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Showing content with the highest reputation since 02/26/26 in all areas

  1. The VPs you speak to at the end of the Mystery of mental modulators have vanished The quest icon takes you to the room they should be in but the room is empty on arrival. Even when loading previous save games There’s a few new posts on Reddit about it with others saying it’s a fresh new bug that is likely a result from the most recent update
  2. Crimson Desert: Taming a pet requires "100 appreciation points" - you can only get 25pts per day (petting it). Dogs generally stay in place so you can return to a spot each day to pet it. The cats, so far, because you have to pick them up and pet while cradling them in arms, then put them down again, do not stay in place (they tend to run off) and if I return to an area I can't ever seem to find it again to pet it again. Hadn't seen a cat I liked much anyway so I was eh. Then I saw --- a sleek black cat! It reminds me of Mr. Black! I must have it! So I picked it up. But if I set it down again, how would I find it again? So ... I never set it down again. Made Kliff stand in place, doing nothing, for 3 "days" while I did other IRL things, petting kitty each day. Until finally: Forget anything else, this game is now a 10/10. Yes.
  3. Just found this is listed as a known bug on https://outerworlds2.obsidian.net/issue-tracker "Executives at ACHQ cannot be found at their office when trying to turn in Indisposable Agent for Hire AR-130353"
  4. Have you found a way to fix it? Because I’m also having that problem as of last night.
  5. I just wish we could make the old men in charge fight each other to the death
  6. Greetings Watchers! We've updated the Public Beta branch for the Pillars of Eternity Turn-based Mode! It is now live on all available platforms. Thank you for your continued support and feedback! Combat and Mechanics Initiative has been reworked so that the first turn initiative will now always correctly match the displayed initiative value on the character sheet. The new formula for Initiative is: Base RTwP Recovery * 2 + 1 All modifiers to initiative happen after the above calculation. First turn initiative values will now more closely resemble initiative values seen on subsequent turns. The minimum initiative a character may achieve can never be below 1. Initiative now displays positive and negative values of contributing modifiers in its tooltip. Adragan can no longer take multiple turns with 0 initiative between them. Patients in the Sanitarium should now correctly take actions in TBM combat. Changing active modal within a modal group should now update immediately in TBM instead of on the following turn. Second chance should now work correctly in TBM. Guardian Spirit ability on Ancestor Pendant now works correctly in TBM. Pŵgras now properly move into position when casting Autumn's Decay in TBM. Chanter's Chants now go on cooldown as a group when a chant is switched. Resolved an issue where drakes summoned by chanter invocations could sometimes freeze the client when the drake despawned. Summons created by a chanter will now properly despawn any prior summons in TBM. Fixed an issue where repeatedly re-summoning summons in TBM combat could cause them to become unable to move. Master's Call will now correctly break engagement in TBM. Visage of Concelhaut now works correctly in TBM. Cleansing Flame will now jump to a new target it its current target is killed in TBM. Many spells and abilities that deal unscaling damage indirectly (through status effects and other means) now properly receive increased lethality while in TBM. Fixed an issue with Kalakoth's Minor Blights incorrectly granting immediate subsequent turns after attacking in TBM. Fixed an issue that caused enemies with ranged weapons to sometimes become stuck when needing to move closer to their targets in TBM combat. Characters now properly consider their reach distance when moving into range in TBM. Fixed an issue where patrolling characters could sometimes become stuck instead of properly engaging in TBM combat. Using quick items or disarming traps while spiritshifted in TBM will no longer cause the turn to become stuck. Initiative is now accounted for on attacks made from outside of combat. Overlapping Unconscious and Prone effects no longer allow a character to move freely. The Firebrand spell is now a free action. Push/pull spells outside of TBM combats will no longer prevent characters from being responsive. Fixed a case where teleporting creatures could become invisible and untargetable in TBM. Cancelling a cast action and re-initiating it no longer calculates incorrect initiative values. Cast actions can no longer be cancelled outside of a character's turn. Being interrupted while pending a cast action will now properly remove the target icon from the world. Fixed a case where characters knocked out by DoT damage at the start of their turn could cause combat to be stuck waiting. Grimoire swap cooldowns are now respected in TBM. Fixed a case where ranged attacks in TBM would sometimes fail after execution. Many creatures that were not using spells and abilities in TBM should now make greater use of their arsenal. Potion of Major Recovery no longer adds duration to hostile effects instead of reducing it. Delaying a turn no longer triggers pulsing (and similar) effects when starting the delayed turn. Abilities that require a certain amount of time in combat before being available/unavailable now track TBM turns properly. Heart of Fury will now properly consume action points in TBM. Enemies that trigger second chance mechanics in TBM combat will now properly stand back up. Several ticking or bouncing effects no longer focus the camera when triggering. The Fighter's Charge ability now animates and repositions properly in TBM. Engagement now properly breaks when using the charge ability. Delayed Fireball now resolves properly if combat ends before it detonates. Ray spells should now behave more correctly in TBM. Visual and Audio Ground targeted pulsing FX will now display a persistent effect in-between active pulses in TBM combat. Cipher focus HUD FX are once again visible. User Interface and Interaction Added a keybinding and HUD button to toggle TBM freely while outside of combat. Spacebar is now the default key to end turn while in a TBM combat. Added keybindings for Delay turn, End turn, and the Combat Speed slider. Smart camera may now be optionally disabled. Accuracy tooltips can once again be viewed in the inventory screen. Instant speed spells and abilities now correctly display as Free Actions in TBM. Camera will now properly center on the start of a characters turn when pulsing effects are present on the character. Many remaining bugs where spells and abilities mention durations in seconds instead of rounds (in TBM) have been squashed. End turn and delay turn HUD buttons now have proper tooltips. Select All and Scouting UI buttons should no longer be partially unclickable. Burial Isle cutscenes no longer prevent future actions from being cancelled or other strange behaviors. Initiative value in character sheet will no longer overlap DR values in cases where many unique DR values exist. Several enchantment descriptions now display correctly in TBM. Fixed an issue where the combat log would display erratically on certain resolutions. Duration of summoned creatures is now displayed in rounds. Targeting indicators for bouncing spells should behave better in TBM. Added breakpoint markers to combat speed slider in TBM. Displayed endurance pips will now match across different UI. Localization Resolved translation errors with Wizard's Wall of Draining spell on Polish language.
  7. You can change the setting so that clicking the title of the thread brings you to the latest post.
  8. Yeah I'm having the same issue. I know it's a known issue but with no idea how long it'll be until it's fixed, I may just have to do the Archive and not get to see what happens if you can work with both factions. My other option would be stop playing OW2 until it's fixed but knowing myself that probably means I just would get into a different game and forget to ever come back.
  9. Just here to add my disgruntledness to this pile. Looking forward to this being fixed; please and thanks.
  10. I'm having the exact issue. Ormsby and Pendergrass are NOT in the room. The entire aunties questline (and their cooperation with the order) is now broken for me. I don't have an earlier save to even try since I first visited too long ago.
  11. Hi! I have the same problem - I'm at the "Now Hiring: Invaluable Disposable Agent - Inform the Executives of Your Success" - when returning to the office the VPs aren't there. I loaded an old save and it worked ok but then had same bug with the next mission (bringing back the mental refreshment info). Hopefully will get fixed!
  12. Youtube Video Guide Disclaimer: This playstyle is not for everyone. This is all about micromanaging every movement your rogue makes. If you don’t like this style of play, you will not have fun with this build. If you leave this character alone for a second, she will die. If this sounds fun to you, read on. In the middle of the night they came. Dark shadows on the wind, almost soundless. Tquintan heard them though. She always did. She was one of them, trained to move without being seen, and strike with furious anger. She was good. Not the best, but good enough to warrant a death sentence. The Orlans of the Deadfire had a cruel sense of justice. Tquintan had challenged a senior in her guild, and won. The others in the guild did not take kindly to this upstart trying to climb the ladder of assassins before she had proved himself. So they did what they do best. Well, they tried. Tquintan got away. With nowhere to go, she went south and joined a caravan headed for Gilded Vale… ======================================================================= This is my take on a classic backstabbing stealthy sneaky glass cannon rogue. I know there are probably ways to optimize it better, but this character was a beast. Did far more damage than any other party member, soloed a dragon, took down Concelhaut without letting him get a spell off, and was a damage dealing machine from level 1 to level 16. She is also squishy. Very squishy. She will die a lot. Hopefully not before she has taken out 3-7 enemies (sometimes more). I beat the game on POTD with all upscaling and injuries on, and she had a grand total of 300K damage, 1045 kills, more crits than hits, and was knocked out 88 times. ;) Race/Stats/Background Hearth Orlan (want those crit bonuses) Deadfire Drifter Might - 17 Con - 3 Dex - 19 Per - 20 Int - 15 Res - 4 Perception and Dex are our most important stats. We want to attack fast, and crit often. Might is next for the damage. Because we are so squishy, we attack many times, crit many times, and kill fast. If you don’t kill them fast and they turn around and target you, you need to get out! Int is also nice as it makes our afflictions last longer, which is broken strong when it gets to sap at level 13. Dump Con and Res to as low as they go. Embrace your inner micromanager, and accept the fear of death at any minute. Skills: Max Stealth, couple points into Athletics for second wind, couple points into Survival for move speed. Important Story Talents Flick of the Wrist: A flat ACC bonus to our weapon of choice Merciless Hand: More Crit Song of the Heavens: More Per Skaens Boon: I just wanted to be evil… Dex doesn't hurt either. Blooded Hunter: More Stealth Dungeon Delver: More Crit and Stealth Blood Pool: Sagini (Itumak too) More Per Gift of the Machine: More MIG is always welcome. Level Progression These are the abilities/talents I took. I respecced so many times testing different things that I couldn’t really tell you the order. I put them in what I think is an optimal order for a full playthrough, but mix and match as you please based on your team composition. 1: Crippling strike (or blinding strike doesn’t matter, though late game crippling strike is better) 2: Backstab (obviously, also why we invest in stealth points) 3: Reckless Assault (this model gives extra melee damage at the cost of defense, but you are wet paper towel anyway so may as well go all in, have it on at all times) 4: Shadowing Beyond (this is where we start getting tricky, though our damage is not quite respectable enough to be taking enemies out in a single swing, but it is damn fun) 5: Escape (now we have a combo! Escape to the backline, crippling strike, go invisible, backstab, if buffed from a priest, should take out casters and ranged units quickly) 6: Two Weapon Fighting (get that attack speed up!) 7: Deathblows (More sneak damage, but now you need two afflictions to proc. So easy to do if you have a priest and wizard or druid in party. 8: Weapon Focus Ruffian (Stilettos and Sabres!) 9: Finishing Blow (This is a good one, make sure to use it against low health enemies. It will not be overpowered at this point in the game, but later…. Your backstab crits will be in the multiples of hundreds) 10: Bloody Slaughter (Crits against weak enemies, combined with deathbows….) 11: Dirty Fighting (more crit damage) 12: Devastating Blow (Mỏre damage for finishing blow) 13: Sap (Ok, this is the most overpowered ability in the game for a rogue. You get 2 uses per encounter, it stuns the enemy, and then you get 7-11 seconds to just wail away on them as they can’t do a damn thing. They are usually dead by the time it wears off. Then, you do it again. I can count on hand the amount of enemies who were immune to stun and this didn’t work. It is how my rogue basically soloed the Adra Dragon. Incredible ability) 14: Vicious Fighting (better dirty fighting) 15: Deep Wounds (Damage over Time DOT) 16: Beast Slayer (Just for dragon killing…) Team Composition There are certain things you need to make this work. My team was Eder, Kana, Aloth, Durance, Hivarias. But almost any composition will work as long as you have…. 2 Tanks: You need two frontliners to take a ton of engagements. If the enemies curl around your tanks and come to the side, where you are standing and target you, you are dead. I used Eder and Kana, they did very well tanking large groups while I killed enemies off to the side. Plus, they are pretty low micro intensive. Affliction Casters: You need afflictions to proc sneak attacks, 2 for uber sneak attacks with deathblows. The best characters to do this are wizards, ciphers, druids, priests. The Priest is the easiest, just get painful interdiction. Wizard also has a huge AOE spell Arkemers something something. Druids can cast insect plague for sickened, relentless storm for stun, etc. Ciphers can do Secret Horrors and Phantom Foes, both of which have massive AOE…. the combinations are endless. The important thing is your backline is inflicting affliction for your rogue, buffing the team. They can throw out damage spells after that. A Priest: Painful Interdiction, some Heals (you will need them!), the occasional Withdrawal for longer fights, resurrection for when you die, and the suite of Priest buffs, Crowns of the faithful, Devotions, Blessings, etc, etc, etc. Durance was responsible for standing in the back and buffing the hell out of everybody. Playstyle Combat starts and one of two scenarios will unfold. a) Your rogue is grouped up with your team, b) your rogue is off the side hiding. Scenario A Your rogue is standing where he needs to be, right next to the priest. Combat starts, the buffing begins, the tanks move forward, the casters throw out some debuffs, your rogue waits in stealth. Once the dance at the frontline is settled your tanks have engaged the enemies, the rogue moves in on the flank side, and begins to stab. She quickly kills a couple, and then uses escape to jump to the backline where is an annoying priest and a ranger. Teleport right beside the priest (he is the most dangerous) and hit him with Sap. Now he is stunned. Stab Stab Stab Stab, dead. Pop hide in shadows and sneak up behind the ranger and backstab him for big damage. He won’t last long. Scenario B Your team is in one place and you are in another. Just stealth up behind the backline and start stabbing. Use Shadow Beyond and escape to move from target to target. Use escape to get our there quickly, use Sap to run and burst. In this scenario though, you don’t have the priest buffs on. You are flying solo so make sure to really carefully babysit. Gear Weapons Dual Stilettos are a fun way to go. You get amazing ACC and they do good damage because you are attacking so fast. They also have innate DR, which is nice. Your backstabs won’t be huge, and you need a wizard or a priest to get some inflictions on enemies. The game has some great Stilettos, one you can buy early in Gilded Vale, and another you can get on the first floor of the endless paths. With those two you can head to Ondra’s Gift, buy some Vithrack brains, and you good two unique Exceptional Stilettos for all of act 2. Later in the game you get some more amazing Stilettos. It is a solidly represented weapon. Some good ones: Azureiths Bleak Fang Oidhreact Miserys End Vent Pick HOWEVER….. If you really want to min max, do an insane amount of damage, make POTD feel easy, and feel like a god, then do this instead. As soon as the White March starts, do it. I mean all of it. From beginning to end. We need Krakens Eyes. Once you finish and get your 2 Kraken Eyes, upgrade the Sabre Bittercut to Legendary. Add a Corrosive lash, Durgan Reinforced, and put it in the Wax Mold and copy it. Now you are dual wielding two legendary sabres with increased attack speed. And you have all of Act 3 and many bosses and bounties and the endless paths to enjoy it with…. You can upgrade something to Legendary once you hit Level 16, but I had a huge chunk of content left after I did this. Honestly though, it was almost too strong…. NOTE: Always have a bow equipped in off slot just in case you get stuck behind tanks and need something to do. Or you get stuck and can’t move) Armor For most of the early and mid game you should use Angio’s Gambeson for the DAOM spell. Of course you could also just go with clothing or robes. Late Game Vengiatta Rugia is best in slot of a sneak attack rogue. And best in style. Scales of the Raven is also a good choice, but it also a late game item. I used Vengiatta Rugia so I could ditch the Glanfathan Stalking Boots and use boots of speed instead. I made it Legendary, and added an +2 Int upgrade. Angio's Gambeson (early) Vengiatta Rugia (Late) Scales of the Raven Blaidh Golan Durance Robe Boots Use the Glanfathan stalking boots until you get Rugia armor late game, and switch to boots of speed. Or use Boots of Speed as soon as you get them. Honestly, it is a huge quality of life boost to move faster during combat! Helmet Maegfolc Skull for the +3 MIG and the style. Neck Mantle of the Excavator: +4 PER cloak Rings Ring of Thorns +3 Dex Ring of +9 Defenses Gloves Gloves of Quickness for the increased attack speed Belt Belt of Mortal Protection (just to save you from crits that might one shot you) Belt of Constitution +3 (more HP) Looped Rope (defences against afflictions) Driving Wave I wore the Looped Rope from the moment I got it. Getting your movement impaired with this build is a death sentence, and 20+ defence on these afflictions is nice.
  13. Remember how the right wingers were sobbing, crying, and ****ting themselves when others made fun of Charlie Kirk's death.
  14. Perfect Blue (1997). Speaking of Madhouse productions, it's been...six, seven years since I first saw it? One of the very first anime movies I'd ever seen...I THINK possibly the first non-Ghibli period. Boy, time flies by, doesn't it? I watched the new 4K restoration, which is actually a real restoration and not a fake upscale (AI or otherwise) like Millennium Actress or Paprika or... It was a bit of a different kind of atmosphere watching it this time, as the reason I was re-watching it was because a friend wanted to watch it for her first time...and then we also had another four other people watching with us. Yep, just six totally normal people watching Perfect Blue, a cute little idol anime movie, together. Probably the funniest thing that happened (at least to me) was my friend calling me out by making this observation...: more stuff, spoilers All in all...it lived up to my Horrible, No Good, Very Bad memories of it. Great movie, little odd to re-watch it for the first time in forever with a bunch of other people for their first time and who don't watch pre-digital anime, but it went well!!
  15. A good reminder for folks to check https://isthereanydeal.com/. I just heard of it.
  16. Top counterterrorism official Kent resigns over Trump’s Iran war, says Iran posed no imminent threat I'm glad to see somebody in that circle showed moral qualms about redacted's actions. ‘Never heard him so angry’: Trump is furious that global allies aren’t pitching in in Iran Crackpot is angry his fantasy world doesn't match reality? Huh.
  17. Hey folks, Sorry for the long delays on your playthroughs. I just wanted to catch up and say I was able to get through one of the four in my backlog now that things are a bit less hectic after last year and the beginning of this year. With that in mind, I'm already part way through the next playthrough and will try to keep making time to get through all of these so you can all get confirmed playthroughs and get your well earned patches. With that in mind, I'll update the following character list as I go through the playthroughs. Xoti's Wife - COMPLETE Sissel V - IN PROGRESS Silvaren - WAITING LOCK IN - WAITING Thank you for all of your patience as I get to these and I hope to get you some more updates soon!
  18. I have to admit there's a certain amount of grim amusement to be had from Trump now begging other countries to send warships to Hormuz. The combination of the great unilateralist going cap in hand when the going gets tough asking those he's spent the last year insulting to bail him out and all his recent pronouncements about how great things are going- including telling Britain not to send ships as it would be ~"joining a conflict we've already won"- has slightly more than a scintilla of irony. Also probably the closest we're going to get to an admission from Trump that if the USN actually does start trying to escort ships they're going to take losses. He would, of course, far prefer those losses to be from the countries he insulted the dead of less than two months ago.
  19. Finished Wavetale. A lovely and concise adventure, though easy and the full price does not quite match the quality. Started Clash - Artefacts of Chaos. At some point, I spent 10 minutes staring at the left buttcheek of a humanoid boar because it was the only "safe" spot and the opponent was KO'ing me in 2 hits. Otherwise, the camera is the greatest foe, especially in group battles, and the dice mini-game feels useless. The invisible walls and the MC inability to vault over thigh-high fences is annoying. The unique aspects of the game are the setting (feels like post-apocalypsis) and the focus on the unarmed combat. The bug with the stances (the game auto-selects the second stance randomly while I explicitly kept it empty because there is only one I am comfortable with) is unpleasant. Still, I am going to try to finish it, though cannot recommend. Got the DLC for Saints Row on the latest Steam sale. The LARP one is fairly funny and fun. The heist one is 3 missions. I've also been trying to finish the optional activities on the map with relative success. The issue with pacing is less noticeable after completing the main story, though there is more fairly similar side quests than in the previous parts (as far as I remember). I still enjoyed the timed races ("Pony Express"), but would have preferred there being 50% less of it.
  20. https://newrepublic.com/post/207749/donald-trump-selling-national-security-briefing-details-fans "In a fundraising email, a Donald Trump–affiliated super PAC offered the highest bidders “unfiltered updates on the threats facing America.”" How can this even be real.
  21. Im also having trouble with the VPs not showing up when I "Report to Head Office Tower" during the NOW HIRING: INVALUABLE DISPOSABLE AGENT quest, so I cant progress further at all. I cant go back a save to try and push it through either, so that sucks.
  22. Same. I've been exhausting all the other content and it's been a week since I first encountered this bug. It's absolutely game breaking and literally the most upvoted issue on the tracker. It's frustrating that it's still being "investigated" and not considered a "major" bug.
  23. Well that sent me down an unexpected rabbit hole and I learned that the romances give buffs. Wenduag's is pretty good, too!
  24. I have the same issue too, the VPs are nowhere to be found. I've gone and explored everything else waiting for an hotfix and I've now run out of places that I had not been to. I was hoping that a patch would come, but unfortunately I am now going to not finish this and move on to another game. Unless a patch arrives this week, it is unlikely that I'll get back to it, which also means that I won't bother with any DLC. Shame.
  25. I ended up with a Dahmpir Sage Sorcerer. Only made it to Neathholm and I need to do some mental adjustments. Trying to make my old sorcerer fight with a scythe was of course folly (even if thematically cool for a Lich), so not bothering with strength this time. Intelligence, yes, dexterity, some (enough not to shoot my own foot with a cross bow) and some charisma (just for the low bar persuation checks, not because a Dhampir wins any pageants) and the leftover points in wisdom. Not because he is very wise, but for the tiny boost to will saves. Not bothering with physical combat feats either, only things that increses the DC of spells get considered for now. Focusing on Necromancy first (not that the lowbie necromancy spells are useful per se, ray of enfeeblement my butt). I really cant remember what the Lich spell book adds to the table, but I'll sort that out when time comes for spell book merging. Looking forward to having my own pyramid again
  26. I have the same issue on Xbox. The VP's aren't there to hand in the quest so I can't progress Aunties Choice how I want to. On top of that Ruth seems to have bugged and there is no dialogue to get the Order to help take the archive, despite the quest literally telling me to get help. I suspect both bugs are linked somehow. And I don't want to take the Archive alone as I've read in a few places that it just leads to another bug where there's a missing NPC. Extremely poor that 1: There are so many serious story bugs for major parts in the game so long after release. And 2: There seems to be a complete lack of urgency to fix them. I know if I put the game on hold while it's fixed I'll just never come back to it as I'll have moved on to other games. Which is a shame as I was really enjoying it until this point.
  27. https://www.cnbc.com/2026/03/09/trump-iran-war-end.html Would be on brand for the US to walk away from this and just leave everything inflamed.
  28. A nice, quiet change of pace to see him in. Although of course it's hard for my brain to not immediately move towards certain meme-jokes. Ahem. But it was nice mellow vid - several of them at this point. Not sure how he got latched onto this project, but, cool.
  29. The U.S.-Iran Conflict Has Had an Unexpected Impact on China’s View of American Power - The Debrief
  30. I finished up Tainted Grail. It was a fantastic game, really kept my interest and I enjoyed the story quite a bit. I was level 64 by the end and was uber strong. I went sword and board. I'd be curious to play again using magic. I got the good ending where you cure the red plague, although I did have to look up a couple dungeons I had missed to get that one. I also never did the expansion. I paid for it, but when I got to the temple entrance, I just didn't have the motivation to do that extra bit. I still ended up with a ton of hours in the game, about 55 in a few weeks, so it was well worth the price. Now I'm playing Indiana Jones and the Perfect Circle. It's pretty solid, although a bit more combat heavy than I'd expect. Maybe I'm just not sneaky enough.
  31. Yahoo NewsTrump Officials Now Want Ukraine's Help To Counter Irania...Trump was calling Zelenskyy a "dictator" who "does not have the cards" in the Ukraine war just a year ago.This circus can't get any worse, can it?
  32. You've obviously never lived in Australia 😂 The same game could be almost 100% more when purchased through Steam, if your geo-location was Australia. I think that was when I decided to get a commercial VPN solution. Also, at the time, there was some heavy censorship in games sold in Australia, because and old law forbidding the selling of 18+/R rated games in the country. Every attempt at repealing the law was met by one religious nutcase individuals veto until he eventually was forced out due to age. Aussies can now buy games with boobs and violence just like most other western countries (except Germany where blood is copper based instead of iron based) Arenanet are bastards too when it comes to their cash shop for Guild Wars 2. The cash shop currency, "Gems", has a price that is the same in Euros and Australian dollars. I.e. the exact opposite of Steam. I can buy x number of "Gems" for either 50 AUD or 50 EUR. Guess what my VPN says on the rare occasion i actually spend money there? Hint, 50 EUR os roughly 80 AUD, so I of course chose to pay 50 AUD instead Edit: A different consequence of regional pricing is the existence of cheap game keys from resellers. They get large shipments of otherwise legit keys redirected to them from low income regions and sell them at a markup to high income regions. The keys are valid, but also means low income regions regularly get deprived of the option of buying legit software at affordable prices
  33. Completed The Medium, took just under 10hours, quite enjoyable for the most part. Gameplay-wise the most similar game I can think of would be SOMA, but with Resident Evil's camera/perspective (and then I'm talking about the OG) I do wish they hadn't done the "cliffhanger" at the end though. Game has some technical issues as well, I suffered two CTDs and it seriously stutters when switching to/from cutscenes, which kinda sucks when you need to react quickly. If you like these types of games definitely worth playing through, though I'm not sure I'd pay the full price for it.
  34. Luke Stephens video mentioned a person in the room that got stuck on a puzzle for like 30 minutes. I guess we know who it was, now. The four preview vids I've seen, my takeaway is: no "yellow paint"/hints on puzzles/you have to use your brain or (non-puzzles) try several things before you figure out something (I say yay, some will hate it), massive amount of controls (combat)/large learning curve for that, but combat is still kinda simple, don't expect sweeping/expansive or multi-options RPG story (I wasn't), good performance is real (relatively speaking for the era), non-main quest stuff is more expansive than MC and varied/discovery-cool or fun. So basically, one of those games where one is probably going to like it a lot, or one is going to find learning/control curves too much/not guided enough etc. The preview I liked the most was the one below - or Luke Stephen's (he claims he got the farthest in the MC/chapt 3), but his yapping style can be a bit annoying and it was extra long. My main concern as always is frustrating (to me) comabt, but eh. I'll risk it this time. I mean, at least I can steal a goat, toss it over my shoulder, and run away with it. Cute. There's apparently eventually some kind of small npc-settlement/animal husbandry stuff.
  35. I used to be able to do it when I was younger, these days I can't. I can still do it when it's just numbers, ie eating all sapient life in the galaxy in Stellaris.
  36. Over the weekend, after seeing a video of "The Catch", I somehow ended up down the rabbithole of watching full, 80's 49er Superbowls, then 49er championship rounds etc. That I haven't seen since they aired. I remember watching that '81 season/SB with my father, good memories. Edit: the SB XXIII vs. Bengals was one of the most nail-biting/fun to watch live, too. After all that, I decided to look up NFL 2025 highlight videos. I probably have watched zero US football for 20+ years (maybe a few news highlights here and there). The outfit designs/patterns seem even more weird/garish then before and in the wide shots those current helmets make players look like short bobbleheads. I chuckled. I'm sure one gets used to it (and hopefully those helmets are better protection), but 1st-sight caused amusement. :D It was interesting tho because I guess rules have changed a lot - the stuff I was seeing in the 2025 seemed a lot more gentle, so to speak, vs 1980's. I mean the tackles/hits. More safety reasons I presume. The long run catches or long scoring drives are still exciting tho.
  37. If you're using mods, I'd reccomend the Arcanist. It can raise DC and caster level on demand which is pretty great for a caster, but you need a mod that adds Quick Study for it to be where it needs to be. There's also Ley Line Guardian Witch as an alternative to the Sage Sorc, imo it's got a better early game with hexes and by the time you start spellbook merge stuff you're just ****ing everything up with busted Lich spells and not needing the better sorcerer spell list.
  38. I found out, I could access my old Pathfinder Wrath of the Righeous saved games via GOG cloud. Awesome. Installed the game and relized a lot of time had passed since playing on my lich game 🤔 I remember having a nice editor tool for saved games, but I don't remember what it was called. In hindsight, having a spell caster specializing in scythe combat wasn't such a great idea, but hey, it made perfect sense thematically! Started up a new game as a Magus (arcane rider), but till probably drop it again. It was good as a warm up game though. I might do a second take on the Lich path, but with something different than a sorcerer as the starting class. I wouldn't be surprised if magus is a decent choice for the task Edit: It bugs me a bit, that I have a hard time constantly picking evil choises, even if its a roleplaying character.
  39. Looks like a pre-made MC and silly system requirements. I'd say "at least it's not UE5", but it is not a high bar to clear. The combat might be fine, but the visual noise is incredibly annoying. Thus, I might consider getting it for $5 in 5 years. Edit. It does look like TW3 and I strongly disliked that game. While TES VI is development, Ardenfall is closing onto the release date (the last I've heard, "early 2026"). Ardenfall on SteamArdenfall is an immersive RPG set in a world of intricate politics and ancient cultures. Explore flowing plains, rain drenched wetlands, and forgotten dungeons full of danger. Meet countless interesti https://www.kickstarter.com/projects/grapeocean/avaria-iron-rule The Black Geyser developers are preparing to launch a crowdfinding campaign for their new game. The description sounds appealing, even if their previous title was somewhat uneven. The survey: https://forms.gle/ibSV87UBjA9aYoXn8
  40. I dunno how this is supposed to go from shooting missiles to regime change and I don't think Israel and the US do either.
  41. Creatures of Ava You can pet the lizard-dog.
  42. It was bit sarcastic joke. Last summer I said that I don't believe that US strikes were able to eliminate Iran's nuclear program only ensure that they will seek nuclear weapon
  43. UK. The Green Party of England and Wales won the by-election in Gorton and Denton, leading by 40%. Reform UK (Trump-lite) came second, while the 2 major parties were further behind. It is a promising sight that a party which values human rights, animal rights, and the environment can also be victorious and have the power to implement these ideals. This by-election also shows that we do not have to be locked into a 2-party system.
  44. Draining Whip is very good in general - Biting Whip's original dmg bonus is a joke in comparison. CP just brought Biting Whip up to the power of Draining Whip. For a Beguiler I would always pick Draining Whip.
  45. While I don't know, having never developed a game myself, I would strongly suspect making a 2D game with isometric presentation to be considerably more straight-forward, and has you using your hours on something that leverages your gameplay and not something that's only under the hood. Instead of x-y-z you only have to think in x-y. I guess the most direct analogy is maths when you have to add dimensions, as the product is non-linear: 2x times 2y is 4, while 2x times 2y times 2z is 8 -- double the total of what you had to take in account going only x-y. For example you can drop everything about 3D rendering, lighting, more complex pathing, etc etc. The Pillars games' presentation is rendered 3D, so it's 2D when you're playing the game. The only things still real-time rendered in 3D are basically the characters / NPC's, and a miniscule numbers of special effects, some doors et cetera. But because the characters are in 3D, they still had to add dynamic lighting on top of their 2D. The final product is as you know absolutely beautiful, but there's still considerable time investment to achieve it. But again, the gameplay is 2D. Again, I'm not a game developer so take my thoughts for what they are. But I hope they've given you some things to consider. Best of luck to you whatever you choose!
  46. Valve getting sued in New York for loot boxes. Or at least, that's the headline version. Seems to be more about there being a marketplace for selling the results of loot boxes than the mechanic itself, which is why they're targeting Valve/ Steam specifically instead of other who just use loot boxes. IMO, should have happened way sooner.
  47. At the risk of sounding negative that gets harder and harder in an increasingly overcrowded world 😖 Social media doesn’t help either, as people have long since worked out negativity is more profitable
  48. I have completely missed it yesterday, but classic FFVII has been released on GOG https://www.gog.com/en/news/final_fantasy_vii_is_now_out_with_a_limitedtime_discount_alongside_classic_final_fantasy_deals
  49. Russian posts from 4 years ago. Aged like milk. State media saying that Ukrainians where surrendering on mass. And that they lost in 1h23m.
  50. Bottling the Sun: How Researchers Created Organic Solar Storage Molecules More Efficient than Lithium-Ion Batteries - The Debrief

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