no meaningful difference between night a
  8. Not entirely true. You shot once with the pistol, and then you used it as an off-hand, wielding it like a small but heavy reinforced club. Reloading a blackpowder anything isn't really feasible in chaotic skirmish combat.
  9. Honestly there could be 800 ways to trivialize that particular facet of gameplay, whether it be floating balls of light that you'd automagically recast after each rest, burning swords or glowing cloaks and I'd still love to see it.
  10. Personally, I'd love it, but I'd love all kinds of survival aspects, such as limited resting, the need to carry torches, and to eat and keep hydrated.
  11. Just to be clear here, in a legal sense, both of you are on extremely thin ice in regards to the highlighted sections. No, anything posted on a deviantart or drawcrowd account is not automatically up for use, not even if you credit the artist, and it has nothing to do with whether anyone is charging money or not - although doing so would most certainly make the whole thing way, way worse. Unless the artist explicitly gives permission through some disclaimer, or by marking it as licensed under Creative Commons, under most conditions in most areas, you have no legal right to use any part of
  12. While entirely true in theory, it's a pretty fine line, honestly, and it's very hard to separate propaganda from not-propaganda in media, in regards to this standpoint. But as for how could they otherwise? It's actually not that complicated. I routinely take stances which are not my own, for the sake of argument. Sometimes I even lose.
  13. Which is still a damn stupid viewpoint, once you go beyond caveman-level issues. Eh? Stupid? It's just a true statement, not a judgement on it's merits compared to other options Stupid would be saying 'Violence is a good solution to all problems'. Or heck, even 'Violence is a good solution to a reasonable minority of problems'. Or maybe 'Violence can't solve all problems.' You're trying to argue against the possibility of something by pointing out it'd be a terrible idea, which isn't exactly how it works. Given that the original statement being objected to was:
  14. I *could* be wrong. I'm not sure if I've actually tried to see if he's there if I haven't run him out of town. But if he's there no matter what, the dialogue is different.
  15. Which is still a damn stupid viewpoint, once you go beyond caveman-level issues. There is no feat of civilization, advance of science, nor marvel of architecture that cannot be set to default by liberal application of blunt force trauma. We won't need "math" where we're going.
  16. I think killing Raedric in favor of Kolsc is a pretty good example of a "good" decision coming back to haunt you. I mean, arguably the best outcome for Gilded Vale is siding with Raedric to kill Kolsc. Doesn't sparing Wirtan also come back to bite you in the ass later? Only if you drive him out of town, and he'll be all "But I'll die out there", so it's not really the benevolent thing to do.
  17. It's also the party line, but it stands in stark contrast to the reality of how Might is depicted within the game.
  18. A Bleak Walker could've made an interesting companion if Bleak Walkers were what they were initially pitched as, but after playing through the game as one, I can confirm that they're just blackguards-by-any-other-name after all. If a companion would've been made after the same mould, they wouldn't have made a very interesting companion at all.
  19. I dunno, man. I can see how Magranism could work, if we had someone properly explain the faith. Durance touches a lot on it, but he never sits down and explains it to you like Zahua does. I'm imagining a lot of Lutheran "Work makes you free", some "Manifest Destiny" in regards to spreading the civilization of the forge of industry, with a dash of Spanish Inquisition-era Catholicism. And gunpowder crusades on the side. It would actually be interesting as hell to have a less crazy Magranite explain the faith to you as a character, excerpt from sermons and basic tenets.
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