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Sven_

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About Sven_

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  1. The enemies are buffed quite a wee bit, but outright cheating would mean the dice are rigged, which they aren't.
  2. Well, that's basically a confirmation of that it's not dead -- yet. Still far from a confirmation of an actual game ever happening, mind. In the meantime, there'll be Black Geyser, which looks suspiciously Pillars-like. Will be interesting how well Wrath Of The Righteous does too. If the latter becomes a hit rather than being hit by the "sequels sell worse syndrome", that may trigger the business side of things at Obs too. Currently I personally view this as slightly higher a chance as the chance of Alien:Isolation 2 ever happening. The first was equally clearly a passion project with
  3. https://wccftech.com/third-pillars-of-eternity-game-happen-excited/
  4. Weirdest thing, just two days ago I had a dream of ending up at Obsidian office somehow (dream logics), and them announcing another Pillars related project via a teaser trailer thing of sorts. Immediately when the trailer went live it seemed obvious what was going on, and I was like "So Faergus got his wish (Skyrim RPG set in Eora)". I don't usually dream about games, or anything like that. Like, at all. Though, the longer the trailer went on it hinted at a possibility of an actual party based RPG (closer to Dragon Age) rather than a first person one. I remember talking to Josh about the p
  5. Teaser looks actually fairly "generic" overall, which then again were what they may have been aiming for. There's no actually big reveal, except for the First Person (which tons of game have) and bits of Eora lore. Faergus has been going like "Imagine Skyrim..... in Eora" for years. So far Sawyer's project still sounds the more intriguing one to me. I had completed KCD with an old Core i3 (from 2011ish), basically below the official specs, and it was mostly surprisingly fine. As an open world, and as sort of an AA/A/RPG, it's a lot more interesting a game than the action-ad
  6. I've found something about this: - game was released April 2017 - had a (dev-)estimated bugdet of at least 5 times less than PoE1, if not more - still hadn't broke even by September 2017 though https://steamcommunity.com/app/445190/discussions/0/1473096694436181731/ Personally I hadn't been sure what to make of this series in general before trying Viking, but I wish I had tried. Viking is apparently more classic CRPG-like than its predecessor and more narrative- and choice-driven (and they intend to go back to the style of that predecessor). If you're unsure, like I was, it's curren
  7. Disco Elysium + Expeditions: Viking In particular with the latter, I'm wondering whether that's a format that would be viable for Josh Sawyer's Dream turn-based historical RPG. Would be interesting to see what their dev budget was... but in either case, that's a pretty good soundtrack and composer for an indie. https://www.youtube.com/watch?v=N9FkldqiH5Y
  8. As to managing expectations, inXile sort of went all-in with The Bard's Tale 4 (playing right now) too. According to Fargo, the budget for that one was over ten million Dollars -- for a "blobber" type of game and a sequel to a series once reknown 30 years ago... There's one thing in common with Obsidian too, which is that their first game/s were a success in Wasteland 2 and PoE. WIth their first projects, things worked out. But what are they trying to prove now? Back in the day, Ultima was considered a hit at over 100,000 units or something and even later on, a couple hundred thousand units
  9. Does anybody know where to get the fungal growth from to combine the cream with?! edit: Never mind, found it.
  10. I actually think the amount of players who hadn't played those games upon their initial release but came in later to the show would be surprisingly high. E.g. "It's only the old geezers in their 30s and up who play this type of game anymore." May have been worth a poll when the forum was a bit more busy, e.g. by the time of release. This doesn't merely imply players of the Enhanced Editions, mind. There's likely quite a few of players who've played Pillars as their "first" for instance because it was an Obsidian game, a new RPG to play, etc.
  11. Doing VO itself seemed to have helped preciously little though. Doing VO is the same game albeit with a somewhat different coat of presentation paint. This is a good topic though. It would be interesting to see how much players of Pillars, or Pathfinder used to Play the IE games back in the day. It would be also interesting to see how many newcomers these games managed to bring into the fold. My guess is, the overlap between IE players and pillars would be somewhat higher, as it was specifically sold first as a "nostalgia thing". That was a strong selling point in the entire Campaign back
  12. It's comparable. On occasion I skip the voiced dialogue early though as you're usually faster reading than listening.
  13. IIRC VO Questions were part of the Survey Obsidian did back in 2015ish, around the time of PoE's release. This discussion shouldn't be side-tracked by the merits of voice overs specifically. It would be interesting for instance what the actual VO budget was en detail, but we'll never know exactly. It obviously was a time consuming thing, as also outlined by the Shacknews article linked to earlier. The cast was also pretty big. As for my own experience, I liked the VO in Deadfire (I'm reading/playing in German, actually). Good Job. It's not a make or break feature to me though. Some lines of
  14. Selling 600k copies of a game which main audience is bound to be PC based. As argued, outside of Baldur's Gate (plus ist Sequel), none of the Infinity engine games got anywhere near to selling 1M during their entire lifetime (nor any of the original Fallouts). They were still seen as being profitable, so was Black Isle as a division. Not sure what inXile's Goal for Wasteland 3 is likewise -- it seems higher than for 2 -- they're likely eyeing the X-Com/Original sin crowd too. However, back when Kickstarter was still a hype, IIRC Fargo would argue they'd be happy to ship ~200k additional co
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