Jump to content


  • Posts

  • Joined

  • Last visited


69 Excellent

About Farsha

  • Rank
    (3) Conjurer
    (3) Conjurer

Profile Information

  • Location


  • Deadfire Backer Badge
  • Deadfire Fig Backer
  1. you don't need any consumables at all when you are playing with full party, even on POTD. So no it's not essential. Might be different when trying solo runs.
  2. No there are not many weapons with elemental base dmg type... Lord Darryn's Voulge has Slash/Shock as base dmg type. Only other non summoned weapon that has that is Eccea's Arcane Blaster with raw dmg. All other weapons may have a percentage of dmg they deal added as some element, but the base dmg type is still one of the 3 base physical dmg types slash/piece/crush (and that is that most dmg is calculated from and comes from) Lord Darryn's Voulge is the most versatile and most useful 2-handed weapon in the game simply cause it does full dmg as shock and for some reason shock is the best dmg type in Dedfire in general. There are not that many mosters with high shock armor in the game, so it will do full dmg most of the times in most fights.
  3. I'm ok with his explanation, but he's also right that delivery could have been bit better. Maybe it's that cut eothas dialogue content that was admitted in different post, who knows. Game is still great. From gameplay perspective it's most enjoayble cRPG you can play (when you ignore ship combat minigame and just board). And unsual ending is easily balanced out by great factions questlines. If DLCs will be good and expand the world bit more, this game can easily be the best cRPG released so far (definitelly the most polished one)
  4. In future games from POE world maybe (if they ever come, Deadfire did not break any sales records sadly) In DLCs it's unlikely for playbale characters, due to the fact that NPCs react to your race, and the would need to add it for each new race to vanilla game as well as to existing DLC (too much work) We'll for sure get some new race/types characters as sideckicks/companions in DLC. "Vatnir" was just announced as a sidekick from "Beast of Winter" DLC. He's a Endings Godlike (Rymrgand connected), and he looks really sweet. Since he's priest we won't have to endure Xoti anymore, yay!
  5. Yea I have the same issue. It's nice armor for mean characters, but re-equiping after every loading screen is really tiresome.
  6. Ship combat mechanic is not that great. They should not use it in POE3 (if it ever happens) And if they want to use it in different game, they need to seriously overhaul it and expand it. Text based combat is just not good enough in 2018.
  7. I Wonder what sub 60 IQ retard is needed to start discussion with an insult!
  8. It's not a bug it's a feature If they trivialize you walktrough just don't get them or use them. It's a sigleplayer game you don't compete with anyone, just RP and have fun.
  9. All of the factions have huge drawbacks and just few good things about them. Deadfire is a ****ty place to live, just like most of real world is. But yea I disslike Huana the most, their caste system is worse than slavery. They also have ridiculous believes and traditions, that prevent any real progress of their society. Dismanteling their "empire" is a mercy kill. Also they enslaved a dragon and put him under their biggest city, how dumb is that? Not that other factions are much better though.
  10. Well to really tank you need to keep mobs on the tank. So you need fighter's Guardian stance. Only fighter has 5 engagements when using shield. (there is no substitue for that stance in the whole game). Guardians stance + overbearing guard means on one engaged by the tank will ever move away. And for high permanent defences Paladin is the best choise. Fighter/Paladin is best in group fights with high defense and max number of engagements.
  11. All your romancable companions want to bang you all the time. No matter what your opinions are. Had to be very active in keeping Xoti away even though I bashed the gods regularly. Romance in this game is both terribly written and implemented, not to mention pointless. It should have not been added. Pellagina only cares about he personall quest and VTC quest line, if you don't screw those two up for her she'll be fine. And as I said Xoti will want to bang you no matter what, I pushed her towars Eder, but bitch friendzoned the poor guy anyways.
  12. I had them both in party for my first walkthrough. I was pretty anti-gods/religion, as any sane person would. Never had any real issues with keeping them in party really. There were some scripted arguments but nothing even close to leaving. So I'd say it's pretty easy to have them both, as I managed on my first blind walkthrough with no issues.
  13. I think adding new skils and subclasses would be enough. LVl20 is more than enough, so we just need more options for each class, not more lvls really.
  14. Fulvano's voyage was changed to map uncharted Islands quest. Quest is given to you in Neketaka by some cartogprapher. Areas are well desigend but they are quite small, in some cases It's 1 building with 1 room and 1 fight. Some are little bit bigger, but in general they feel underwhelming. They one of the weaker points of the game and can'ts stand their ground compared to Endless paths.
  15. Having Priest/Beckoner mercenary as heal&buff bot/summoner and even in POTD 1.1 it works fine. lvl10 atm using wurms for DPS, and 6 wurms do a lot of dmg if they can penetrate armor (not always). Only downside of the +1 phrase cost is that you need chant 1 phrase to summun your minions if the spell is as high as your personal power lvl. And that is not that big deal as I need to buff my party with ring of protection & concetration buff first. Wurms last long enough to recast them right after they are gone. (you don't summon them to tank but to do dmg from range into save spot so they last they their full summon time usually). So they were nerfed but DPS potential of twice as many summons is still big. I still find beckoners ok, atleast in multiclass with specific purpose.
  • Create New...