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Chrisghast

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About Chrisghast

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    Dog_Plisken
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    setabominahe
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    RPG'S

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  1. I decided to go with sc druid animist for now. I like the sc animist for their animal forms for the passives plus gets useful druid spells auto. Still using Firebrand when I can but mostly animal form/casting. @yornameWhat do you mean by Meta Game exactly?
  2. I hate to say I am thinking about scrapping this run. I am having a hard time keeping the pet alive and spending most of my levels for it kinda sucks. I might stay with it but I am leaning towards going single class cipher or single class druid now. In Potd are the companions not so worth it? I beat pillars 1 potd with companions and wanted to do the same but Xoti seems bad. I might make some custom companions instead. I don't want to edit their stats.
  3. I was interested in possibly doing an ancient for a little while. I opted for the Fury because of the Spell Pen. I figured if I am not a single class druid this would help my spells that I do have hit a little hard. I went single class druid for my Pillars 1 Potd run I was predominantly a caster but whenever i could would use firebrand but I want to try something a bit different this time. Summons with a ranger companion is really appealing however. I could just summon Storm Blights or whichever element I get still as a fury/stalker. I was thinking of Ancient/ghost heart for a little but want sure if my summoned pet would stack with summoned creatures from my druid. I am happy with the build so far as the Fury/stalker. The extra survivability/distraction of the stalker class and animal companion helps me actually exist in the game. I feel I can be adaptive in more ways than spell variety. Plus Firebrand and I had read about the endless paths greatsword prior to even starting this so incorporating it into my build is nice. I also might try to use the essence interrupter for the early game. For my weapon proficiency I took great sword and War Bows. I have to say it took my almost 3 years to complete pillars 1 bc I tried almost everything I can think of. This forum website truly inspired me to dig deeper into the mechanics of the game, and I found something I really enjoy thanks to it.
  4. Effort and that Voulge look amazing I will give stalker/fury a shot. The kit has everything I want and some extra survivability can't hurt. Thank you everyone for sharing your expertise of this amazing franchise with me.
  5. I modded the game to use the berath blessings yea getting mind controlled for 20 seconds doesn't sound fun going to take the advice and have res and con at a respectable value. I am going to go with a ranger/druid multiclass. Leaning fury for the druid because of the spell pen. But am unsure about the ranger originally I was going sniper for the synergy with Rot Skulls but would stalker or ghost heart be the better move? I am not gaining too much benefits with the sniper and the recovery time and -10 deflection sounds rough. The appeal of having no bonded grief for ghost heart is appealing. Any recommendations or input as far as sub classes go? The build mentioned earlier with fury/stalker I think was geared a bit more for melee.
  6. Thank you for the quick response, I can confirm that it is working. I'm going to go with a fury/sniper multiclass at a combination of casting and using summoned weapons. would a complete dump of con and res be the most ideal spread as far as attributes go?
  7. Is there any suggestions for checking from character creation that the community patch successfully installed? I think I got it right. I am going through the process on the steam deck and want to make sure! I apologize I can make a new topic if this is inappropriate as it is not character creation/build related.
  8. yorname I checked out that build you linked it is enticing for sure. Thank you for feedback. Thelee after taking into account that Rot Skulls has no pen I have lost interest in the ranger multiclass. I am playing on steam deck and haven't added and patches or mods on to it yet and would like to avoid it if possible. Is the deadfire community patch so experience changing that vanilla isn't worth playing? If so I would attempt to install it. I think I am leaning more towards single class druid who is spell casting focused.
  9. Hello everyone, and thank you for looking at this. I am looking for some direction for my druid build for deadfire potd run. I am unsure if I want to go multi class or single class. My thought process being that single class for a magic user having access to more spells early is key. And for multi class is that it helps back up a single aspect that I would be interested in. For multi class I am interested in devoted/fury for aoe spell magic and to use firebrand. Or Fury/Sharpshooter with the focus being rot skulls and ranged dps. The main questions I have that I would like some input on is: 1)Does the spell firebrand count as an elemental spell for the fury?Giving it extra pen? 2)Does driving flight work with Rot Skulls? 3)As a single class druid vs multiclass are the potential benefits of being a ranger or fighter outweighed by having less powerful spells? (pillars 1 I loved druid) 4)What would a good attribute spread be? I have tried a few runs with max perception as a single class druid and still proceeded to miss alot. Is perception wasted on druid? 5)This druid is going to be my Main character and want to role-playing to be worth it, high int. is my most preferred stat for dialog. Can you help me make an attribute spread/build that reflects this? I want this class to be a dps who preferably isn't a total glass canon.
  10. So just a few questions about this build. I am currently level 8 on my ranger and have been following this build for the most part. I just got tidefall and the shod in faith boots and it is starting to come together. The shod in faith boots say 1 per encounter. Was this the case when you designed this build? Also i have been running so far with my stats as follows mig 18, con 3, dex 20, per 10, int 10 and resolve 17, so far the deflection has carried me through but it seems to be leveling off now in act 2, i plan to change the stats as you suggested them for the most part, i was just thrown off when i saw shod in faith was once per encounter, im not sure if dumping my res to get crit just for 1 heal is worth it however i may be mistaken if the int. makes the one thing last a while. You might remember me from my posts about paladins and cipher builds, after trying both of those i ended up settling on this one, i was originally playing on switch and did not have the luxury of running ranger which is my ideal role play especially bc of wasteland. Either way thanks for the help thus far and all the really coop builds so far this ranger class has been great.
  11. I decided to try and give the 2 handed goldpact knight paladin similar to dull runner i have my starting attributes might 19, con 8, dex 14, per 15, int 6, res 16 playing through on hard, and plan on using skills similar to what is suggested for dull runner build.
  12. Thank you for the feed back. I think now I can finally put my mind at ease and sit back and enjoy this masterpiece of a game. I think I'm going to take the stat spread suggested above and go for the dual wield. And to answer the question above was thinking heavy armor mostly for the looks.
  13. I have spent alot of time looking at all of your builds and this build amongst other threads is what made me feel ok not buffing int. Thanks for clearing up the gold pact Dot. After playing and doing a bit more research it seems the Flames of devotion works better with dual wielding because of the full attack, it gets 2 hits while buffed. (unless i am missing something) I dont know if i would dump int. all the way down to 3 but I understand the advantage i would get. From what i gathered there really isnt any advantage i would gain from 2 handed weapons aside from thinking they look cool. Also from what i read if i was using 2 handed weapons, i would need light or medium armor not heavy while leaving dex at 10 or lowering it. Whereas using dual wielding i can still wear heavy armor without slowing me down too much. Is this correct? How does this sound stat wise? 18.might 8 con. 10 dex 16 per. 10 int and 16 res?
  14. SO, the idea is to run a paladin, human. I am just not too sure which way to go i am leaning towards bleak walker because i think theyre back story sounds more interesting and i dont mind being bad. But i am leaning towards goldpact because i am planning on leaving int at 10 and that way the DOT will be okay. For attributes i am planning on going 16 mig, 10 con, but i am not sure about the dex and perception i want to leave int at 10 and have res up to 15. I want to be able to catch the res dialogue checks and it also adds to me being an off tank with eder. I am leaning towards using 2 handed weapons namely greatswords and am wondering what dex/per i should use? I dont prefer a min maxed approach, i know high int is suggested everywhere, but i want my paladin to hit hard with their weapon as well.
  15. Thank you for your feedback i think i will stick with the fire godlike then and try the res like you suggested.
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