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Showing results for tags 'Damage'.
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I made this mod a bit ago, but I thought I would share it here as well. You can download it here.
- 13 replies
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- no friendly fire
- area of effect
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Hello! I was recently doing some testing and I could not get damage shown to match numbers. I was under the impression that no penetration gave a negative bonus similarly to how damage bonuses, apart from lashes, are additive. I can not get the numbers to add exactly but it seems that no pen uses a...
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playing on POTD This mostly concerns Druid,Wizard (and Priest) and only their damage (offensive) spells. Chanter and Cipher both got at least 1 acceptable spell and since both chanter and druid dont use [spells per encounter] you can just reuse that one good spell over and over without issues ju...
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Greetings fellow watchers I'm a little concerned about monk unarmed base damage: Short version: Monk fist base damage are basically like dual wielding 2 greatswords, with the accuracy and attack speed of daggers, while penetrating like an estoc (a weapon specialized specifically for pie...
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Crits give a +25% damage multiplier, whereas the "Blunted Criticals" effect (to find for example on pistol) gives a -25% damage multiplier to crits. However, 1.25 ist not the inverse of 0.75 (0.75!=1/1.25), which means that criticals do less damage than normal hits with such a weapon. I suspect that...
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Hi all, I've noticed that very few of the character builds posted in this forum make use of stacked damage penetration and smaller weapons. Some good sources of damage penetration in the game include: – Ryona's Vambraces – Talents (Vulnerable Attack, Penetrating Attack, Penetrating Blas...
- 36 replies
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- DR Penetration
- Fast Attacks
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I am doing my second playthrough and though I usually disarm traps the pathing sometimes causes me to run over one beforehand. I have noticed traps I activate do significantly more, like 180 damage from a sunlance trap that read ~50 damage(combat log doesn't even say it crits). When I have tried to...
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Hi everyone! Do damage bonuses stack? How does its work, if it stacks? For example: Edér using a Great Sword 19-27 damage with +15% damage, has Weapon Specialization: Soldier +15% damage with Great Sword, and has Two-Handed ability +15% damage.
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The "Ambushing" of Fellstroke should cause +25% sneak attack damage, but the effect is not listed under active effects and does not appear in the combat log, like other sneak attacks. Im afraid that the effect does not work, but it is difficult to test this. So another question: Is it possible to mo...
- 2 replies
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- Fellstroke
- Ambushing
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Hi all! Really liking PoE so far. Only 20-something hours in, about half way through Act 2 & I've got a question regarding my party's damage output, specifically why it seems so low. Whole party is level 6. Eder (Heaviest armor i can find, shield, fine sabre) Aloth (leather armor, fine wand) Duran...
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I feel like I'm missing something vitally important in this game. My chanter generally hits for 3-10 damage depending on enemy DT, however I see people regularly talk about how they hit for 40+ vs basically everything. Am I missing something vital in my gameplay? Are they including all b...
- 30 replies
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I'm specifically looking at the spell Infuse With Vital Essence, but it would also be nice to know the answer generally speaking. Infuse provides 50 bonus health and 50 bonus endurance for a reasonable duration, and my hope is that it'd be a useful sort of panic button for keeping my party's wiz...
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- game mechanics
- infuse with vital essence
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There's been some discussion of this talent on the gen discussion forum, but I don't believe I've ever seen any official dev word on if this talent is working as intended. Is OSA really supposed to provide an integer +20 damage bonus? Or is it supposed to be (like the recently fixed Ranger mark abil...
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- One Stands Alone
- Damage
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Say I had a bow that always dealt 20 pierce damage upon hitting an enemy. If I enchanted that bow with burning lash, would it then deal 25 damage (20 pierce + 5 burn) or would it still deal 20(15 pierce + 5 pierce converted to burn) given the enemy had no resistances or DR? I guess what I'm aski...
- 4 replies
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- enchant
- burning lash
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It would be nice if the floating damage numbers had a color (or other modification) to let you know if they were crit, hit, graze, or miss. A miss could just be an asterisk *.
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- suggestion
- combat
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Right now when you right click or mouse over a weapon, the damage range shown is with the bonus from MIG taken into account. This makes it difficult to compare weapons that different characters are using, because if these characters have different MIG values, the same weapon equipped by both will sh...