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Showing content with the highest reputation on 02/13/20 in all areas
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3 points
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Whoah! Kingmaker... Or to quote one of my favourite games of all times: "I always wanted one of these!" Or "What a delicious looking reward..." Or "Oooh, pretty star!"2 points
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No it isn't. It's not even a terribly reliable historical document. I was just playing devil's advocate with Gfted2 points
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Hello, The goal of this topic is to list all the problems we (PS4/XBOX players) found on Deadfire Console version. Feel free to add the problem/bug/crash you constated and rate it with a severity note (from ++1 to 10, ++1= it break the game and make it unplayable, 10 = visual bug nothing too bad but should be fixed)... I will try to edit this topic regularly to add new problems we found in the list... I start with : Very SERIOUS problems which make the game broken, or break the gameplay : • The game crash and the PS4 is returned to desktop (this happen too frequently for a PSN Store game) - Advice : Save each time you finish a fight or before you enter any area, the game is unstable, and must be considered as an Alpha version still under developpment, if you get less than 3 crashes per hour you should be happy . Severity = ++1 • Sometime Deadfire completely freeze the PS4 and we can't do anything except removing power (very very dangerous for the PS4 or any computer), it happened to me in Poko Kohara (can't remember the exact name) in the outside while i opened the inventory, game freezes for 1s on equipping item in inventory - Severity = ++1 • Too frequently, when we try to click "Enchant" on an unique weapon, the game is crashing, and we get a blue screen, i thought i found a way to avoid this while enchanting a weapon which don't crash, i mean one i already tried to enchant like Xoti reaping hook and the enchant screen displayed, but 10 seconds after it crashed the game, great another blue screen, i am not frustrated, not a bit i swear - Severity = ++1 • Under some circumstances (dying in a random?area) the game save can be corrupted (if it happen to me ....) - Severity = ++1 • Sometime transition from one area to another make the game return to home screen and the following message "An error occurred you returned to the home screen to avoid corrupting the save", for me it happen mainly when i am on the ship and want to go in my personal quarters (under the bridge) or if i want to leave personnal quarters to return to world map - Severity = ++1 • Sometime the game crash during save, very nice when you save after a though fight like the one with Concelhaut, i recommend you to buy this broken game if you want to test your nerves and ability to stay ZENNNNNNNN - Severity = ++1 • When swapping characters in any location the game shuts down with PS error code (annoying because you can't complete their personal quests!)- Severity = 3 • Too frequently we click or select an interaction which is right in front of us (door, chest, attack enemy) or we launch an AOE spell and the companion (or watcher) go straight in the opposite side, very very annoying specially during a fight when your tank go at 10 km and can't protect the group or if there is traps around.. Also, because of this sometime it take hours to enter a room, because the interaction is misplaced, we have to trigger cursor mode (triangle) and search the exact point which trigger the interaction/room entrance, ... reloading a save seem to fix this, but it is very disturbing - IT BREAK THE GAMEPLAY PLEASE FIX THIS - Severity = 1 • Once you get further in the game, with the DLC, there are spots where even moving is nigh on impossible, it considers you in constant combat mode while no foes, so you cannot click on items and certain portals needed, I found to remedy that was to open as much things like maps, status, etc. so it forces it to jump, and then detects those portals; Once teleported, it bugs like that again and you need to spend minutes trying to force it. Then once you get further than that area, it keeps crashing in a battle. Note from the player (I was not the frustrated player this time) : Between that and the absurd loading times, I actually yesterday calculated it and for 5 minutes of actual gaming, you spend an hour of loading, crashing, etc.; I'm sorry but between fulltime work and other hobbies, this is just not acceptable for a 59 euro full price game and warrants a refund • Sometime the game start to lag, the game stop responding during 1-4 seconds and then return to normal.. Severity = 2 • Too frequently, while in a store inventory, we can't select any store item (mean we can't buy anything) - Only way i found to fix this is to restart the game - Severity 3 • Loading time are long, too long for a 2020 game, even with on a PS4 Pro + SSD (have both), there is a lot of room/houses/area to explore (mean wait when we enter and when we exit, and waiting from 40 seconds to more than 1.5 minute is frustrating for a console player) - Severity = 3 • Paladin "Lay on Hands" ability is broken, it don't heal, which make the paladin a bit useless - Severity = 2 • Auto pause is bugged (for me auto pause is set if a trap or secret detected) when a secret or a trap is detected during fight, the game auto pause as intended, but it is almost impossible to remove the pause (usually if not during a fight pressing two time square on PS4 remove the pause - this don't work during fight) - FIX : if this happen to you and you can't remove the pause during a fight, disabling the auto pause from the settings should solve the problem, don't forget to re-enable it after your fight... - Severity = 4 • One character block another, this is very very annoying, it was the same in POE, if in a corridor and your tank ended up in the back, he is stuck and can't melee attack because other characters are blocking the path. Severity =2 • During fight, the status window come on top of the spell windows, and we ca no more see half of the spell bar, it is really problematic, because we already fight blinded and with one hand tied in the back, and with this let's say we fight on one feet, blinded and with one hand tied in the back - Severity = 2 • It would be nice if we could zoom in/out the world/Sea map/any map, as we can do when we navigate or are walking, some of us have difficulty to read small characters... Severity = 5 • In the old city, when the group is walking, each time he get the status "Intoxicated" from those poisoned smoke/water (if it is water) the group is stopping and i have to enable cursor mode to get through it (very annoying when it happen every 20 seconds) - Severity = 4 • We should have a way to move an item from watcher/companion inventory to the reserve in one click, in the actual state (may be i miss something) i have to select an item and move it to the stash, manually and one by one, it should be a key (PS4 controller have at least 13 buttons which can be used) to automatically move an item to the reserve (group stash) - Why not "Square" button on PS4 like it was on POE - Severity = 3 • AOE Spells should be more visible, the AOE area should always be visible like it was on POE (if i recall correctly), and we should see the area of effect of spells like the druid Relentless Storm, the first time i launched it i didn't realized it was an AOE, because we don't see any AOE... - Severity = 5 • In a city like Neketaka, we should be able to travel from any room, shop,.., (from the 2nd floor terrace of The Wild Mare in Queen's Berth for example) to any other location in the city, because entering or leaving any room take between 40 seconds to 1 minute, repeat it 3 time to leave the terrace of tavern and enter Neketaka, it is too much, so the best way (you could completely re-code the game for console, this would be the real best way) to avoid this problem would be to be able to travel from inside a shop to any district of the city - Severity = 2 • Wizard "Dimensional" spell do not work as it should be, it don't stun enemies which are between the caster and the ally target. Severity = 2 • Wizard "Expose Vulnerabilities" seem not working, it don't expose vulnerabilities like on POE (we don't see anymore what are the target vulnerabilities, on POE, we have all the infos in the target info windows, if vulnerable to cold, fire, slash, and how much), another broken thing in Deadfire Ekera - Severity = 2 • Sometime (happened several times after i finished a scripted event with Ooze in Neketaka, and during burning house event with the thugs in the back of the house ), if we display the map or any item information pressing "O" to return to the game do not work, only thing which work is force quit the game, anr restart from a save (Fantastic) = +1 • On Xbox, the A button stopped working after some hours of game, the user reported it is the same with all his save, he can't interact with anybody, anything, the button is working, the controller is working ... • In Junvik Village, Gabel shop is bugged, we can open the store inventory but can't buy anything from her, navigation in her inventory is not possible Bugs, and Problems which must be solved asap to enhance the customer experience (Customers = us the players) and prevent other players to avoid buying Deadfire. • Sometime, in our inventory the little description popup disappear, pressing Triangle button work, but... - Severity = 10 • In POE, Wizard Wand had two damage type (piercing and crush), like Scepter which have (crush and slash), now it have only piercing damage type, and a lot of creature are immune to piercing damages, it is a bit unfair, wand should have like scepter two damage type because we wizard don't have much weapon choice it is wand, scepter or staves - Severity = 5 • "Plucked fruit" quest seem a bit bugged, i speaked to Rongi with Serafen which had required "bluff", but dialog choice is still in red... I read the note in his chest and waited on the beach several night around Midnight, but he never came, i felt a lot of frustration to eventually leave the quest for later completely disappointed... Severity = 5 • Sometime after having been close to a sigil (nightmare or any other), even after the fight the curse stay (even one hour after) and we have to save, and reload to "clean" our character and remove the curse... - Severity = 5 • During a fight, we should have access to more informations on the spells, like it was on POE (duration, time it take to launch, area of the spell, if the spell is ZDE or Enemies only, ...) in the actual state we fight with one eye closed, and one hand tied in the back, you can't expect us to write on a paper all the useful informations to be able to have them during a fight... - Severity = 2 • We should have a way to see the position of the character which is attacking (in turn mode)- in the actual state, even on a 50" 4K tv it is very hard to see the location of the character which will attack, i remember on POE (or may be another game) a command which enlight the character, so we can see his exact location... Severity = 7 • Sometime an enemy have been knocked by Eder (enemy is on the ground, on his back), and when another attack this knocked enemy, the attack make the enemy stand up, even if the turn is not ended and still have the knocked status.. I don't know if it is a visual glitch or a bug ... Severity ? • Sometime when we open a container, we see the content changing in front of us, example : a weapon disappear and is replaced by a potion, i don't know if it is a visual bug, but ... Severity = ? • When a new character is recruited it would be nice if we could see his attributes before choosing his class/multiclass - Severity = 8 • When Eder is killed and get second chance during fight, and it is his turn, he can't attack, he is stuck, the only way is to press square (end turn) or triangle (postpone? turn), this give enemies the chance to kill him (another time) - Severity = 2 • During fight on ship (boarding) companions which are not in the team should be controlled by the player, because they use abilities with friendly fire and kill us, it is very frustrating, and we don't get a game to be frustrated (frustrated because the AI can not be set manually, i mean by us), if we could set AI, it would take 20 seconds for us to prevent companions controlled by AI to use friendly fire spells definitively - ... Severity = 2 • The game is big, but we see always the same tips on loading screen (so much loading screen, always the same tips), we should have plenty tips, many many, not always the same 10 (i say 10, but i haven't counted, in any case there is too few tips on loading screen)... Severity = 8 • Wizard "Essential Phantom" is attacking enemies charmed by Seraphin (they are in green and there is other enemies around, but this stupid phantom attack them and remove the charm), Fantastic when enemies are almost immune to our damages and it take several turns to have enough energy for Seraphen to use its LV1 spell ... Severity = 5 • it would be useful to have the exact life remaining (a number) close the enemy lifebar, it would be encouraging for us when fighting a difficult enemy, and will permit to see what we are doing are useful or useless... On an enemy which have a ton of life, sometime it is very hard to see if we damage his life, even if we see our damages... - Severity = 7 • Ring of Overseeing and any item which have overseeing effect (Ring of Overseeing, Aloth armor) don't work (we can't see the effect on the character (summary, the section with all attributes and curent effects, confirmed by comparing the AOE with and without it, no difference - Severity = 7 • Why are the potions so expensive in gold to craft ? I don't understand why I should pay for something I will craft by myself, is the 3500 gold part of the fabrication ? Gold is a poison if we eat it, if I recall correctly It was the same in POE... Ingredients and potions dropped by enemies or found in containers are so rare, why adding money to the recipe? - Severity = 4 • During ship fight (sea battle) we should have acces to the entire maneuver history, sometime we want to turn starboard and starboard to use specific side canons, but an something happen (a phone call, someone speaking at home) and we can't remember if we turned starboard or the other side, and we can't see the last maneuver in history because it is a "new page", in the actual state of the game we should write every maneuver to be sure we remember, because they will be wiped from the history screen... Should be fixed - Severity = 5 • As a Wizard, i notified we found very very few magical weapons (scepters/wand/little staves) and not a single one unique magic weapon, since i started, and as far I know, no Mage soulbound weapon(scepter, wand, magic staff) in the base game, one wand (useless against a lot of enemies which are immune to pierce damage) in of the dlcs, i found a lot of unique melee weapon, some unique pistols/blunderbuss/rifle, but not a single unique wand/scepter/magic stave, may be later in the game (according to the wiki) but if i should finish the game to have a decent weapon for my wizard, it is a bit frustrating (even in "Magic" shops like Arkemyr shop, there is only unique melee weapons or bow/crossbow not a single magic weapon)- Severity = 8 • In localized version of Deadfire (example french) why trying to translate the name of ship weapons (canons), and other gear ? I defy you to found any information about "Couleuvrine impériale", nothing on internet, nothing on the wikies and because during a ship fight we can't see what weapon do what, what range, how much of turns ? Do you expect us to keep any gear information in head, you try first ? leave their original English name so it is easy for us to found informations about it.. It is the same problem with area name translated, it is very hard to find any informations about "Promontoire de Periki", Names should never been translated, it is kind from you, but it don't help us (the contrary) - Severity = 5 • During Ship fight companion/Sidekick/crew which are far from the enemies are not fighting, they stay doing nothing, do i miss something ? ... - Severity = 6 • After a ship battle when we are victorious and we have the loot window, we can't press "square" on PS4 to get all the loot in one shot and send it in the group stash (reserve) we have to take each item one by one, i notified it do not work mostly when there is a lot of items (more than one page in the loot window)... - Severity = 8 • During the navigation on the world map (ship moving on the sea) we should have a way to mark a known destination / or a point on the map, so we could point the ship the the marked location direction and navigate to it. In the actual state, if i want to return to Neketaka and i am far south east, i have to check the known destination windows then click a destination then estimate the good direction and move, and repeat several time until we reach our destination, sasdly the destination don't remain displayed on the navigation screen as it should be... I don't want to use the auto navigate because one time the ship gone into a tempest... May be i miss something but in this case things should be better explained... - Severity = 5 • When selecting a single item in a sell menu by pressing x, it is moved to the basket right away. But if you have few similar items, game will first suggest you to define how much things you need to sell (it's logical), but then you need to move it with the stick to the basket, which is ridiculous - (Possible fix = Long press X on PS4 to sell the entire pile of items - it take me time to discover it) - Inventory and sell items should be more handy - Severity = 5 • On town screen (Map ?), moving mouse cursor with a stick is also completely ridiculous, it should be with r1\l1 or with arrows, same goes for level up menu - Severity = ? • Controller Touch ad should be mapped to the inventory or map, or better be customizable. currently it is mapped to the tutorials, which are mostly not used during the majority of the game - Severity = 5 • no POE save import for a new game. I was not expecting this at all. How could it be wiped out from game? (Me too, but we can at least re-create all our POE choices (and name the set of choices) while pressing Square during New Game creation, and then Selecting the set of choices in the end of NG creation) - Severity = ? • On Xaur tuk tuk island (in the cavern where you found Mother Sharp Rock crew member), two Xaurips are not marked as a combat objectives. when you kill the rest, they are attacking you, engaged character is defending, but it is not counted as a combat mode. as a result, Mother Sharp Rock is still frightened to exit the cage... Possible fix kill those two Xaurik while using the wheel menu->Attack - Severity = 5 • The quest screen should have an indication when a quest is validated (each time going in the quest list and checking the quests one by one, if we have something to do in neketaka for example is painful)... Severity = 4 • After we finished Palegina quest and saved Giacolo, later i returned on the Dunnage and the godlike are still here, we can re-enter the room like if Giacolo was still here and the quest not finished - Severity = 5 • when we are in shop inventory, there is no way to compare a seller item to our items (example : compare a seller glove to our gloves)... • When we are selling items, in the trade window, if we sell more than 20 different items, we can no more see the first item in the window, we can't double check if we don't sold something important to us, this because the sold items section have 20 slots and can't be scrolled down up left right to see all the items... We only see the last twenty... • During scripted interaction (when we have the sort of book on the screen) we can't go up and read previous text - Is is problematic because some event need us to read carefully and understand what we do or have done to decide carefully - Severity = 4 • After healing the Green Lady and her daughters, we receive the "nature's mark" but there is nothing in the Effect screen... Something is missing ? • While we are in a shop inventory we can't press "Triangle" button for more informations on an item (to see the benefit of an enchant for example), neither do the same on a Grimoire to see which spells are inside... - It should be fixed - Severity = 4 • Most of the time, when we change the team composition (remove a companion to add another companion), the group is not complete and one of the companion (the new one or the removed one) is alone wandering and not part of the team, very annoying when you enter a battle thinking your group is complete and finally it is not, also the removed companion can be here and bug the fight, because ha have a turn even if he can't do nothing (no fight) and random companion in the group (may be more) can't do nothing to (can't attack even if it is his turn) - Severity = 2 I will continue to add problems i found while hoping someone on Obsidian side will read this and FIX THOSE PROBLEMS, because in its actual state the game provide more frustration than pleasure and is mostly not playable, some games are time eater because you farm, or because there is a lot of things to do, but Deadfire is time eater, because we spend 30% of our playing time to relaunch the game because it crashed, or because we spend a lot of time searging internet a solution to bypass a bug we found in the game... The best advice i can give to any player who want to try Deadfire, is save constantly, save your game each 5 minutes, save after each fight, save before going in the inventory, be very careful because the game crash very very frequently.1 point
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Yes. Reset console. I turned off the console 20 minutes in the middle of hysteria, and after reading you gave me to try again.1 point
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I know, but they are travellers, when you enter on Tikawara, you notify everybody is hungry, they are starving because no food and this only because one stupid ranga is ready to sell the tribe to Valians. The first time i entered Neketaka, i went in the Vallian merchant trading company, and found a Huana outside the door, which was here because his Chief which was not understanding the way of outsiders signed a paper and sold the island.... There is countless example like this... they come they destroy what they don't understand, Luminous adra is a road for the souls in this game, and what the valians are doing, they use it for their bath...1 point
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Oh I can sympathize. I know exactly how you feel. I only have a few hours between work and sleep to play. Or try. If I'm not in a loading screen, I'm crashing to the dash board. And that's IF my save didn't get corrupted from my last crash. This game is a joke and has permanently stained my outlook on the company.1 point
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Can we make out already?1 point
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So I made a concept party, all multiclassed blackjackets with four weapon slots, 1 to 3 slots are for automated opening salvoes. Here is the script of the party leader, who carries 6 pistols and a melee weapon. Requires the More Custom AI Conditions mod. Blackjacket/Rogue Both scripts should be executed in list order. The script is in two parts, to be more manageable. Part 1. Melee script - Self: Aware NOT -> Disciplined strikes cooldown 5 - at least 2 guile NOT Range weapon equipped-> weapon set 4 cooldown 5 - Self: Only melee weapons equipped -> Attack... ... Whatever rules are there, they should be accompanied with the condition Self: Only melee weapons equipped. Part 2. Salvo script - at least 4 guile -> weapon set 1 cooldown 10 (guile is 4) - at least 4 guile -> Crippling strike cooldown 10 (guile is 3) - at least 3 guile -> weapon set 2 cooldown 10 (guile is 3) - at least 3 guile -> Crippling strike cooldown 10 (guile is 2) - at least 2 guile -> weapon set 3 cooldown 10 (guile is 2) - at least 2 guile -> Crippling strike cooldown 10 (guile is 1) The second script is placed in the second AI slot, but is actually executed first. Only after it is executed, the conditions in the first script become true and the melee fight can begin. The script requires some maintenance. Those seven rules that refer to the guile resource count need to be incremented when the character levels up and gets more guile.1 point
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Edit: All gone. I've got a few leftover choices this month. Pathfinder: Kingmaker Explorer Edition Cryofall Okami HD The Hex Warstone TD I can recommend Pathfinder and The Hex. Okami I hear great things about, too.1 point
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Path of the Damned, the highest* difficulty setting. (The scale goes Story-Relaxed-Classic-Veteran-PotD) *though there are several extra options to further increase the difficulty, such as Ironman mode.1 point
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Seems founders thought so as well, no ? I guess they didn't foresee the Legislative branch becoming servile, though.1 point
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All modern humans have Neanderthal DNA, new research finds. Im curious how this jibes with you creationists?1 point
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That's the thing: spiritual ally doesn't trigger -5pl penalty, it's an incarnate thing. And the summon has more use than incarnate and is not a pl9 ability. Wael's incarnate is just a simple summon of an eyed-cloud that does nothing special. It was horrendously bad (given the pl penalty) even when controllable. The two best were by far Berath and Eothas, giving you a full caster for the duration, with fighters as a cherry on the cake. I do understand that some phantom shenanigans were broken, but the change to incarnate was very unwarranted. I mean, who uses incarnate now ? (Myrtillo, ranting about 2 years old patches ) And yeah, aspect of Galawain is still just a plain big bear that doesn't even do much damage. And Druids have good pl9 spells as opposed to priests so the opportunity cost makes it even worse. Just wild growth that fire stag.1 point
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Yes, it gives them higher attack speed (or to be more precise: shorter recovery). You can try it out here. Pick a wand and chose 10 DEX. Then switch on/off Sure Handed Ila (bottom right corner). The chant works with all ranged weapons, it reduces either reloading time (guns and crossbows) or recovery (bows & implements). Attack speed bonuses usually stack with increasing returns (if they stack at all). In this case if you'd use the Engwithan Scepter (has 20% speed) and use the spell Deleterious Alacrity of Motion (50% speed) and switch on Sure Handed Ila (20%) you'll already have no recovery and fire like a medieval machine gun.1 point
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Basically just get any 256GB+ size SSD, format it using the Playstation settings tool, move your game over to the new drive and play from there: way better!1 point
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The CIA are probably pissed off over the Chinese stealing their proprietary backdoor software IP1 point
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^ That Husbands of Target video was great, so I looked up the channel and found this one too: This is so my husband and I. Which is why we stopped holiday "gifting" anyone, including each other. lol.1 point
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Grim Face (Hearth Orlan, Priest of Eothas) & Co - Part 7 TOC: So we are back in the Keep to resolve a skeletons' attack ('A Call to Court' task also triggered just in time) and since party formation after scripted event is a base №1 (not custom which I normally use) Grim Face ended up in the frontline and was focused by both Skeleton Wizard and Rangers. He managed to cast Inspiring Radiance and was ready to follow with Interdiction but his endurance went down dangerously fast so he hid under Withdraw literally in the last moment (courtesy of his decent reflexes and fine robe he wears which does not constrain his movements too much) when Necrotic Lance was already midair. With him safe the rest of the Crew dealt with the undead without issues in short order. Pallegina hit level 6 (Lore>7, Vielo Vidorio) and we followed to the Duc's Palace to meet Chancellor Warrin and gain a main weapon for Grim Face for the rest of the game (Gyrd Haewanes Stenes Scepter). Defiance Bay: Day 2, Back Again. We started again in Copperlane to finish 'His Old Self' (somehow I lost the pics from that encounter but it wasn't something special - we focused Nyrid with all our firepower and he fell almost instantly even not able to finish a single spell. His bodyguards are also nothing to write home about) and then entered the Catacombs which were properly sanitized (since Grieving Mother took Greater Focus talent early on she could fire Mental Binding right off the bat and that greatly trivialize most encounters). We let Eorn go, talked with Helig of Thein to advance ' A Voice from the Past ' and finished ' Never Far from the Queen '. In order to progress Aloth's personal quest and talk to Moedred we headed to the Brackenbury Sanitarium where ' The Man Who Waits ' got some of our attention too (talked with animancers but not proceed to the North Ward yet). This also let Grim Face to wear Blaidh Golan instead of Fine Robe. Back in the Catacombs we recovered Soulward Amulet from Helig's now completely and irrevocably cold fingers and convinced Dalton to set free Rowyna's soul at long last. Ondra's Gift is next where Dodwyna and her misfits were challenged to recover Vianna's research (and Aru-Brekr for Eder), Waldr lost their last "Three Fingers", then sight, followed by limb sensitivity and shortly after a rowdy head itself, we found Brave Derrin's body and avenged his death and also collected three part of Engwithan Scepter to recover it for Grieving Mother (I'm amazed with her combat performance and skills so she well worth it). Next we sanitized the outskirts of Heritage Hill (except the large group near the tower) and saved Saeda making sure she'll reach the safety in the Cruicible Keep. This brought all except Pallegina to level 7 but since I usually level all party members at once we need a little bit more exp. Returning to the Caed Nua to start ' A Return to Court ' and WM1 content ('Durgan's Battery' quest) solved this small issue just fine. So Level 7: Grim Face (skills(none), level 4 spells), Eder (Lore>8, Armored Grace), Aloth (Survival>3, Deleterious Alacrity of Motion, Essential Phantom), Sagani (Athletics>4, Driving Flight), Grieving Mother (Athletics>5, Pain Block, Silent Scream), Pallegina (Lore>8, Aegis of Loyalty). Time to tie up some loose ends. Forest Lurkers in Woodend Plains and Black Meadow during 'The Parable of Wael' were dealt with via new approach: Eder open with Vigorous Defense>Disciplined Barrage>Knock Down, Grieving Mother cast Ectopsychic Echo on swift legged Itumaak and he delivers it past Lurker. Iben & Co were dealt with as usual by approaching from the West to utilize a choke point there, we buried the scroll as Wael asked and told Grimda it was their God's will. This granted us access to the Elder Archives so we could finish ' The Theorems of Pandgram ' side quest. ' A Return to Court ' quest was resolved peacefully and now we are back in Caed Nua after calming down our folks for +3 Prestige and talking with Marshal Forwyn to start ' The Battle of Yenwood Field ' quest. Since we are at home and already done with easy questing in Defiance Bay, I think, now we are going to explore the Caed Nua lower levels a little bit. Stay tuned! Current Crew state: to be continued...1 point
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Those should be your buffs, debuffs etc. You can watch their effects by pressing R2. They will appear top left with an explanation1 point
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In my experience only stupid people are attracted to isometric RPG's with excess mechanical features. Smart people seem to be attracted to graphics-rich atmospheric games that are simplified. You would think it would be the opposite but the human psyche is indeed very strange.1 point
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how strongly do you feel bout that? am knowing it were intentional, but makes our brain itch seeing you take a position o' relative indifference and then using an exclamation point to do so. unpopular opinions, none o' which we feels particular strong 'bout: rtwp v tb is stuff folks get their panties in a twist 'bout but ain't near as important as most suggest! chris avellone, excepting the ravel puzzlewell character from ps:t, is overrated! fallout's SPECIAL is not special! sci fi v. fantasy setting choice is even less important a consideration than rtwp v. tb! amongst the worst mistakes a game developer could make is to give fans what they want! balance is a vital concern in any crpg! HA! Good Fun!1 point
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To be more specific : They nerfed it because they nerfed everything. They didn't buff it because it was not a priority, and they didn't think twice before nerfing for the same reasons. I think they didn't change any of the companion subclass from the initial version. Some are good (as you said It's good if official companions have one thing that's a little bit better), some are bad, some are okayish, but it was set it stone from the beginning.1 point
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Dear Path of Exile: stop making cute pets that serve no game function but I idiotically must have them anyway, k thx. (that's been over seven years, not all at once....)1 point
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Reminds me of the time the Soviets went in the opposite direction... not smaller, but bigger is better. Most stuff around the Tzar Bomba is scary reading, except the one comforting factor that it was too big for any practical application, literally too big. No Soviet plane at the time could reliably deliver it, even if finding suicidal pilots (at full yield, no out flying the explosion). The one and only actual test was with a "gimped" version, which limited it's yield to "only" 50 megatons (edit: and a parachute to slow its descent so the airplane crew could get more time to get away). Without the dampeners it would have yielded 100 megatons. Basically, screw precision, just turn everything into glass. Edit2: They just don't make nukes the way they used to...1 point
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Maybe - but a PoE/Deadfire map is one huge(!) piece of a high res image which gets loaded in one go while a 3D game (even the maps) consists of separated, rel. small 3D objects with textures which all can be loaded separately. Maybe that's the problem. I'm only guessing though. But the fact that a SSD drastically improves loading times is an indication for that. Afaik pure 3D titles in Unity3D don't have such excessive loading times, do they?1 point
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More like Obsidian going full social justice. Certainly not a good sign. Tyranny would've been a pretty good game if it didn't feel like playing a rushed demo. Reminds me a lot of Tides of Numerera and other scams. I wonder how long this "wokeness" trend agenda infecting every piece of entertainment will last.1 point
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It's nice that they added the option of choosing from a larger pool of games, but most of them still don't interest me. I'm likely going to cancel my subscription when it runs out. Also, sorry for the rare updates.1 point
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So the Valians are prob the most immoral faction because atleast the pirates are up front about being pirates. You are essentially a greedy evil being if you support the VTC >1 point
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Huana as a faction are not against slavery though, they only ban trading natives, but it's not illegal if it's other races that are being enslaved. The whole problem with Castol and Master Kua comes from Kua trading the Wahaki. The only one who is completely against slavery is Aeldys, but she is hardly the good guy for a whole lot of other reasons.1 point
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I generally fix the adra, since destroyng nice piece of thechnogy is like kicking the puppy. And dont do Maias quest, but will try a little sabotage next time. You dont play Watcher Maia, Watcher plays you.1 point
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Their caste system is on par with slavery if not worse.1 point
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The queen is totally against slavery! Unless it's the slavery of ancient sea dragons in order to power her watershapers. That's another thing entirely.1 point
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That's part of Director Castol's shady dealings. It's hardly being done with the knowledge and consent of the rest of the VTC.1 point
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I would support the vailians as opposed to the deadfire except... the Valians were working with Furrante to keep the slaver operations going, and they inevitably have people working for them (like Bezo) who always think of the most dark and evil thing you could possibly consider to do, without any moral compunctions about doing it, even if they are in the minority. Remember Luca and the Valians basically tricking the Huana into selling the entire tribal land to the company? now, think about what happened to the Tikawara. It wasn't the valians who were destroying their tribe, it was slavers. but out of all the groups vying for control, which one was supporting the slavers? the valians. If the Tikawara were really to survive as a traditional tribe, the only way to do that would be to remove the temptation for others to manipulate them. that means destroying both the Adra Pillar AND the slavers. that the game would not let you have this ending is just an oversight IMO.1 point
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Josh Sawyer is writing her, isn't he? Seems to be his thing -- remember many unfortunate endings of poor Arcade Gannon from Fallout New Vegas?1 point