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About Chrisghast

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  1. So just a few questions about this build. I am currently level 8 on my ranger and have been following this build for the most part. I just got tidefall and the shod in faith boots and it is starting to come together. The shod in faith boots say 1 per encounter. Was this the case when you designed this build? Also i have been running so far with my stats as follows mig 18, con 3, dex 20, per 10, int 10 and resolve 17, so far the deflection has carried me through but it seems to be leveling off now in act 2, i plan to change the stats as you suggested them for the most part, i
  2. I decided to try and give the 2 handed goldpact knight paladin similar to dull runner i have my starting attributes might 19, con 8, dex 14, per 15, int 6, res 16 playing through on hard, and plan on using skills similar to what is suggested for dull runner build.
  3. Thank you for the feed back. I think now I can finally put my mind at ease and sit back and enjoy this masterpiece of a game. I think I'm going to take the stat spread suggested above and go for the dual wield. And to answer the question above was thinking heavy armor mostly for the looks.
  4. I have spent alot of time looking at all of your builds and this build amongst other threads is what made me feel ok not buffing int. Thanks for clearing up the gold pact Dot. After playing and doing a bit more research it seems the Flames of devotion works better with dual wielding because of the full attack, it gets 2 hits while buffed. (unless i am missing something) I dont know if i would dump int. all the way down to 3 but I understand the advantage i would get. From what i gathered there really isnt any advantage i would gain from 2 handed weapons aside from thinking they look cool
  5. SO, the idea is to run a paladin, human. I am just not too sure which way to go i am leaning towards bleak walker because i think theyre back story sounds more interesting and i dont mind being bad. But i am leaning towards goldpact because i am planning on leaving int at 10 and that way the DOT will be okay. For attributes i am planning on going 16 mig, 10 con, but i am not sure about the dex and perception i want to leave int at 10 and have res up to 15. I want to be able to catch the res dialogue checks and it also adds to me being an off tank with eder. I am leaning towards using
  6. Thank you for your feedback i think i will stick with the fire godlike then and try the res like you suggested.
  7. Boerer i was curious how you would go about tweaking monksterslash build with instead of a fire godlike running a naturegodlike and with the idea of hitting resolve dialogue checks?
  8. Started a new game on switch post update and started ranger and animal companions are not showing up.
  9. Thanks for the feedback, i know the dangers of overpreparing all too well. Also that build you posted is great with the changes you recommended I make to my cipher they are really close already, and you might be on to something about the con and lowering the int, especially early on i could use the health and dont need the int.
  10. So I've been scouring these forums for the past week or so, and have been building various characters and second guessing my self, so far the 2 characters I've come up with, is a cipher and paladin. Paladin is Human, Goldpact knights (for generally good roleplaying and DOT effect) and the stats are 17mig, 10 con, 12 dex, 14 int and 13 res. The idea was to make the paladin fairly tanky while still doing decent damage, int might be a little low and may respec later. The Cipher is a pale elf planning on going melee with the cipher and respec later on in the game once i get mind web,
  11. I recently downloaded the new patch for nintendo switch. I started a new file because thats all I do and decided to go Ranger, upon starting the game my animal companion is no where to be found, ive restarted several times and always encounter the same thing. Is there any fix for this? Am I maybe missing something? Any help would be greatly appreciated.
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