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Serg BlackStrider

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About Serg BlackStrider

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    (3) Conjurer

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    Minsk, Belarus
  1. Since I'm not sure I'm not all alone here nowadays, just a note for the record that Grim Face finally finished my yet another one completionist/ upscaled/ PoTD/ Trial of Iron PoE/WM1/WM2 run. Each and every quest/task/bounty were resolved one way or another. The only exceptions are some companions' personal quests (Durance, Maneha, Zahua). The rest of the run (after my latest update) mostly mirrored the Gloomy Face's one with slight deviations alone the pass. This time we were able to talk Alpine Dragon out of fighting, completed WM2 main quest and defeated Kraken before going to Cragholdt Bluffs > Mowrghek Ien and fought Adra Dragon long before the end of the run. Having Grieving Mother in the Crew allowed us to accomplish the most clean and perfect Adra Dragon's and Thaos' fights I've ever had. I'm so impressed with her performance that Grim Face graduates to the Deadfire as Priest (Eothas)/ Cipher (Ascendant) Mystic. Final (pre-Thaos) unbuffed Crew stats and equipment. Statistics are sometimes pretty weird since game failed to recognize the characters' achievements right - I've noticed much higher numbers for GM multiple times and she claimed the Adra Dragon herself (not the Hired Mender, whatever it is...) - but whatever: I have many and even more screenshots of the run so will be able to restore more or less detailed updates (in case there are interest and someone out here to read them...) but for the moment I'm eager to graduate into the Deadfire: to be continued....
  2. Sad to hear of your Crew demise, Enuhal... Those 'forgotten' are indeed tough. Confusion is the spell vs them (at least in my run they all were affected and that simplified things a lot).
  3. Grim Face (Hearth Orlan, Priest of Eothas) & Co - Part 8 TOC: Again it's about a month since we last heard of Grim Face and his merry band, sorry for that. Due to some unexpected RL events I can't play as much as I wish to though we made quite decent progress and gained two level ups. At the moment we cleared Caed Nua lower levels down to lvl 6, finished all available/remaining act 2 Defiance Bay side quests/tasks (except Cinders of Faith) and also Dyrford Village/Crossing. Most fights were completed via per-encounter abilities and Cipher powers. After gaining Lead Spitter blunderbuss Grieving Mother began to deal just tremendous damage with mindblowing damage numbers, quickly replenishing her focus to fire even more devastating powers! I rarely used guns in PoE1 before but now I just can't turn back, at least not for Cipher characters. Overall there isn't much interesting in those fights to write detailed report so here is a quick rundown and RP choices we've made: Endless Paths of Od Nua. Level 2. Xaurip territory with some lesser Wyrms. Nothing special for level 7 party. Hand and Key armor went to Pallegina. Measured Restraint rapier to Aloth though I don't think he'll ever use it. Level 3. Ogres and thus another difficulty spike. For small groups (2 or 3) we used Whisper of Treason and Mental Binding and that was enough. Since PoE Druids are tough, those Ogre Druids gave us pain and we can't avoid to receive damage so had to rest for healing but also were less stingy with per-rest abilities/spells. Whisper of Treason and Mental Binding are cheap and reliable though and Slicken or Pillar of Faith also help a lot. For Matron Mother Zolla we called for some Beetles followed with Shades, and then charmed her best buffed champion to fight on our side. Expose Vulnerabilities>Combusting Wounds>Shining Beacon spelled their doom. Found another pair of Gloves of Manipulation (seems it's 'all-or-nothing' with those in my playthroughs) and Grieving Mother now wear Rundl's Finery. Level 4. Compared with previous level local Oozes/Trolls/Bugs are like a kids even if pretty sturdy sometimes. Sagani got new bow (Persistence), Eder - a new blade (Resolution sabre with Corrosive Lash) and we made sure to return to previous level to get a Llawran's Stick. Gyrd Haewanes Stenes was fully upgraded there too. Level 5. More Xaurip and mature Drake - the only worthy opponent there. Some Beetles for distraction, Prayer Against Fear, Mental Binding, Whisper of Treason allowed us to deal with their retinue via Expose Vulnerabilities>Combusting Wounds>Shining Beacon combo and being alone the Drake is not much of a threat. Itumaak claimed the trophy (love the last screenshot - pretty symbolic) Level 6. Undead territory. Skeletal Rangers and Wizards are a bit of a pain being out of reach (this is a case when narrow passages aren't a boon for us) but overall the level is easy. Opening the passage to the next level granted us enough exp to level up the whole Crew>lvl8: Grim Face: Mechanics>8, Painful Interdiction Eder: Athletics>5, Apprentice's Sneak Attack Aloth: Athletics>4, Survival>4, lvl4 spell>Confusion, Weapon Focus: Noble Sagani: Lore>7, Weapon Focus: Peasant Grieving Mother: Lore>8, Phantom Foes, Apprentice's Sneak Attack Pallegina: Lore>9, Apprentice's Sneak Attack. Next level have foes with petrifying attacks against which we have no protection as of yet so enough of dungeon crawling and back to the fresh air. First we solved 'The Forgotten' task of which I completely forgot (sorry). We called for Shades and Aloth applied the fresh Confusion spell to the great effect. Grim Face was stunned by the monk but wearing both Blaidh Golan and Ilfan Byrngar's Solace he has impenetrable defense. Shades dealt with the Wizards via draining ranged attacks and the rest soon followed them back to the Wheel. Eder got Sanguine Plate (Crush-Proofed) and now wear it alone with Shod-in-Faith (both activate their build-in abilities on crit). Then we finished 'Missing Sentries', cleared the rest of Heritage Hill district and destroyed the machine on the top of the tower. After little chatting with Lady Webb 'The Final Act' became available for us to solve. We aslo finished 'The Man Who Waits' by taking a position in Uscgrim cell and completed 'The Wailing Banshee'. The worst encounter there was when we were ambushed in an uncomfortable position and had to improvise. We also had to Withdraw Grieving Mother twice since those spirits focused her as a biggest threat (which she indeed is). The next floor encounter is much less difficult. We were able to convince Maerwith to pacify the spirit of her mother and for those troubles Grim Face got Jack of Wide Waters (Slash-Proofed) and Lilith's Shawl. Next we finished 'A Two Story Job' - killed the goons in Copperlane and got the gem ourselves for Abrecan Doemenel. Not that we want to gain their favor but just to lesser the overall reputation drop in the future. Time to tie up remaining loose ends for which we are already overpowered - Lions and Trolls/Pwgras packs in Woodend Plains and dispose of the 'Lord of a Barren land'. I didn't intend to fight Raedric's Guards (there is nothing wrong with those soldiers) but just forgot to equip some Berathian robes and angered the whole floor. Anyway we killed only those who stand on our way to Raedric himself and level 8 crew is just too overpowered for them (and Raedric's crew as well) to pose any meaningful threat. Next was Dyrford Crossing were we cleared the outdoors first and then sanitized the spider infected cave. Korgrak was invited to guard the Caed Nua and Grim Face got a Girdle of Eoten Constitution. Sevis' gang was disposed off to gain pristine dragon egg - with Athletics:5 and Constitution:20 Eder was able to get it without any troubles - and we fought a pack of Forest Lurkers/Pwgra/Menpwgra to get Boots of the Long March. Back in Dyrford Village we got Lead Spitter blunderbuss for Grieving Mother and this is the moment when the true fun began. As I've already mentioned with this weapon Grieving Mother is just a pure nightmare for our foes. We also hit level 9 at the moment: Grim Face: Mechanics>9, Spell Mastery: Armor of Faith Eder: Lore>9, Confident Aim Aloth: Athletics>5, Survival>4, lvl5 spell>Call to Slumber, llengrath's Safeguard, Spell Mastery: Chill Fog Sagani: Lore>8, Heal Companion Grieving Mother: Recall Agony, Borrowed Instinct Pallegina: Lore>10, Athletics>4, Liberating Exhortation. Next we finished 'Cat and Mouth' task killing Medreth and his gang - that's a reputation drop I was talking about - and proceed with 'Blood Legacy'. We entered the Temple via Dyrford Crossing and went straight to Wymund. Grieving Mother helped Aelys, Wyrmund was paralyzed and never recovered, his support got all kinds of afflictions and that's it. Skaen Mind Breakers are dangerous (as all Ciphers are) but we can handle them. Then we spent some time to sanitize the whole Temple having little trouble with that and went for extreme shopping back in the Dyrford Village. With all that done we have little to do now and thus ready to proceed 'Through Death's Gate'. Stay tuned! Current state: to be continued...
  4. Long live, Astarta! May the gods bless you! I hope your predictions about Astarta's fate, Alesia, turn out to be wrong.
  5. Looking good, Enuhal! Are you just copy/paste your post from Beamdog forum over here, or need to edit picture links?
  6. Sad news indeed, Alesia... The biggest threat for player in PoE in my opinion is that it's mostly quite easy game and that might lead to relaxing and casual gameplay. For no-reload run it could be devastating. Looking forward for your next run.
  7. Congratulations on finishing WM1, Alesia! It's a real pleasure for follow Alena's performance there!
  8. This is just a pure beauty, Alesia! And special thanks for this thorough write up concerning your buffing/nuking approach!
  9. Glad to see Alena making additional content! And performs there nicely, as usual! Maybe Alesia will feel a taste for completionist gameplay someday? As for your question about multiple 'second chance' items - unfortunately I can't comment on that matter since I don't use them trying to go with a zero-knockout approach and is this case it doesn't matter how those items work. But at least I can say that they are a 'double-edge blades'. If, for example, your char will be knocked out having low health as well with a solid blow leading to maimed condition and then granted a second chance by the item with enemies nearby, this could lead to a quick perma-death by those enemies dealing you enough damage to knock out again. I think in this particular case it also doesn't matter much if those multiple items work one after another - it will not help you to survive. For solo run if your char will be knocked out with enemies far enough form him/her this could work since it will de-aggro those enemies, but if enemies are close by the chances are slim.
  10. Love those fireworks! Maybe Alena leans towards Magran a little bit deep in her heart, huh? Keep on rocking, Alesia!
  11. Congratulations, Alesia! Outstanding, impressive and just beautiful run! Champagne for everyone! On a 'At the Mercy of the Tribes' and juicy Dungeon Delver talent - you know that there is no need to fight those Stelgaer to finish this quest. With high Resolve (which Alia is lacking) or decent Twin Elms Reputation (which she has) it's possible to convince Fangs Bright Blood to accept imprisoning Esmar if you have Dungeons built in Caed Nua. Personally I'm always going this way - avoiding unnecessary bloodshed and let Esmar to think of their actions. Later I just free him.
  12. Well, it depends on how you are free on terms of resting/using per rest abilities. Personally, I try to limit my resting and mostly rely on per encounter abilities/consumables. For example in my current run the last time we rest was like right after we got Caed Nua as a Keep two updates ago. Thus we need to use food in a manner I've mentioned here and Potions of Infuse with Vital Essence for Eder when his health drops too low (usually he is the only one who take significant damage). If you are rest-freebie then you are rarely need to use those and just for particularly dire encounters. The scrolls I'm mostly using are of Defense/Protection/Valor, Moonwell, Prayer Against Fear/Bewilderment/Imprisonment/Treachery, Insect Swarm, Paralysis and various Restore Endurance - these I'm trying to collect and buy ingredients for. Others I only use if I find them on my travels. And general approach is, as I've already mentioned, give healing/damaging scrolls to the character with high Might and protective ones to the character with high Intelligence. For Moonwell it is better to have both Might and Intelligence high. Actually that's why I'm trying to have all party members be 'Lore friendly'.
  13. Wow, such a solid progress in one go, astounding! With that pace Alia will face Thaos in no time! (BTW, she looks pretty gothy to me - love it!)
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