Yeah I'm not far in, but some camera and AI issues aside, this is pretty much my kinda game. Speaking Desperados 3, the art style in some ways reminds me of that too (coupled with Telltale's Walking Dead). It's pretty pleasant to look at.
Just like in Prey, I went a bit experimental though, and may (or may not) have already spoiled myself a plot twist by killing a (major) at least early game NPC (and from the reaction to that). This was by accident, as I only wanted to test how the game kept track of killing NPCs, but happened upon this specific NPC. 😄
Still pretty cool that the game allowed me to do that, rather than scripting it so that you couldn't touch this NPC until it served its function in the plot. In Prey I had used the gloo gun to build a gigantic staircase to a place where I wasn't necessarily supposed to go that early, which kind of gave away what the entire situation was all about.
But it's all still pretty early. Naturally, what I like the most is that the game world isn't but a set piece for plot, but fairly interactive. There's even neat touches recognized, such when you put a bucket outside when it's raining, it's slowly filling up with whater (which gives HP when drinking it). I also had to chuckle upon noticing that when you kill somebody, vultures will show up to nibble on the body.
They've already announced that they plan to release free stuff in the coming weeks (and also fully on expansions of kinds, naturally to be paid for).