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Noqn

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Noqn last won the day on July 21 2023

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  1. Yup, same size: https://mega.nz/file/WGJAUJRT#UQv2wpHHDU5TZS9eTGcze0uAkV2bg-ACg-3B0uPTw1g
  2. The largest available extracted directly from game files is 1730x910, it's too big to upload directly to the forum so here's a link: https://mega.nz/file/iCJTCR6J#cpj0P6yjnjlKRxm07l8-UNBbH8WDmwsCMa4KHbaI_2A
  3. Oh and one more thing, It was a while ago I tried this but I remember having trouble with abilities that have no attacks assigned to them (triggered instantly without any cast time whatsoever). The removal wouldn't trigger since there were no attacks made. Some Fighter abilities were designed like this, like Vigorous Defense and Unbending. Not sure if any Cipher spells are like that though.
  4. iirc I've tried something like this: Expand TriggerAdjustment, set MaxTriggerCount to 1, RemoveEffectAtMax to true, and ValidateWithAttackFilter to true. I don't remember which TriggerAdjustment -> TriggerOnEvent value you need, to shut the effect off after the spell cast but still give the bonus for the cast itself. Either of these I think: OnBeforeAttackRollCalculated OnPostAttackRollCalculated OnLaunchesAttack OnActivateAttack Oh and this solution needs ClearWhenAttacks to false.
  5. You probably could create an ability with several status effect children, each having an ApplicationPrerequisite (?) conditional for every disposition rank like this IsDisposition(CleverDisposition, Rank1, EqualTo) So that only one is active at the same time Wouldn't show the favored/disfavored indicators in the UI though
  6. One possibility is that one of the files in the export folder of your installation has been corrupted. The previous bug was caused by a single .stringtable file in the german localization (\exported\localized\de\text\conversations\05_neketaka_artisans_district\05_bs_construct.stringtable) being messed up across all installations by default. That specific file is now being skipped, but if another file has gotten corrupted Apotheosis will still stall when exporting. I'm working on fixing the stalling and showing an error message to the player instead (as well as showing the update-available prompt earlier), but meanwhile you could try backing up your override folder and reinstalling deadfire. Really sorry for all this
  7. Ok, weird. Open your file explorer and put %Appdata% into the address bar and hit enter. You should now get to something like `C:\Users\Yhekal\AppData\Roaming` Is there a folder named "Apotheosis" in there? If so, delete it and run Apotheosis.exe again No, it shouldn't.
  8. Sorry, I messed up an update yesterday, you can download the latest version from gitlab which has fixed this issue: https://gitlab.com/noqn/apotheosis#download-run You still might have to wait a minute or so for the export to finish depending on how fast your system is. For a future update I will for sure add a progress bar.
  9. ****, I realized the app checks for missing exported data before checking for a new version, so everyone on 2024-02-18 will just be indefinitely stalled on the export and never get the update notification... Everyone who updated to yesterdays version would have to install the latest release manually. Agh ****.
  10. Omg, thanks and sorry... I've fixed it and the release pipeline is running now, the patch should be available in ~10 minutes.
  11. 2024-02-18 Added support for editing StringTables of all localizations! Users can now switch languages with the dropdown located to the right in the headerbar, which determines from which StringTables to load and save text. Note that this update may increase load times and memory usage. For a future release, users will have the option to omit loading localization files to mitigate this impact. ____ Got poked by someone asking for this, most of the code for supporting this has been in place for a long time but never finalized, so it wasn't too painful to complete
  12. I looked and .NET 8 (which Apotheosis is built with) sadly does not support Windows 7. https://github.com/dotnet/core/blob/main/release-notes/8.0/supported-os.md https://github.com/dotnet/core/issues/7556 I wasn't aware of this, I'm really sorry.
  13. On windows? Apotheosis.exe is the file you want to run. If that file is not working, I don't know what could be wrong. Can you specify which OS and version you're running? Sorry for the inconvenience
  14. It's possible to edit variables in the SkillManager object's SleightOfHandSettingsComponent which affects difficulty. VisionModifier & DetectionModifier - How much detection/visibility affects difficulty. LevelModifiers - How much the victim's level affects difficulty. ItemModifiers - How much the item's category (such as weapon, consumable, quest item) affects difficulty. It's also possible to edit the loot lists (though it's not possible to mod which characters use which loot lists), the loot lists can look like this: It's possible to add conditionals to whether a single loot item, a nested loot list, and/or the entire loot list itself should be loaded. It's not possible to make a specific item harder/easier to pick, apart from changing its category's difficulty.
  15. Hi @Kvellen sorry for late reply, I wanted to reply and post an update in the same go but I ran into what I suspect is corona Fever is down and headaches gone so I'm sit down and finish the last pieces now Thank you so much for your words and happy new year to you too I'll see if I can look into this later on. Maybe it's something Apotheosis could automatize.
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