Jump to content

Welcome to Obsidian Forum Community
Register now to gain access to all of our features. Once registered and logged in, you will be able to create topics, post replies to existing threads, give reputation to your fellow members, get your own private messenger, post status updates, manage your profile and so much more. If you already have an account, login here - otherwise create an account for free today!

Chris Avellone's Blog


Project: Eternity and Characterization

Posted by Chris Avellone , 21 September 2012 - * * * * * · 54710 views
Project Eternity and 3 more...
Character building for games isn’t easy, and it requires a lot of effort, especially when it comes to companions. I’ve had the good fortune to work on a variety of titles with strong support characters over the years, and I enjoy writing them a great deal. I still can’t believe I get paid to do this (don’t cut me off, Feargus).

There are a few...


Home is wherever I'm with you

Posted by Chris Avellone , 10 September 2012 - * * * * * · 9475 views

It's been a while - aside from Obsidian work, I've been doing quite a bit of talks here at Dragon*Con and across the sea in Spain at Gamelab on a variety of subjects, from advice to getting into the industry, to Kickstarter, and even our approach to designing characters for video games. Even better, I'll be doing the same coming up here in October at Aust...


Challenge vs Frustration: Bloggin' on Time Limits

Posted by Chris Avellone , 17 May 2012 - * * * * * · 10062 views

So a designer's job is to make jumping through hoops fun, and calibrating the challenge/frustration ratio of jumping through said hoops.

This blog post stems from a question from the AMA Brian Fargo and I did on Reddit (long ago) concerning the issues with this in regards to one infamous piece of game design: time limits, and how two different games deal...


Wasteland 1 and that Old-School Skill Set Symphony

Posted by Chris Avellone , 06 May 2012 - * * * * * · 11100 views

I started playing Wasteland 1 near the end of Kickstarter to get back into the Wasteland mindset. I'm still loving it just as much as I did back in high school.

One thing I wanted to vent about concerning old-school RPGs like Eternal Dagger, Wizards Crown, and Wasteland, is the more you give a player the...


If you're heading up a Kickstarter, let us know if you want help.

Posted by Chris Avellone , 19 April 2012 - * * * * * · 7583 views

Obsidian gets applicants for internships all the time from schools across the States, and it may be that if you're forming a Kickstarter, you may need a lot of technical, production, and development help for tasks that students and juniors would love to do to contribute to their careers and education.

If you're running a Kickstarter and would like...


Wasteland 2, PAX East Changes

Posted by Chris Avellone , 01 April 2012 - * * * * * · 4428 views

Its been a crazy week, and I wish I could go back in time and tell High School Chris that hed have a chance to work on the sequel to his favorite RPG. Then again, that might be bad, because he would probably have a heart attack and then Id cease to exist.

Anyway, fired up about Wasteland 2, and the whole idea of Kickstarter still brings a warm...


Upcoming Talks and Presentations: Fallout, Wonder-Con, PAX East.

Posted by Chris Avellone , 02 March 2012 - * * * * * · 5416 views

No new Kickstarter news yet, unfortunately, more as I have it.

I'm expecting exciting things on other fronts from Baldur's Gate (Kickstarter or no) and Wasteland 2 pretty soon, so looking forward to that.

Speaking at Wonder-Con about the Fallout DLC process:

Saturday March 17, 2012 3:30pm - 4:30pm @ Room 208
After Bethesda and...


Kickstarter and Wasteland 2 Thoughts.

Posted by Chris Avellone , 21 February 2012 - * * * * * · 16372 views

Kickstarter and Wasteland 2 Thoughts. Recently, I was asked about Wasteland, and the answer became complicated enough that I decided to respond to here.

In short, Id kill for another Wasteland.

Not just because it was a post-apocalyptic RPG, but because it did so much that was refreshingly new with conventional tech, something that Fallout did as well, and theres a big lesson to be...


Initial Kickstarter Responses

Posted by Chris Avellone , 15 February 2012 - * * * * * · 16799 views

Ive gone through all the blog responses, comments, and Twitter responses - I wanted to say thanks to you all for the idea suggestions and the support.

And just as importantly, feel free to keep them coming. I routinely check Twitter (@ChrisAvellone), Facebook, my inbox, and a number of gaming sites with similar questions (Penny Arcade,...


If Obsidian + Kickstarter = ?

Posted by Chris Avellone , 10 February 2012 - * * * * * · 117159 views

All of Double Fines success from Kickstarter has been inspiring.


The idea of player-supported funding is... well, its proof certain genres arent dead and sequels may have more legs than they seem. And the idea of not having to argue that with a publisher is appealing.

Out of...

May 2015

24252627 28 2930

Recent Comments