Skip to content
View in the app

A better way to browse. Learn more.

Obsidian Forum Community

A full-screen app on your home screen with push notifications, badges and more.

To install this app on iOS and iPadOS
  1. Tap the Share icon in Safari
  2. Scroll the menu and tap Add to Home Screen.
  3. Tap Add in the top-right corner.
To install this app on Android
  1. Tap the 3-dot menu (⋮) in the top-right corner of the browser.
  2. Tap Add to Home screen or Install app.
  3. Confirm by tapping Install.

Leaderboard

Popular Content

Showing content with the highest reputation since 04/13/26 in all areas

  1. The tiles burst the Tuesday before last. Luckily, even though here it was the orthodox Easter week, I got a couple of contractors to help me strip the damaged part of the floor and pour a layer of concrete. Once dry I painted it white, then added colours to have some orientation. I then threw forks down and sprayed outlines. And spend a couple of days painting faces for the cats from morning 'till way after midnight. Then spread a few hundred actual wooden forks painted as cats over it. The floor hasn't hardened yet, so all I got is a peak of the shiny new floor. I am leaving it overnight and am going to shine it tomorrow then varnish it to protect it from sunlight.
  2. I've been continuing on with my very first BG3 playthrough and am now, finally after months!, almost at the end, about to head out to the final confrontation. And, nothing has changed in my view of the game. As I've said before, the game is fantastic on such things as graphics, cinematics, and cut scenes, the game is very big, and its main story is quite epic and compelling (though with some questionable areas). But in so many other ways, ways that are much more important to a CRPG, it is a weak game. Most of the companions were not at all likeable, with the mild exceptions only of Karlach and, surprisingly, Minthara. The rest were all whiney, angst-ridden prima donnas. I especially hated what they had done to both Jaheira and Minsc, and was utterly appalled by the "new canon" for Viconia. The side quests were meh, and a lot of the areas in Act II were a slog. Despite the claim that combat encounters were/would be fewer in number and more interesting, I found the number of encounters to be no less/different than in any other RTwP RPG and, as I'd expected for TB combat, very frustrating and aggravating and boring. Thankfully, due to mods allowing me to go with larger parties, I was able to breeze through virtually every combat encounter within 2-3 rounds. Not being able to "pause" the game during real-time exploration was a huge pain, especially when trying to be stealthy (and being forced to go into TB mode), as was how party movement is set up, with, for example, party members walking through traps and mines they themselves just announced having discovered. And the UIs were atrocious across the board. The quick access bar was surely the worst, but other UIs were pretty bad/non-intuitive as well, including inventory management. This is not by any means an exhaustive list of the ways the game falls short, but covers some of the biggest failings in my personal opinion. My rating of the game would be a C+ (77/100).
  3. more gun than any other nation yet no one can hit one big slow orange target pathetic
  4. Wake up early, feeling motivated, gonna get some stuff done! a couple hours later "What great weather, sitting lazily out here in my patio chair with my tablet is definitely a better use of my time." I need a better patio lounge chair.
  5. Hi, first of all: the early game is pretty hard - noticably harder than what comes afterwards until the late game. It is most likely not your Priest build's fault that you feel that way but a combination of: Picking a class that is not very strong at the beginning of the game. Although the Priest will become your most impactful party member soon amd is considered the most powerful class overall, it starts rather slow. Classes like Fighter, Ranger or Monk start a lot stronger because they have higher base stats and don't rely on per-rest spells (which are scarce so early in the game). They will not become as powerful as a Priest (or Wizard or Druid for example) but the early game is easier with them. Not knowing the mechanics well (yet) - this will solve itself over time The early game being quite hard as I said - nothing you can do about that except: accepting that you don't have to fight every enemy in sight. Sneaking around and avoiding fights (alltogether or come back later after more level-ups) are valid options. The game doesn't give much XP rewards for fighting. Instead, exploring and quests are the main source of XP. using some sneaky tactics like: kiting/pulling/separating enemies, using chokepoints or even lure certain enemies towards other enemies (example: lure wolves to a bandit camp in Valewood, lure some trolls to a bandit camp in Black Meadow or luring the Sly Cyrdel bounty group towards the group of Gramrfel the Wayfarer in Magran's Fork a bit later in the game) Anyway, my understanding is that you want to play a melee Wizard. This is a good choice if you keep a few things in mind: The best weapon options for a melee Wizard are always his summoned weapons. They are vasty more powerful than any other weapon the wiuard can use, especially at level 1. At level 1 you pick Concelhaut's Parasitic Staff. It has a lot more base damage than a normal two handed weapon (20-30), has exceptional quality (which is awesome that early in the game and balances out the bad base accuracy of the Wizard) and drains endurance for you with every successful attack. Later use Citzal's Spirit Lance which has the same high base damage but also AoE capabilites and speed. If you feel that that's not enough summoned weapons and that you burn through them to quickly you can also pick up the Belt of the Royal Deadfire Cannoneer and Forgemaster Gloves during the early(ish) game. That will give you 6 casts of Firebrand per rest, a summoned fire great sword that also has the same high base damage. Try to not be in the front line too much in the early game. The Staff and the Lance are reach weapons so you can stand in the second line and still hit enemies who attack your front line. Infuse with Vital Essence is a great spell to regain lost health. Endurance can be healed during the encounter, but health usually only gets healed during a rest. Infuse with Vital Essence however will give you "temporary" bonus health. The thing is though that it's not really temporary but just stays there as if you had healed. It works even better if you use some items that give you incresed healing, for example the early amulet of Fulvano (or Fulvano's Amulet) which increses all healing you receive by 25% and a survival/camping bonus for increased healing. High Might also increases the effect. Use the Survical skill and put it to 4 points asap. This gives you access to a neat accuracy bonus based on the kind of enemy you face. If you can bring it up to 10 asap (this takes time). This can also be done by skilling it to 8 only and then use an item that grants +2 survival (there are several) and put it on before camping/resting in the wilds. You don't need to wear it all the time. This will give you an even bigger accuracy bonus gainst certain enemies. You need to scout ahead a bit an check out the tyoes of enemies which are awaiting you (if you don't know already) but this bonus reall helps. If you will face kith enemies: there's no survival bonus for them so go for increased healing instead (tier II grants +40% healing). It stacks with the amulet's effects (25%+40% = 65% more healing received ). If you feel too squishy pick Veteran's Recovery. It heals very well if combined with the bonus healing options I mentioned above and will keep you alive without you having to cast Corrosive Siphon or a party member needing to use a healing spell on you. Use Concelhaut's Corrosive Siphon to heal even more if necessary. Talents which are great for a melee Wizard: Veteran's Recovery as I said above if you feel too squishy Weapon Focus for whatever your backup weapon is. Summoned weapons can use any weapon focus, they are universal in that regard. So if you want a backup weapon (I suggest Durance's Staff) you pick Weapon Focus Peasant and this will apply to the quarterstaff and the Spirit Lance as well. Aspirant's Mark: this is a -8 delfection and reflex spel that is 1/encounter which is awesome. You can cast this in every fight right at the start - best is after the Priest hit you with an Inspiring Radiance (+10 accuracy). This doesn't have to be done by your wizard and could be used by any of your party members (it's especially good on a Fighter with Disciplied Barrage). Two Handed Style: since the summoned wepaons have high base damage, all damage bonuses you can get have a visible impact Arcane Veil: great to have in a pinch when you get damaged too much. Also great to demotivate enemy rushers to pick you as target in the first place Savage Attack: only later in the game where accuracy isn't an issue anymore (because of Priest buffs, good debuffs on enemies and so on) Apprentice's Sneak Attack: as I said: bonus dmg works well with summoned weapons Good spells to use as a melee Wizard (I mean there are tons but these ones I cast more frequently than others as a melee Wizard): Chillfog: one of the best spells and especially early on. Just don't step into its AoE yourself Concelhaut's Parasitic Staff Deleterious Alarity of Motion: raises your melee dps a ton because your recover twice as fast, especially great with the speed of the Spirit Lance all defensive self-buffs, especially Llengrath's Safeguard which stacks with all deflection-only-buffs such as Arcane Veil Infuse with Vital Essence as I described above Concelhaut's Corrosive Siphon Pull of Eora: very good in combination with Spirit Lance in order to pull enemies into tight fomations where your lance AOE can hit them all Citzal's Martial Power once you are done with buffing/summoning stuff Eldritch Aim is great as Spell Mastery imo (at level 9 you can pick a spell you already know which turns from per rest into 1/encounter) Attributes: above average MIG since it boosts not only damage but also healing you do (to yourself). It's also one of the few things that boosts spell damage. But it doesn't need to be maxed or anything. I'd say ~12. mediocre CON is enough (~10) decent DEX and PER (~14) high INT (~18) mediocre RES (~10) shifting a few points here and there doesn't make a difference. Tthe attributes are not crazy impactful like in other games
  6. Hubby will be 60 soon. My brother will be 68 and my sister 70 this year. I, of course, am still 16.
  7. the funny man i watched play half-life 15 years ago is speaking to EU parliament good on you, ross
  8. I've solved my own problem by just directly changing the (de)buff values. They're stored in plain text, to give credit to Supergiant for making things accessible and easy to change. XboxGames\Hades II\Content\Content\Scripts\TraitData.lua BaseDamageMultiplierAddition = 0.0, PerEncounterDamageMultiplierAddition = 0.0,
  9. Finished Clair Obscure, did all that can be done apart from the bosses in the endless trials and have put almost 3.5 day in to the game, but I think it's enough. Don't feel the need to do them too, maybe I'll come back to them. All in all the game is fantastic, the story is a masterpiece (for a game) and I will definitely play whatever is next. Even knowing the main plot points beforehand, going through all the connecting material made it so much better. The side content is interesting and I don't think there was anything that felt like padding gameplay time wise. The combat mechanics, while not something I usually enjoy, had so many extra things to them that it was fun. There were some enemies early on that I had to learn to parry and do them the "intended way", but later on when the dmg cap is removed the fun moved to how high can the numbers go. That may be the only mark against the game, but then again maybe not. As always you are free to choose how to play and they give you the tools to do so. I respect that they didn't bang their head against people cheesing stuff and from what I see they even leaned in to it. The art style is pleasing, moody, fun and unique (at least from what I have seen). The music... That may be the greatest thing about this game. Kudos to the music department. The only knock against them is that there are no subtitles, especially for that poem in White Sand. That was a big miss in my opinion. The only thing this game is missing is that it's not a CRPG, but no accounting for taste and all that.
  10. Hey everyone. Hope y'all have been doing well. It's been a while since I signed in. I keep forgetting my password. Gwen & I are in Toronto tonight. We're doing a cross-country baseball tour. We're going to all thirty parks and a few (or more than a few) college and minor league parks as well. We've always wanted to do this and its past time to stop putting it off. So, Friday, Saturday & Sunday we're watching the Jays take on the Twins. Last week we got to see the Brewers & Rays in Milwaukee. We started out by seeing the Wisconsin Lady Badgers softball team sweep Maryland in 3 games. Today we visited the Royal Ontario Museum followed by dinner at Gyubees. Had a great time. Now just relaxing at the hotel. She's talking to Bri and I'm catching up with you fine folks. Life is good guys. It's a beautiful thing.
  11. https://www.rockpapershotgun.com/a-handful-of-bottlenecks-remain-for-morrowind-remake-mod-skywind-but-its-still-progressing-steadily-towards-release https://www.rockpapershotgun.com/morrowind-in-elden-ring-mod-is-now-mostly-playable-despite-the-fact-its-creators-entire-existence-has-been-consumed-with-interpreting-gibberish-code It is good to see several different fan remakes of Morrowind being worked on. Though, the ER one is much further from completion.
  12. I am somewhere mid-game in Lost Eidolons. It is a turn-based tactical game in a fantasy setting. It is generally playable, the controls are rebindable, the saving is functional, the writing is readable (as in coherent and grammatically correct). There are some interesting systems, such as Aides (a party member who does not participate in an encounter provides passive bonuses to another who does and gains XP) and the ability to explore the camp with the over-shoulder camera. It is also possible to teleport around via the map. The combat itself is rock-paper-scissors, with what beats what being shown in the lower right corner at all times. There are also some terrain effects and magical status effects which can work together. Now, there are a few issues that annoy me. The most noticeable one is that the character models look generic (and the characters of the same class look almost identical) and the general palette is the grey-brown of the 00's shooters. On the lower resolutions, it is quite hard to see the UI icons, while most portraits, as mentioned, are too similar to tell apart. There is an incredible amount of small talk and fetch quests with little to no player's input. Even with the in-camp teleportation and skipping, it still takes a lot of time. The character development system is functional - gain enough XP in the relevant skills and the class will unlock, the problem is that the high-tier classes and skills are locked behind the main story, so I've had the party maxed out for the last 5 or so chapters (I am at 14 of 27). As a character cannot carry an arsenal or switch between armour suits in combat, I do not understand why I would want my Barbarian-to-become to learn throwing fireballs. The story itself is generally decent (a mercenary company accidentally offs a local lord and decides to join the rebels to avoid persecution by the Empire) and the MC is a generic Chaotic Good MC with a few points in CHA. Despite the opening mission spoiling the main antagonist, it is interesting to see how it gets to that point. In terms of performance, I have not noticed FPS drops or crashes, but the game occasionally runs hot. I've had one hardlock when I tried to skip an enemy turn. Probably, I would have had a better experience if I did not play right after Symphony of War (better visual style, more complexity and variety), but I also would not have played now if I had not played SoW.
  13. I also played a smuggler at release and did get to 50, but it was absolutely wild how they were absolutely set on making a melee spec for the smuggler, and so achieved that by forcing them to use a gun that only works at melee range. Yeah... To be fair, I have no idea how much of the concept of a melee gun was made up by the SWTOR team and how much is actual Star Wars lore. For what it's worth, I only ever got two classes to 50 because it took so incredibly long back then. One was the smuggler, solo, and the other was a consular in a co-op run. I think I got an inquisitor to around 30-40 some time later but ran out of momentum (and double XP weekends).
  14. Saw a video clip of Phill Collins, where he sat down at a drumkit, held/hit with the sticks a few times then said "that's enough." He's 75 and looks/stands like 98. Guess he's had health/surgery/nerve issues and retired long ago. Wasn't a huge Genesis/Phil fan, but loved some of their big radio hits of the time - so seeing him like that made me a little sad. Which led me to some of his live performances re: drums. Which led me to other famous drum rift/beat videos, until I reached Wipeout (The Surfari's) - now that's a classic. Some people like rock guitar solos, I like bass and drums. Anyway, dropping this here today. Still one of the best drum breaks/fills around and perfectly used/placed in the song. Song isn't bad either. Thanks for the memories, Phil.
  15. I looked it up again, and I don't see anything that's changed very much. https://partner.steamgames.com/doc/features/drm Steam client has a wrapper dev's can use. They do not claim it is anti-piracy, and recognize it's more of a simple anti-freely-share with dozens of your friends, that can be easily circumvented. Steam recommends using other/3rd party drm on top of their wrapper, or "enhancing" legit copies with steam features that only work with legit Steam-purchased, to make having a legit copy more desirable, like achievements, trading cards, Steam's sever online-MP, etc. I'm pretty sure everything else is 3rd party, eg the current AA/AAA dev-popular Denuvo. The main ez-short test, last I knew, is to rename steam folder and the steam.exe and try to run games via the game exe to see if it'll run if game thinks Steam isn't there. There are many user-sourced sites/lists re: steam-drm free titles, whether they were initially or maybe removed later - but most of these fall into the moderate to very old, certain indies/devs, or somewhat obscure titles category.
  16. CD - 150ish hours now. I probably have another 200 hours + to go! At least according to the posts from people who play for 8+ hrs a day claiming 350-450 hrs to do "everything"/near 100% it (I have zero intention of 100%). I only play an average of 2.5-3 hrs per day so I still have a few months of content. Perhaps. eg, it's been "worth the money" for me, at least. I still wouldn't "recommend" the game outright to anyone tho, because of the "it takes this many hours to get-good" or click, if it ever clicks with one at all, factor. Maybe that's ok for online-only/MMO's, but eh. It really is a sandbox more than anything else. Anyway, probably going to stop yapping about it now. Finally got a little more ahead in the MQ - which technically does get a tad (tad) more comprehensible as time goes on, but it's still not good or cohesive/immersive, even from my "don't care about story" perspective. There is apparently book-lore in the game you can get/read post-game that explains tons of story stuff, like why Kliff is so silent/blank, why the heck the sky-Abyss exists, who these beings are that keep yanking Kliff around, etc. Sounds like the intended background is more interesting than what was put/shown in gameplay. But between this sandbox and maybe one day Death Stranding 2, I may not need another "big"-new game until I build a new rig in 2-3 years. :P
  17. I thought these memes and roasts were funny, but probably too politically biased to be considered just humour
  18. War plans in D4 LoH seem incomplete. I need JIRA and a end of list retrospective with Tyrael.
  19. A few titles I was interested in are available on Fanatical for £2.25 - 3.00 each (I probably will repurchase them on GOG if they are good). https://www.fanatical.com/en/pick-and-mix/build-your-own-fantasy-worlds-bundle
  20. New Lithium-Plasma Engine Passes Key Mars Propulsion Test
  21. Heroes of Might & Magic: Olden Era. Seems like a very solid, if budget HoM&M installment. I enjoyed the demo they released a while back, and this already feels stronger. Only spent a bit time in a custom match, and I am a very casual HoM&M player - very little multiplayer experience. Still, I really like it so far, especially for £25. Looking forward to seeing how it develops.
  22. a few partial/incomplete louise brooks film were found, restored, and released on blu-ray recently it's like they know i exist
  23. They should give Obsidian to make an RPG in the Diablo setting. I am eager to fish in Diablo
  24. Right now, the Lizard boss fight feels like hitting a punching bag until it dies. Unlike the Broodmother, which had distinct phases that changed as her health dropped, the Lizard has no stage transitions. This makes the fight less engaging and removes the sense of evolving mechanics. Adding combat phases would make the encounter more dynamic and rewarding. For example, the Lizard could start with fast bite attacks, then switch to charging moves, and finally use tail strikes as its health decreases. This would restore the challenge and progression that makes boss fights memorable, instead of just being a damage sponge.
  25. Lord of Hatred. Blizzard's update to the games turned it into a zen exercise simulator. Pretty good one though. Click this button here to create a new character. Wait five minutes. Pick class. Wait five minutes. Pick from presets or customize your own character, but the assets aren't loaded in. Wait five minutes. Click play game, wait five minutes, pick difficulty (huh?) then "Reconnecting...", wait five minutes... "Lobby Server Not Available"
  26. My favorite party composition is: Edér Aloth Durance Kana Rua Hiravias Kana Rua is very useful on some maps in the early game because he has access to the "White Worms" invocation. As long as you don't reload a map (leaving/coming back or reloading as save) all corpses will stay on the map. Every corpse works with White Worms over and over again (they don't get consumed). So on a map like Raedric's Castly you can pile up corpse over corpse in some doorways and use Kanas White Worms invocation for massive AoE damage. Also in longer encounters the summoed Phantom is extremely good in the early game. It can win fights for you (as long as Kana doesn't go down). From level 9 on I give him "The Dragon Thrashed" as only phrase for his chant and give him a single one handed weapon (because the +12 accuracy bonus translates to offensive chants for some overlooked reason) which decimates all mobs in range automatically. It's very powerful. Hiravias as a caster is very good in general but also his Spiritshift ability is very potent. I give him Wildstrike + Greater Wildstrike + Weapon FOcus Peasant + Two Weapon Style and Outlander's Frenzy. Very important to give him a Wildstrike Belt asap (can be bought for very cheap in Ondra's Gift). He then shreds through single enemies who want to mess with him in melee like no other class (not even Rogues). I give him the soulbound scepter because then he can regain his 1 spiritshift use per encounter, making it possible for him to spiritshift twice. Durance as a Priest is kind of a must if you don't want to gimp the party. Priests' buffs are just so strong. Pick Inspiring Radiance asap. It gives you +10 accuracy for the party in every encounter and stacks with everything. Makes the early game a lot easier. Aloth for CC is also my preffered way of playing him. Try Blast + Penetrating Blast + Weapon Focus + Dangerous Implements + Marksman and then summon Kalakoth's Minor Blights. It's a very good (small) AoE dmg combo and only needs one spell cast (for figts where you not necessarly need a lot of CC). Later something like the Rod of Pale Shades is very cool like that, too because Blast works with weapon procs (in this case Stunning + Disorienting) Although not in my favorite party setup, Pallegina can be very useful if you give her a Marking Weapon (there are several, my preference for her is a weapon set set of Spectacular Spetum pollaxe asap + Blade of the Endless Paths estoc later, pollaxe I keep as backup against pierce immue enemies) - and in additon pick Coordinated Attacks. This means she can give the nearest ally who's atacking the same target as her +10 stackable accuracy. This makes it a lot easier to overcome single tough foes (bosses and the like). And it's all passive so it doesn't cost resources or action time. And on top she can do all the other Paladin stuff of course.
  27. Finished BG3 and started on Civ 5. Still my favorite Civ game. Need a break from cRPGs after hundreds of hours slogging through BG3. 😛
  28. Sounds like those countries just need to instituted a UBI and their problems will vanish overnight. 🤔
  29. PS: What you can also do is to play a Fighter with high INT and use Lore for scrolls (potentially very powerful) and so-called spellbinding gear. Those are items that contain per-rest spells of Wizards, Druids and Priests (and sometimes even Ciphers) and can be used by anybody. A Fighter is a good candidate because the spells work especially well with the high accuracy the Fighter class has. For examle there's Bots that contain Jolting Touch 3/rest, a sabre that contains Fireball 3/rest, an Amulet and an armor which both contain Sunburst 3/rest each (so in total 6 casts of Sunburst per rest), an Estoc that has Blizzard 3/rest and so on. You can then add some talents such as Aspirant's Mark, Prestidigitator's Missiles, Enigma's Charm... (all 1/encounter). That way you can build a very accurate Fighter who's good with weapon (because... Fighter) and has some nice spells from items, talents and scrolls, too.
  30. Hello, I like classic cRPGs more than modern first person or third person action shooters. You should make a new game. No matter whether it's PoE 3 or a very new title. Do not think you have to make another Baldur's Gate 3. Think smaller. Not a 100 million dollar budget game!! What I mean is a beautiful hand-crafted classic RPG in an atmospheric world with a good story and interesting exploration. You could make it even smaller than a PoE game. Maybe the scope of Tyranny. Just make a fantastic dark medieval-fantasy world in a small game. I would love it.
  31. Enshrouded - huge patch. Combat changes. Gear changes, mechanic changes. Forced skill tree reset. Feels like 1/4 of the long time player base hates it/quit the game. Not sure it's quite that bad, but nothing I care about so I may not update it. It at least has the excuse of Early Access re: mega changes. Crimson Desert - huuuuge patch. Initially broke stuff. Hotfix. Multi-storage changes. Skill changes. Nerfs. 3-tier difficulty mode added. Control changes (still can't rebind WASD or some others). Fluff added (more cats, more outfits etc). Pet's ability to loot for you still seems half-broken. Still the worst implementation (graphically) of DLSS (major noise, ghosting in some scenarios, blur for some people) I've seen in years and all they do is focus on ray reconstruction improvement (noise goes away if you turn that on, pfft). I'm going back to previous version and probably staying there until I "finish" the game. semi-rant I'm all for QoL (bigger stash? sure) and options (difficulty options? added end-game activtives? sure), bug, stability, and sure, extra cats, why not, but I'm so fed up with feeling like every 2-3 months (or weeks) a game is no longer the same game I paid for. And half of it, in my mind, is because the "masses" whine and demand that every game be like/have the same features of a previous favorite game, and the dev's constantly capitulate. So in the end it's all the same slop. Frustrating as I found these two games in a love/hate kind of way, at the same time, at least they felt a bit different. Every patch slowly removes that individuality. It's tiresome. Even Teddy's Heaven is going that way - pretty soon it'll just be another tired same-y "shop" game. Yes, I know, sometimes constant patching works in favor. I'm just saying. end-rant
  32. Ruh-roh....somethingsomething Nazis?
  33. But that's the problem, LLM's have no "general familiarity" with the field. They also don't have hallucinations. They can't think, they are not reasoning programs, they don't 'know' anything. It has a large data set that an complex program uses to try to determine what the most likely response is to what you are asking and provide it. I wouldn't trust it to do anything; the 'hallucinations' (which is part of the LLM industries attempts to sell their product as a thinking machine rather than admit that this is not 'true AI' as most laypeople would think an AI should be) is just its predictive model being wildly off base (or using incorrect answers scraped from the depths of Reddit) and outputting incorrect statements which, if taken as logical human style thinking, can have, and has had, disastrous outcomes.
  34. What I've purchased is mine to keep. The Black Geyser developers have launched a Kickstarter campaign for another RTwP RPG in the setting: https://www.kickstarter.com/projects/grapeocean/avaria-iron-rule The game is not related to Avaria: Chains of Lust.
  35. Point and click horror up for grabs on GOG. https://www.gog.com/en/game/the_whispering_valley
  36. You could also get a mostly accurate result looking it up on Wikipedia, which would be almost as fast and would not require you to use the environment damaging plagiarism machine...
  37. Ooookay...apologies in advance, because this is probably going to seem unnaturally harsh, but I wish people who claim to love artists would follow that supposed love into not supporting LLMs that steal their work with no compensation all so people can churn out slop that looks vaguely like their work, thus devaluing the work of the actual artist. Let's be clear, LLMs aren't AI as they don't 'know' or 'think' and they only exist throught theft of peoples' hard work. That's not getting into the environmental, electrical grid or quality of life if you live near one issues which are all significant. Right now, there is not, in my opinion, an ethical way to engage with these commercial LLMs.
  38. I just killed one in this very thread 😂
  39. I have thoughts on the subject, which I might as well use this as an excuse to express them. I mean obviously the OST is pretty darn good. But I keep thinking whenever it is a good "video game soundtrack". I think it's greatest strength is that it is being in a way very "old school". There is no reactivity here, no dynamic soundtrack, no smooth transitions from one bit to another based on players actions. That gives E33 OST an advantage, which a lot of older games had - you can write more traditional music (with full phrases and direction) and not worry about awkward transitions if, for example, player engages in combat halfway through it. I think it very much makes it a better music to listen then a lot of video games OST, but does it make it a better video game OST? I suppose I feel about a soundtrack the same way I feel about E33 story - it's good, enjoyable stuff, but I will always have more respect for soundtrack and story that supports interactive nature of the medium. Still, considering the uninteractive tradition if jRPGs I can't really fault it for being conservative. (though I am also a bit bitter by headlines calling E33 OST #1 on Classical Music Charts.... it ain't classical music. Like none of it).
  40. Confirmed my coworkers are more like Orks than Tyranids.
  41. I bought an e bike. I feel dirty whenever I press the boost button and overtake like I'm on a motorbike. It's demoralising when it happens to me., which it still does, because I'm not going to bring it to work and have it stolen.
  42. @majestic he didn't even get his turn. This felt dirty... Works with Verso>Maelle>Sciel>Maelle too. Didn't get the chance to change the order... I should have tried to struggle a bit more on my own... But I think that Verso/Sciel combo would work, especially now that I know Cheater works on Sciels force turn spell. Verso was doing similar damage, if you account for the doubling from Sciel, but I'm not sure if I could have burned him through phase 3. Maybe I'll reload and try tomorrow, just to see how close it would get without needing to parry/doge. Edit: I do wonder how much time I would need to learn all the parries, and play him through all 3 phases. Can you even parry phase 3 moves? Probably not on a keyboard, or at least not on mine. I need to get a new keyboard... :D
  43. Got suckered into WoW Anniversary (aka TBC Classic), but Blizzard really managed to ruin the experience by adding phasing to an expansion that really, really cannot support that many players in an area, and I just gave up. Anyway, apparently they also messed up by applying "final" patch balance to the start of the expansion, making early content excessively easy, but I never made it to level cap, so I guess I at least dodged that disappointment. Sure as hell killed any chance of me touching retail again if they can´t even manage to not mess up something that had already proven itself. Ugh. Not really feeling like playing much right now, current Where Winds Meet storyline isn´t really doing it for me, and constant FOMO it pushes is wearing me down. Been wanting to start Rogue Trader, but the sheer size of the game is kinda scaring me, because if it's really good it will consume me... and I've already been trying to stay away from the likes of Factorio, Stellaris, and Satisfactory to safeguard my sleep schedule... Maybe a few games of Darktide would do me. Hmm...
  44. Orban conceded. It's been 16 years, man.

Account

Navigation

Search

Search

Configure browser push notifications

Chrome (Android)
  1. Tap the lock icon next to the address bar.
  2. Tap Permissions → Notifications.
  3. Adjust your preference.
Chrome (Desktop)
  1. Click the padlock icon in the address bar.
  2. Select Site settings.
  3. Find Notifications and adjust your preference.