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Showing content with the highest reputation since 02/18/2020 in all areas

  1. 6 points
    Hi there. In the absence of @MaxQuest i decided to continue our work, because CP have some flaws and missed fixes. I don't want to do anything radical, just collect feedback and add some nice things. Also i'm in aware about @Elric Galad mod development (his Balance Mod designed to work with CP), so we try to keep in touch and not interfere each other. Current fixes done: Fury Form of Druid attack - TreatAsWeapon=true (Fury attack now works as weapon) Pallegina five suns penetration - 7 > 9. Ideally i want to clear restrictions for other 2 upgrades for Pallegina. Kalakot's blights - Add Wands proficiency Shattered Pillar - Wounds trait fix (10 for Lesser Wounds) Distraction training. -10 Deflection for Attackers on Missed for Pet > +25% Melee weapon resistance for Pet, Disorientation on Miss for Attackers. So natural Misses will be connected to Resistance - it allow to apply debuff more frequently, regardless of foes accuracy + increase pet durability. Connected with +engage slots abilities, pet should effectlively hold the line and debuff up to 3 enemies most of the time. Keywords done: Symbol of Berath - Added Decay KW 4 spells Priest of Gaun - Brought back Plant KW Priest of Wael Confusion - Brought back Illusion KW Reworked all elemental damage weapons to work properly with elemental enemies: I've added new KW's for every weapon (Shock weapon. Fire weapon, Corrode weapon, Frost weapon) and added the same KW's to druid's elemental talents. So far it' works as intended - now you can hit elemental enemy with physical damage. The initial idea of new keywords was suggested by @Boeroer. -------------------------------------------------------------------------------- I'll be very appreciated for feedback about CP to do a preliminary "Need to fix/improve" list. My next step is to reduce crazy Megabosses HP pool and i seekeng for help with complete list of elemental weapons and abilities, which can affect on those weapons (including DLC) because i'm afraid to miss something.
  2. 6 points
    I wouldn't go that far, but it is Josh's particular sensibilities and interests which made PoE what it is. I would be interested in seeing what PoE under his full control would look like, and I would be interested in seeing what a new lead would do with the game - I did enjoy all three DLCs after all. What I am not terribly interested in, is a non-isometric PoE. The world doesn't have that much appeal to me, to automatically transfer my interest in PoE3 into another genre - it would need to sell me on the concept mostly from the ground up... that being said, being made by Obsidian is, for now, still a good start.
  3. 6 points
    Sooooo, got a text message from my boss yesterday, and a phonecall from his underling today, the bosses are putting me in queue for a plain "C" truck drivers licence! I drive during working hours and study the theory on my spare time, so I get paid while learning. I have to stay signed for the company for 3 years, but **** it, I can live with that
  4. 5 points
  5. 5 points
    Finally implemented Carnage AOE highlight. It's a bit dumb – need to add this tweak in every melee weapon attack, but it's only 92 (and i did 10 already), so nothing impossible.
  6. 5 points
  7. 5 points
    Well youtube is to busy copyright striking music on kitten videos uploaded by 13 years old girls to care about that kind of scams *shrugs*
  8. 5 points
    I'm sure he has developed a thick skin in his 20 years of game development, but some things just have too high penetration. Some recovery time is needed.
  9. 4 points
    An old hilbilly was walking back to his truck from fishing in the lake. In his hand was a bucket of fish he had caught. Seeing him coming out of the woods a young game warden stopped him. "Mind if I look at your catch" The game warden asked as he looked in the bucket "I'm afraid these fish are out of season and under sized" the warden told the old man. "I'm going to have to place you under arrest" "Wait," said the old hillbilly. "I didn't catch these. They are my pet fish" "Pet fish?" Said the warden with a laugh "Sure" replied the old man. Every week I bring them to the lake to swim and exercise then call them back to the bucket and take them home." Not believing a word of it the game warden demanded the old man prove it. So they walked back to the lake together. When they reached the lake the old man dumped the fish back in, turned the bucket upside down and sat one it. After a few moments the game warden asked him "Aren't you going to call them back?" "Call what back" Asked the old hillbilly. "Your fish" said the game warden. "What fish?"
  10. 4 points
    Once there was a a loud mouthed hyena. He spent his days mocking all the other animals on the savanna, even the the Lion king. One day the lioness asked the King "Why do you let that stupid hyena taunt you like that? You are the king. Do something about him" "Just leave him be" the King replied "He isn't hurting anyone. Just let it go" However the lioness felt the need to teach that hyena a lesson so she began to chase him. The chase went on for miles and eventually the hyena led her to a fallen, hollow tree trunk and ran through it. The lioness tried to follow but got firmly stuck half way in. The hyena then got behind her, mounted her and had his way with her. Once he finished and left she got herself unstuck and walked home ashamed. She found the king waiting for her. He sighed and said "He took you to the tree didn't he?"
  11. 4 points
    Some mods to make Pathfinder: Kingmaker kinda good: Turn Based Combat. Makes the game turn style and therefor micromangement is easier. It also helps you actually see which feats are working and what are still bugged out. https://www.nexusmods.com/pathfinderkingmaker/mods/109 Cleaner. Reduces save file sizes to something not entirely bloated. Warning: has to be activated manually for each save. https://www.nexusmods.com/pathfinderkingmaker/mods/39 Closer To Tabletop. Lots of minor combat rule changes to make the game play more like PF 1st edition. Works great with Turn Based Combat. Warning: not always compatible with modder made classes. https://www.nexusmods.com/pathfinderkingmaker/mods/132 Bag of Tricks. This mod is mostly full of (individual optional) cheats, but more importantly it can be used to disable dialog restrictions based on alignment. Kingmaker is quite infamous for having 'lawful good' dialog options that are neither lawful or good according to the morality of the world. This helps you sidestep some really bad RP railroading. Warning: using it for alignment will destroy the mechanic as a gameplay feature because your alignment will be set to true neutral and won't shift regardless of what you do--still worth it, if you ask me. https://www.nexusmods.com/pathfinderkingmaker/mods/26 Respecialization. Can be used for player character or companions to change class or sub classes. It can be used as a cheat, but it can also be used to reselect level 1 abilities for companions. https://www.nexusmods.com/pathfinderkingmaker/mods/7 Fast Travel. Makes the movement on the overworld map much faster to watch (day and night cycles will also speed up accordingly), thereby mitigating one of the most boring parts of the game. It can also be used to simulate Pillar's double speed movement feature. https://www.nexusmods.com/pathfinderkingmaker/mods/1 Kingdom Resolution. This is a straight up cheat, but since Owlbear cheats with the kingdom management anyway, I figure it's fair. This does a lot of different things, but mostly what I like is it shows you a preview of what kingdom management decisions will get you since the game does a terrible job of giving you any real warning before hand or feedback until you get a result you didn't intend to. https://www.nexusmods.com/pathfinderkingmaker/mods/36 Highlight Learnable Scrolls. Simple quality of life mod that does exactly what the title suggests. https://www.nexusmods.com/pathfinderkingmaker/mods/111 Rest Less. Video games still haven't translated pen and paper resting competently into a digital space. (In pen and paper this is the time to roleplay with the other players at the table--at least Dragon Age: Origins paid homage to it with the camp.) This does away with exhaustion because eff that. https://www.nexusmods.com/pathfinderkingmaker/mods/17 Craft Magic Items. Directly from the nexus mods page: "This mod adds the Pathfinder tabletop feats Scribe Scroll, Brew Potion, Craft Wand, Craft Wondrous Items, Craft Arms and Armor and Forge Ring, allowing crafting of regular and custom magic items of those types. Crafting costs gold (as well as any expensive material components required by the prerequisite spell(s)), and takes time." https://www.nexusmods.com/pathfinderkingmaker/mods/54 Autoheal. This gives you three different hotkeys to have the party use healing spells to top off their health without having to go through each characters spells. It turns what can be dozens of mouse clicks into a couple of button presses. This will still use your spell slots. https://www.nexusmods.com/pathfinderkingmaker/mods/134 With all of these Kingmaker is almost enjoyable.
  12. 4 points
    Oooooh, trailers for the announcements... In the classic action movie trailer voice. This summer Written by the social media intern who brought you the press release for xyz And based on the memo written by the personal assistant who ensured the Devs didn't run out of coffee. Get ready For the next Big Announcement
  13. 4 points
    I can only imagine the feeling of that punch in the gut: Divinity:OS sells well --> PoE sells well --> Divinity:OS II sells like hot cakes --> Josh expects the same for Deadfire --> Deadfire tanks (despite good critics). I mean that sure does hurt. It's like when I was young and doing websites for clients in my freetime and I would always include four designs: three that I really worked on and which i liked and a forth that was just trash cobbled together. And every time clients said: "Oh we like the forth one best!" Ouch...
  14. 3 points
    PS: It really, actually exists...
  15. 3 points
  16. 3 points
  17. 3 points
    I'm a bit scared that ultimately it won't be much different than M&B1 just with better graphics. Really liked the original, but after just a couple hours in a new game I silently quit playing... every time...
  18. 3 points
    keep in mind the US ain't selling universal happiness. never has. the sales pitch here is opportunity. the chance to change your stars is why most folks will accept less today in the hope o' a better tomorrow. look at the forbes list o' richest people in the world and you is gonna see more than one self-made billionaire from the USA. take a peek at jeff bezos' story if you are unfamiliar. not universal happiness. universal opportunity. the thing is, opportunity as the reward is not what it once were. most folks ain't aiming for billionaire status, but they want a legit shot at better. ... this is where it gets tough for us. we grew up poor. grew up poor not just by US standards but by freaking gaza standards. compare gaza to pine ridge by any traditional measure o' quality o' life standards and gaza wins... save for literacy 'cause they don't much care 'bout educating their women folk in gaza. possible you think Gromnir is exaggerating? mentioned in another thread how we were watching better call saul season 4. character we most identify with ain't the lawyers but is gus. no coati, but we had coyotes and our home were a dilapidated patchwork structure with corrugated aluminum panels, and plywood salvaged from... various places. grandparents maintained as best they could with what they had. we were often hungry and during winters we were always cold. when we got old enough to realize how poor we were, we got very very angry. so at age 50, we give half our wealth away to a couple charities and retire. current have ~$3million in real estate and another near $3million in ira and other assets. have us try and tell you is impossible to improve your situation in 2020 US would be a tough sell. our relatives have no idea how much money we made in the past couple decades as we live relative humble (other than the 87 buick) and we don't intend on sharing such info. we went home to visit once in a rental car which were deemed too fancy and during the night the vehicle were demolished with frozen apples. why apples? apples is red, but only on the outside. get it? the thing is, am knowing just how lucky we have been. stuff weren't handed to us on a silver platter and mom and dad didn't send us to best schools and pay for college. woulda' taken very little to derail our ambitions. most important, our grandparents gave us hope. have tried to explain endemic hopelessness, but am thinking it is impossible to explain unless you lived in a place such as pine ridge or any o' the hundreds and thousands o' similar impoverished communities in the US. tell kids they may improve their situation when they live in conditions such as you see in linked images 'bove is a tough sell. tell kids they may improve their situation when they see their parents, uncles, aunts and cousins try and fail over and over and over again. if all the adults in your life has tried and failed, then what is the point o' trying in the first place? might as well make the best o' what little you got rather than wasting effort on hopeless. is entire communities in the US which has abandoned hope. those communities know (right or wrong) opportunity is a lie. is two fed political issues we believe to be most pressing: national debt and income inequality. national debt issues should be self evident, but ain't. income inequality has reached a point where am believing national government need intervene. mentioned previous in this thread how bernie likes to point out that the three richest people in the US own more than the bottom 50% combined. the thing is, if you have $1 worth o' assets and no debt, you own more than the bottom 50% combined. US manufacturing jobs are disappearing and won't be coming back no matter what trump promises. automation and ai will replace any number o' jobs in the coming decades, particularly those low skill jobs which require less education, which is gonna hit the bottom 50% harder, yes? just repeating self. regardless, selling overall happiness to Americans is not near as effective as you might believe. in the USA you gotta pitch opportunity as 'posed to general welfare. at same time, is a growing portion o' Americans who has complete given up on the opportunity sales pitch. is another cause o' divisiveness. HA! Good Fun!
  19. 3 points
    He will be the last man standing on this forum.
  20. 3 points
    Everybody keeps talking about the economy like that means something, but I've seen no growth in my salary, and my costs continue to rise. Is the middle class benefiting from the economic boom?
  21. 3 points
    You know that feeling you get when you realize that you dont even know what you dont know? That happened to me when all my characters leveled up (Pathfinder). Im staring at the first screen trying to click next, but it wont let me, because I didnt choose a class to level up! Unbeknownst to me, I can mix and match classes to my whims! I chose their main classes anyway but it just illustrates to me that I have a lot of learning to do to achieve the best min/max results. Just finished the (assuming) tutorial and due to my choices the bard and barbarian joined me. I liked seeing the other character reactions to my previous choices, nice touch. Ima kill that little CE bastage that was trying to set me up next time I see him.
  22. 3 points
    Thanks. Too bad it got turned from an automatic ability (see Priest's Holy Radiance) into a normal spell where it has to compete with much better alternatives. Same with Grimoire Strike (which wasn't so good to begn with even as an encounter-based ability).
  23. 2 points
    =================================== The Valkyrie of Gaun, Ultimate Edition =================================== Difficulty: PotD v5.0.0.0040 -------------------------------------------------------------- Class: Contemplative (Harvester of Gaun + Sister of the Reaping Moon) -------------------------------------------------------------- Race: Meadow-Savannah Human -------------------------------------------------------------- Background: Readceras (Farmer) -------------------------------------------------------------- Stats (char creation, no Berath's Blessings): MIG: 11 CON: 12 DEX: 15 PER: 12 INT: 14 RES: 11 -------------------------------------------------------------- Active Skill: Athletics (!) Passive Skill: Religion (!) -------------------------------------------------------------- Weapon Proficiencies: Small Shield (a) Dagger (a) Hatchet (a) Crossbow (a) Quarterstaff War Bow ® Greatsword ® Flail Arbalest -------------------------------------------------------------- Abilities (a=auto, r=recommended, !=important) PL1 Priest Blessed Harvest (a) Restoration (a) Suppress Affliction Monk Swift Strikes (a) Force of Anguish PL2 Priest Withdraw (a) Spiritual Weapon Monk Clarity of Agony Common Two Handed Style ® Weapon and Shield Style PL3 Priest Vile Thorns (a) Consecrated Ground ® Dire Blessing (!) Monk Swift Flurry (!) Efficient Anguish PL4 Priest Circle of Protection (a) Devotions for the Faithful (!) Monk Thunderous Blows ® Duality of Mortal Presence (!) Rooting Pain (!) PL5 Priest Wicked Briars (a) Revive the Fallen ® Barring Death’s Door (!) Practiced Healer ® Monk Enervating Blows PL6 Priest Minor Intercession (a) Salvation of Time (!) Monk Turning Wheel (!) Iron Wheel (!) Common Improved Critical ® PL7 Priest Wall of Thorns (a) Resurrection (!) Cleansing Flame Monk Heartbeat Drumming (!) --------------------------------------------------------------- Items (*=additional enchantments; !=important, r=recommended): Weapon set 1: The Twin Eels (Renewal*!) (!) Weapon set 2: Saint Omaku’s Mercy (Sacrifice of Saints*!, Galawain’s Harry*) (!) Chest: Furrante’s Breastplate (Love of Life*!, Intervention*!) Helmet: Helm of the Falcon ® Amulet: Bone Setter’s Torc (!) Trinket: Waidwen's Sundial Cloak: Nemnok’s Cloak (!) Gloves: Hylea’s Talons ® Ring: Halgot’s Warmth (!) Ring: Voidward ® Belt: The Undying Burden (!) Boots: Footprints of Ahu Taka (!) ----------------------------------------------------------------- Xoti is one of the most maligned Companions in the game for many reasons, not least of which concerns her role in the party. As a Harvester of Gaun, she’s a variation on the Priest of Eothas that doesn’t offer that much of interest compared to Priests of Skaen or Wael; as a Sister of the Reaping Moon, her starting lantern and sickle doesn’t give her enough DPS to take advantage of her subclass’s ability to gain Wounds on kill, and is crippled even further by the increased Wound cost for her Monk abilities. And as a Contemplative, she loses access both to the useful Tier VIII and IX Priest spells, as well as 2 PLs on her Monk fists; with no apparent synergy, a multiclass Xoti can seem to combine the worst parts of both her subclasses. Small wonder then, that most would recommend keeping her either a single-class Priest or Monk. That said, there is a way to make a multiclass Xoti not only viable, but also more effective as a combat support specialist. With this build, Xoti can keep her party members topped up on health while contributing to damage at the same time, generate plenty of Wounds to feed her increased ability costs, and make her party that much tougher simply by being there; in short, she’ll truly fulfill her role as Gaun’s Chooser of the Slain. (Note on “Ultimate Edition” builds: With the release of the Ultimate Edition on PS4 and XBox, there will be many first-time players of Pillars of Eternity 2: Deadfire who will be searching for builds online, only to find that most available builds were created for earlier versions of the game. While many of those are still viable even in the final version of Deadfire, this would not be apparent to new players; thus, builds such as this will be tagged as “Ultimate Edition” to indicate that they’ve been tested for version 5.0.0 of Deadfire, including all DLCs.) Xoti, the Reaping Most people who note the ability of Xoti’s Monk subclass to gain Wounds on Kill seem to think that she has to be built as a DPS to make use of it, and thus are left disappointed when Xoti’s Sickle inevitably fails to make the cut as a weapon capable of dealing sufficient damage. And while letting her rely on her Monk fists lets her do decent DPS, it only works best for her as a single-class Monk; making her a Contemplative makes her Monk fists less effective due to the loss of PL. That’s why her sickle as well as Xoti’s Lantern are usually seen as trap choices for Xoti DPS builds; it would be a different story if her lantern could be used as a bashing shield, and both it and the sickle scaled with Monk levels like Tuotilo’s Palm, but there’s no accounting for the dev’s design choices. That said, I feel that’s the wrong way to look at it. To make use of her Wound gain on kill ability, I don’t think Xoti has to be a DPS. She doesn’t have to deliver that much damage, nor throw as many attacks as Monks tend to do. All she needs to do is throw one good hit. Specifically, the last one. With that in mind, the sickle and lantern still isn’t going to cut it; she needs a weapon that can help her killsteal her own party members as reliably as possible. Ideally, the weapon would; - Have high base damage so Xoti can land the one good hit for the kill; that pretty much means a 2H weapon. - Has enchantments that helps with maximising the damage per hit as much as possible, and - Comes with an on-kill effect to further incentivise Xoti making the kill. Now, if you’re anything like me, you probably max’d out Xoti’s Religion passive skill as a reflection of her… evangelistic tendencies. That said, doing so makes one weapon in particular hit all three points above; specifically, The Twin Eels Greatsword. The offensive potential of The Twin Eels lies in its Death’s Embrace enchantment, a Hit-to-Crit percentage that scales with Religion; in other words, perfect for Xoti who’s likely to have the most Religion in the party. This can be boosted with an additional Hit-to-Crit roll from the Bone Setter’s Torc Amulet, increased attack speed thanks to the Helm of the Falcon, and complemented with the Swift Flurry-Heartbeat Drumming Monk combo. And the fact that Xoti can gain Wounds for each kill means that she can access a synergy specific to her alone; it turns Rooting Pain from a retaliatory passive into an offensive one, since Xoti earning 3 Wounds per kill also means she gets 3 rolls of the dice to activate it on enemies unlucky enough to be in the vicinity. And when all of this comes together, it can look like this; Also, there are a number of weapons with on-kill effects in the game, but only The Twin Eels has a Heal-on-kill that also scales with Xoti’s Religion skill. With max Religion, plus healing boosts from the Love of Life enchantment on Furrante's Breastplate, Bone Setter’s Torc, Footprints of Ahu Taka and Practiced Healer, the Health that Xoti can heal with each killsteal can add up to a pretty decent amount indeed; With this setup, Xoti is best played not as a DPS per se, but positioned just behind the frontline doing Priest things such as healing and buffing… until her party members have reduced an enemy to Near Death, at which point she becomes an opportunistic killstealer charging in to deliver the final blow, gaining Wounds and healing her party members when she lands it. This let's Xoti contribute to the fight while not neglecting her healing duties, making the best of both her subclasses. Xoti, the Sacrificing With Furrante’s Breastplate, Xoti makes her party members that much tougher thanks to the Bodyguard enchantment, which makes them take 10% less damage as long as she sticks close to them. This comes with the flipside that Xoti herself takes 15% more damage from all sources, making her squishier than usual. This would be bad in most cases, but as a Monk, it also helps to fuel her Wound generation as well, making it a win-win proposition. She can double down on that with the Intervention enchantment, which gives her access to the Take the Hit ability usually reserved for single-classed Fighters. This makes her party members even tougher for a short period of time, at the cost of causing more damage to Xoti herself… fueling her Wound generation even further. And at times when a party member is close to dying and desperately needs a burst heal, Xoti can provide with the Sacrifice of Saints enchantment from the Saint Omaku’s Mercy Warbow; With max Religion, Xoti can heal any party member from dying up to near full Health once per Rest, which comes at the cost of Xoti herself eating Raw damage… which again fuels her Wound generation. Along with Priest staples such as Restoration, Consecrated Ground, Revive the Fallen, Barring Death’s Door and Resurrection, Xoti can thus keep her party alive that much longer simply by being there. However, all this utility comes at a cost of making her pretty damn fragile. So, how do I keep Xoti alive in the face of all this? Xoti, the Undying I do it by giving her The Undying Burden Belt, which reduces the incoming weapon damage Xoti suffers by up to 30% as she loses Health (it also gives her a second use of Second Wind, which is why I recommended Athletics as her active Skill). On top of it, I also gave her the Voidward Ring, which reduces the Raw damage she takes by 25%; very useful for minimising the damage taken from Sacrifice of Saints and Take the Hit in particular. But the key piece of gear that really helps keep Xoti on her feet is Nemnok’s Cloak; while it makes Xoti even more squishy by making her take an additional 15% damage, it also gives her Spirit Shield and Ironskin when she falls below half Health. Together with Iron Wheel, Xoti can go up to 22 AR; It certainly doesn’t hurt that the Cloak also gives Xoti a free Barring Death’s Door when she’s… well, at death’s door. And should all these defenses still not suffice to keep her from falling to 0 HP, the Renewal enchantment from The Twin Eels (which also scales Health regained with Religion) lets Xoti automatically revive for free once per Rest, letting her stand up to get right back it again; This means that Xoti is capable of saving lost fights single-handedly, bringing her fallen party members back to their feet in turn. All these means that despite taking more damage than the rest of the party, this build makes Xoti a tough cookie in her own right, and capable of filling in as an off-tank in a pinch. Final Thoughts Pros: - Contributes to party DPS and Health at the same time by killstealing for fun and profit. - Makes her party members tougher just by existing, and is capable of pulling them back from near death. - Is unexpectedly tough in her own right, and can save seemingly-lost fights by her own hand. Cons: - Several key pieces of equipment are late-game gear (Furrante’s Breastplate, Nemnok’s Cloak), which means this build will not be fully realized until rather late in the game. - Tier VIII and IX Priest and Monk abilities are some of the most powerful in Deadfire, which means the Valkyrie build, despite its effectiveness, still involves trade-offs. - As effective as the Valkyrie of Gaun is, it doesn’t do anything to mitigate Xoti’s zealous and sometimes-annoying personality. Last but not least, see the attached file for the AI script I created for Xoti as the Valkyrie of Gaun. Xoti Custom (Contemplative) (Druid Monk Priest) (e38db4a0-68b9-4f2c-ac8a-5bd58d0a69e3).customai
  24. 2 points
    Well, I do love guns, cars and hamburgers
  25. 2 points
    Good to hear you're ok, Hurl Pizza is technically bread, so I had bread for breakfast! First snow for the "winter" is here, and everyone is suitably perplexed by the white stuff on the road, and suddenly forget how to drive. And then there's me https://gfycat.com/joyfulflashyfirefly-snow
  26. 2 points
    Most Indian emigration is not to continental Europe, certainly. It's mostly to anglophone countries, and is mostly legit. But, it's not really a fair comparison and the underlying reason given is basically plain wrong. India may not be massively rich and powerful on a per capita basis, but they have a truly monumental amount of capita. Also, India has a long and storied history of famines brought about by, well, British colonialism and them selling cash crops or exporting food while other areas in India starved. That's stopped since the Brits got kicked out because now agricultural excess in one region can be used to help out in drought or whatever, and India is big enough to resist most of the pressures that see similar things happen in Africa. That's hardly a great example of a country pulling itself up by its bootstraps after colonialism though; it's more an example of the evils of colonialism being corrected when you're powerful enough to tell your colonists to FOAD and mean it. Which the vast majority of Africa isn't, hence them growing cash crops mandated by the IMF and relying on imports of cheap subsidised Euro/ US staples. Most of the current refugees/ economic migrants are also not refugees because they are literally unable to feed themselves. If you're going to Europe from, say, Ghana or Congo or even Mali you'd typically have a multi thousand km trip involving long journeys by vehicle or ship, have to pay people smugglers or bribe border guards etc etc. You're not likely to do well making such a trip with no money and being hungry in the first place since walking you'd be looking at months of travel through impoverished or desert areas where you aren't going to get food. It's the same with war refugees, if you have the money you can simply bribe border guards or people smugglers to get you in to Europe. If you don't... welcome to a squalid camp in Jordan/ Turkey/ Lebanon/ Iraq/ Syria/ Pakistan/ Iran and good luck if you try to walk into Europe without paying someone something. Most refugees or economic migrants to Europe are not dirt poor, at least not for their countries of origin, they just about have to have money.
  27. 2 points
    almost as amusing as your attempt at using kids as a human shield. you of all posters decrying fake? HA! regardless, don't say stoopid stuff and you will avoid Gromnir harassment. is hard to see how christ pov is inappropriate when issues o' christian values arise, but perhaps you can convince somebody, anybody, that you ain't just talking nonsense. lord only knows why you would bring up "people from other countries." you somehow see your victimization as the result o' national origin? and we specific observed you ain't a poster child for evangelical christians already and that it would be unfair for your curious views to be read as representative. more relevant to thread, 'cause a skrap scrape is predictable pointless: bernie on 60 minutes whole lotta pivots and non answers which is gonna get tougher as the field narrows. get asked 'bout shifting a % o' private corporate ownership to employees and answer is trump is a liar? get asked bout cost o' all his social programs and bernie admits he don't know, but that a modest wall street tax will cover? how does that work? lack o' willingness/ability to answer obvious questions has been our biggest complaint regarding bernie... other than bernie bro behaviour and a few recent outright lies from the sanders campaign senior leadership regarding bloomberg and others. oh, and to avoid double-post: modi HUMAN RIGHTS IN INDIA UNDER ATTACK not a fan o' modi. however, am gonna note a weird fact related to the oliver vid... and not the elephant dung. the textbook reference "on page twenty-two" which got the oliver crowd torqued is, well, weird. ... is actual from seminole oral tradition. one o' the earliest verified written records involved neamathla sharing the story with the governor o' florida in the 1820s. so the indian government, w/o proper attribution, uses an american indian folktale to teach racism to schoolchildren? HA! Good Fun!
  28. 2 points
    Join Game Director, Adam Brennecke, Senior Programmer, Roby Atadero, and Environment Artist, Sean Dunny, and our special guest moderator Larry "Major Nelson" Hryb as they discuss our upcoming survival game: Grounded! The team will walk you through footage of the game, giving you an inside glimpse into life in the backyard! Plus, there will be time for a Q&A session that will allow attendees an opportunity to ask questions about the game. Date/Time: Saturday, February 29th, at 1:30 PM ET / 10:30 AM PT Where to watch at PAX East: Dragonfly Theater Where to watch online: See you all there!
  29. 2 points
    Hello everyone! Grounded has officially launched it's Steam Store Page! Now is the perfect time to visit Grounded on Steam and add it to your Wishlist! This way, you will have more opportunities to stay current for all news relating to Grounded. Whether you plan to play Grounded on Steam or not, consider heading over to the Steam page and Wishlist today!
  30. 2 points
  31. 2 points
    PF:KM is quite user-friendly, thanks to the numerous tool-tips, showing what affects what. The only things I strongly disliked were rolls for non-combat skill checks, including kingdom management (unlike PnP, failures don't open new opportunities, they just mean that you have to reload), and the alignment system. --- Star Wars: Knights of the Old Republic II - The Sith Lords. I think, I am close to the end-game. During my second visit to Dxun, where I had to split my party, Atton proved to be the most useful companion. With him I managed to run past almost all enemies and loot everything. It did not work well for the last battle of the section, though. The Sith somehow noticed Atton, thus starting combat, the rest of the party teleported to the room when I tried to escape, but the Sith knocked out Visas and Mandalore in 3-4 rounds. So I used mines and kited them around the pool (?) in the middle of the room. It was not quite what I would like, but it was much better than Nar Shaddaa. I think, the game wants me to murder my way through, as it goes along well with the plot.
  32. 2 points
  33. 2 points
    For the Radiohead fans out there....
  34. 2 points
    yes. my umezawa build (which is my #1 favorite build) relies on this mobility (and the hyuuuuge +50 deflection bonus from escape) no. escape doesn't count as movement. afaict riposte effects are distinct. my umezawa build used riposte and the BoW large shield that triggers attacks on enemy misses, independently of whether or not riposte triggered.
  35. 2 points
    Persistent Distraction applies Distracted which is a regular affliction: Steel Garotte draining works. Paladin passives + Trickster buffs + Riposte makes a lot of sense. Note that Riposte will also drain life for you once the enemy who gets hit by Riposte is afflicted by something. Riposte is an invisible Full Attack that has 0 attack time and 0 recovery. It always works - doesn't matter if you are currently casting or recovering or whatever. Draining effects do NOT profit from any healing buff (not MIG, not Practiced Healer - nothing) because it already scales with the damage you are dealing (more dmg = more healing). Steel Garotte draining stacks with other sources of draining (e.g. draining weapon and Blood Ward from Furyshaper and Chant...) Stats: sounds right. A superb weapon for such a class combo is Whispers of the Endless Paths - because its Offensive Parry (just like Riposte) drains health from enemies and procs on 100% of misses. It stacks with Riposte. But you'll lack the engagement slots of spear and shield (and have lower deflection although it comes with a melee deflection buff). You could get more slots with Reckless Brigandine and helmet of the Blackened Plate etc. - but that will look rather funny. For spears there's a nice backup-spear that deals slash/pierce damage instead of only pierce. Besides that I guess Stalker's Patience is the way to go. The best large shield imo is Cadhu Scalth (with high althletics/metaphysics). Its damage reduction stacks with the ones from underpenetration (and Death's Maw with its Death Runes). Akola's Apex Ward has its own retaliation effect but it's rather weak. Bronlar's Phalanx has the highest potential for deflection (scales with lost health).
  36. 2 points
  37. 2 points
    https://www.pcgamer.com/mount-and-blade-2-launches-in-early-access-on-march-31 Mount and Blade 2 still exists, get beta access on March 31
  38. 2 points
    I'm having a ton of fun with the game so far, and I have nothing but praise for the story/writing/creativity that went into the game. But I've encountered several seriously annoying glitches that are on the cusp of game breaking. # 1. The enchantment glitch. The ability to enchant gear and keep it up to par with your enemies as you level up is a VITAL piece of this experience. I don't care how many new and shiny suits of armor I find, Eder is gonna be rocking the Saints War armor til the end of days. But what I've found is the game will crash and kick you out if you try to enchant gear while you have too many other enchantable items in your inventory. The game just can't handle all of them popping up on the screen at one I guess? The only way I've found around this is to stash a bunch of stuff in a barrell so you only have about 10 or so enchantable items and then the game will allow it, or sell your gear so you only have a few enchantable items on you at any time. Maybe make it so when you go to enchant an item, just that singular item pops up in the menu, instead of all 100 pieces of us hoarders cary with us #2 The disappearing Cursor. So this one really scared me. I finished a few ship battles and went to sell my gear in Neteka, which worked fine, but when I tried to buy an item for the supply store my cursor just vanished. No matter what I did it would not appear in the shops inventory to let me but anything. That means no provisions for my crew. I tried reloading other saves, but still no cursor. My last hope was exiting the game altogether, and re-opening it, which actually worked, but I was afraid my save file my have been corrupted. #3 Random Crashes - This is a bit less specific, but since I bought the game about 2 weeks ago, and have put about 40 hours into it, I'd say the game has crashed about 20 times at random. So about 1 time every two hours. For someone like me who likes to go 4-5 hours at a time this is a real immersion killer. #4 - Not really a glitch, but Load times... they are so long it might as well be a glitch. Please Obsidian its 2020 there has to be something you can do to improve upon this I play on an Xbox One X btw. I love this game and this series, if Sonic can get a redesign to please his fans I know you guys can fix these
  39. 2 points
    OMG I think I regret now that I once said this game is easier to understand than DnD. For BG2 (my first RPG) I had to read the manual to understand whats going on and I had to do tons of reading again to understand the basics of Pathfinder: Kingmaker even though I played NWN2 in between. In PoE/DF its easier to understand the basics, so reading the tooltips and using some commen sense should be enough to finish the game on normal with a full party. But if you dig deeper it will get so complicated that everyone except complete nerds will get a headache when trying to understand things. PS: I have never played PnP so I can only talk about computer games.
  40. 2 points
  41. 2 points
    Adding mine in here: GENERAL LAG AND FRAMERATE Issue: Lag/FPS drop when entering a town/city map Issue: Lag/FPS drop when opening inventory Issue: Lag/FPS drop when moving around areas within a town/city map =========== OPTIONS MENU WHEEL Issue: The options menu wheel is unresponsive leading to it being impossible to access things like Quest Logs, inventories and character sheets etc. Frequency: Regular Steps to reproduce: Hold down L2 and move the left analog stick over any option. Press X Nothing occurs at all or up to 2 mins later =========== VENDOR INTERACTION - PURCHASE Issue: Some environment points that should be interactable do not show the X button prompt when near them Frequency: Regular Steps to reproduce While in any explorable area (except for sea traversal map gameplay) move over to a blue highlighted interactable point. If the area is considered to be unreachable by the character the prompt will not show, rendering it impossible to interact with. Note: for this one the workaround is to press Triangle, manually move the cursor over the interactable and press X. However this doesn't always work and there are just as many locked interactables as there are interactable ones. =========== VENDOR INTERACTION - PURCHASE Issue: It is not possible to interact with a vendor inventory, preventing the player from purchasing items they have on offer. Frequency: Intermittent Steps to reproduce While in a town/city area, find a vendor and press X, selecting the option to purchase something from them. When the purchase inventory menu appears, attempt to use the D-Pad to move over to the Vendor NPC inventory =========== TOWN/CITY TRAVERSAL Issue: Interactable 'area exit' icons which allow movement between sections of towns/cities go dead and cannot be interacted with, resulting in the player being trapped in a particular area. Frequency: Intermittent in most areas but happens almost 100% regularly in The Gullet area within Neketaka Steps to reproduce While in a town/city area, move to any exit until the 'leave area' icon appears and press X Party and/or single character automatically runs back to the last point of entry into the map and interacts with that icon instead. =========== TOWN/CITY TRAVERSAL Issue: Interactable 'area exit' icons which allow movement between sections react incorrectly when interacting with them, causing the party or one single member of the party to automatically run to the point where the group last entered the area. Either from another part of the map or a building/house within the map. Frequency: Regular Steps to reproduce While in a town/city area, move to any exit until the 'leave area' icon appears and press X Game does not react trapping player in area, forcing them to restart game. =========== SHIP TRAVERSAL Issue: Game hard crashes to a blue screen when attempting to switch between a town/city map and the ship traversal map Frequency: Intermittent Steps to reproduce: While on the 'fast travel' map of any given town/city (e.g Neketaka) move the cursor over the leave city by sea icon in the bottom left of the screen and press X Wait for the loading screen to pass Game hard crashes to error report screen a few seconds after the sea traversal map loads in. ======== ENCHANTING Issue: Game hard crashes to a blue screen when attempting to enchant any item with the enchant option. Frequency: Intermittent at first - but now happens 100% of the time, blocking me from accessing this part of the gameplay system. Steps to reproduce: Hold L2 and select Inventory menu Use D-Pad to highlight any enchantable weapon and press Triangle Press Square to open enchanting menu - all icons display a white box with a red X on them momentarily Game hard crashes to error report screen ========= ENCHANTING Issue: Game lags and freezes when attempting to enchant any item. Frequency: Intermittent Steps to reproduce: Hold L2 and select Inventory menu Use D-Pad to highlight any enchantable weapon and press Triangle Press Square to open enchanting menu Game freezes or lags for 1-2 minutes
  42. 2 points
    That's the plan. I hope to eventually post Ultimate Edition builds (including updated versions of previous Companion Builds I posted in the past) for every Companion and Sidekick. May take some time though, since some theorycraft builds still need testing, and I'm running low on time these days. I'll need one more play through at least to fully test some builds I have in mind.
  43. 2 points
    Thanks to a generous gift, Im now playing Pathfinder Kingmaker. Rolled an Aasimar Paladin and played around ~1 hour. Difficulty = Easy, kingdom management = auto. I think I done already messed up by somehow not choosing heavy armor proficiency but maybe I can choose it later? Fun so far and I like the graphics.
  44. 2 points
    oh hey, is it time to post RDO pics again? that I am, because I've been making new friends
  45. 2 points
    lotta disturbing false equivalency silliness has discouraged us from posting. the recent russia stuff were... curious. fascinating to learn russia ain't so bad 'cause the US sucks too. *insert eye roll* is similar bad reason to suggest current administration is business as usual and we wouldn't be anywhere different with other folks in the wh. even so, am needing to link don ayer piece from the atlantic. mr. ayer has been on msnbc and cnn of late... and for you kooks (you know who you are,) being on those networks doesn't justify ignoring the article referenced. is not 'bout anderson cooper or don lemon. if you want to skip ahead to mr. ayer, he begins at 3:33. one of top guys at doj during reagan and bush (41) administrations, and bill barr's boss. clerked for J. rehnquist. hic sunt dracones. HA! Good Fun!
  46. 2 points
    Why should Assassin/Ascendant be specifially broken? Because of the bit higher damage from stealth? You'll get your first fill of focus quickly but honestly you can do so with a lot of class combos as long as you pick an AoE weapon like mortars or a rod (keep in mind first recovery from stealth atttacks has a 80% bonus). In my opinion Helwalker or Berserker are even more powerful in combination with an Ascendant once you reach PL 7. Because once you are ascendend you want a) the ascension to last as long as possible and b) you want to cast as fast as possible. Ascendant/Streetfighter with blunderbuss (Kitchen Stove or mortars) is also right in that alley. A combo that I really like with Cipher is Forbidden Fist. Even if the Forbidden Fist ability doesn't generate focus it enfeebles the enemy which makes Disintegrate last 50% longer. Combine with sky-high INT from Duality of Mortal Presence and then Body Blows, Enervating Blows and Stunning Surge and you can also crit with your Disintegrat easily, adding another 50% duration. Even on bosses with stellar Resolve you can first cast Psychovampiric Shield to take away 10 RES. It is a very useful combo for the late game. Ascendant works nicely as well but I prefer Beguiler. Best thing is that charmed enemies don't flip back if you hit them with Disintegrate. If you also have a Ranger in the party (Takedown Combo) the Disintegrate damage will also get +100% bonus (Takedown Combo will not get removed by Disintegrate sice there's no damagig hit roll - yet it will profit with every tick). While we are at Assassin and late-game powerplay: A funny and powerful combo with Assassin is Bloodmage + Arkemyr's Brilliant Departure. CC spells as well as all "Wall" spells don't remove the invisibility from that spell. Also spells that apply a "pure" DoT effect without initial damage (Concelhaupt's Corrosive Siphon, Corrosive Skin, NOT Necrotic Lance) will not remove it. At least they didn't in the past... You get +PEN and +ACC with all spells that don't do damaging hit rolls and stuff like Wall of Many Colors without becoming visible. It's like cheat mode. You can also skip Assassin and use Arkemyr's Brilliant Departure with Concelhaut's Corrosive Siphon & Skin (you won't become visible either while upholding invisibility with Wall of Draining, healing from Blood Sacrifice with Corrosive Siphon, killing with Corrosive Skin). Enemies be like "Huh? Why is Rudy melting like wax? And Gustav and Klaus, too? Ahhh!"
  47. 2 points
    The Skazz challenge: Cultist Joyous Forest is the first to storm the castle (and having fun doing so) : After everyone ran away from the Liche Queen and wouldn't go back to face her for all the gold in the Kingdom ("all the gold" is relative of course, add enough 0s to the number and some heroes will think about it), the Rogues hung around waiting for someone else to charge in so they could swoop in and cash in on the bounty. Cultist Yellow Boulder, followed by Cultist Pleasant Sea shifted into bear form and did just that.
  48. 2 points
    There are two actually. One is unnamed and scheduled for a 2028 launch. That one will include a rover or, possibly, a submersible. To prepare to that is the Europa Clipper launching in 2025: https://www.jpl.nasa.gov/missions/europa-clipper/
  49. 2 points
    Coming in here after a year away, and Boerer is still going strong. Good to see you're keeping this sub forum going man!
  50. 2 points
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