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Blovski

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About Blovski

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    (4) Theurgist

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  1. While I'm sure everything to be said has been said already, I'll throw my hat into the ring: A) multiclass. Pretty sure it's basically impossible to balance spellcaster multis around 28 spells per rest. B) The vancian system didn't really sit well with POE's discrete combat encounters. In BG2 your spells have varying durations outside combat and you need specific spells prepared for specific things. Invisibility/Stoneskin/Strength have huge durations outside combat, summons can be pre-cast, you have raise dead spells so it's not the end of the world if a character dies on you, you're o
  2. I'ts not hard to see that both this forum and reddit are filled with people disappointed in the game. And Obsidian, instead of holding its ground and focusing on minor changes and bug fixing, keeps overhauling it to try to cater to everyone. Completely randomly, not by releasing big changes with e.g. a DLC or an expansion pack. This is the result, and it's something I've said elsewhere some time ago: games like these are not meant to be balanced for months after the release, because it makes their sales suffer. I'm guessing if actual sales number don't convince them, nothing will. Pillars
  3. Not really. Half the time Irenicus appeared it was really just Bhaal in your dreams. I think Thaos and Irenicus encounter the party the same amount of times actually. Replaying Pillars recently, the lost art of videogame villains really stood out to me. You only actually fight Thaos once (except sorta in Brackenbury, which also the only place you talk to him at all), the Leaden Key aren't remotely threatening for you ever in the game, you only get one real interaction with him until the endgame, he doesn't really do anything much to antagonise you and he doesn't have a single named subord
  4. Have you tried The Banner Saga? Slightly different type of game but really impressive reactivity and highly recommended if you don't mind a more hardcore RPG outside the traditional style. I'm pretty ambivalent about the ME trilogy (haven't played the third one tbh; maybe I should; thought the first game was pretty 50/50, the second was a better game but an awfully weak and artificial story). Personally I think Deadfire did about as much as was practical (and frankly there is a hugely impressive amount of reactivity for a game this open) and probably a little bit more than was sensible. I
  5. Why I did I write this, who would read it and where the hell else would I post it? Three very good questions which are best left unanswered. My background Played through the game a few times including POTD and Ironman runs before WM1 was released. I even wrote a Ranger build guide which would basically only need GET THE LIGHTNING BOW to be added to the start, end and every intervening paragraph to be up to date. I've not played anything more than a desultory run up to Russetwood since. Vulgar details Character – Ramensky (whose approach, I'm afraid, bore no resemblance to Gentle Johnny) –
  6. While I think the first game's systems did differentiate different caster types better, resting in POE1 simply doesn't impact on challenge or difficulty unless you houserule it or you can't be bothered to pay the time tax. If you wanted to go into every non-trivial fight with all your stuff , you certainly could. As with many other things, I hope the Magran's Trials stuff that's upcoming will offer some such options.
  7. Could you name me one BG2 encounter that requires metaknowledge? I don't think there are any. But then, our definition of metaknowledge might differ. When I first played the game, Kangaxx gave me the most trouble, and indeed I couldn't beat him until I remember those two Protection From Magic scrolls on sale at the Adventurers' Mart. I have subsequently come up with other strategies. Kangaxx is a good example. I think extremely few players beat him on their first try. Losing a fight does not mean it requires meta knowledge. That is called difficulty. You don't lose to Kan
  8. Could you name me one BG2 encounter that requires metaknowledge? I don't think there are any. But then, our definition of metaknowledge might differ. When I first played the game, Kangaxx gave me the most trouble, and indeed I couldn't beat him until I remember those two Protection From Magic scrolls on sale at the Adventurers' Mart. I have subsequently come up with other strategies. Kangaxx is a good example. I think extremely few players beat him on their first try. Losing a fight does not mean it requires meta knowledge. That is called difficulty. You don't lose to Kan
  9. Could you name me one BG2 encounter that requires metaknowledge? I don't think there are any. But then, our definition of metaknowledge might differ. When I first played the game, Kangaxx gave me the most trouble, and indeed I couldn't beat him until I remember those two Protection From Magic scrolls on sale at the Adventurers' Mart. I have subsequently come up with other strategies. Kangaxx is the one where I'd say noone could ever realistically beat him on a first try without knowing exactly what's coming. Otherwise there's a huge amount of encounter-specific metaknowledge that m
  10. I think Deadfire's is better. The big deciding factor for me isn't spellcasters, which were a little better balanced against each other in POE 1, but 1/rest and 2/rest (finishing blow, some barbarian stuff etc etc) abilities on other characters just felt awful.
  11. Frankly, I barely remember Mazzy; other than "some variation on standard paladin character template", she barely left an imprint on my memory in that regard. But this is rather my point, this applies to most of the characters in the BG series. To me they felt as just that, variations on stock characters and tropes. There is never any sense that there is an actual personality to them; motivations, quirks, likes, dislikes. Whereas in the PoE series, by and large, it feels to me like there is. Through their interactions with each other and the main character, their interjections during story
  12. It's not, Fallout was better even back when BG came out. #FalloutForLife THIS. BG was a fine adaptation of Advanced Dungeons & Dragons 2nd Edition but it was never in the same league as Fallout 1 as a computer RPG. The redeeming feature when it came to BG was summed up in the Nietzsche quote i.e. that it was the Evil within and not the evil(s) without that really mattered. Other than that it was a rather by the numbers AD&D2 experience (which isn't a bad thing mind you) but certainly nothing to be raving about twenty years later if you had any experience playing
  13. I think BG2 represents a particularly serendipitous mixture of timing and execution. Obviously it's inherently harder to make many big areas for a game like POE than for IE games, expectations in certain areas have become either counterproductively high (e.g. companions, reactivity) or somewhat limiting (the whole open world business makes it very hard to do extensive cutaways like Spellhold + Underdark, which feels essential to the pacing of BG2 and really vastly improves the replayability, players understandably don't go in for instant death effects these days). That said, BG2 did phenome
  14. "I want a great damage dealer than can disable vital targets in a fight who wont blow up and I'm playing on normal difficulty. My new attributes are 16 8 18 18 10 8. If moon godlike isn't optimal what is the optimal rogue race?" I think on Normal you should be absolutely fine with that and Moon Godlike would work well and be fun. I think the minmax choice is probably something like Hearth Orlan for a melee rogue for the extra crits. I'd throw a few points of Per into Resolve or Con for a frontliner but that's just me. As always in POE, stats are a trade-off.
  15. What sort of thing do you want your rogue to do and on what difficulty? Personally I'd maybe drop a few points of PER for something else (Might, Resolve, maybe even Con, depending on how frontliney you want to go - if you're going Moon Godlike I'd probably put it into Might so you're leveraging the racial bonus a bit more) because your accuracy should be good enough to hit anything anyway and if you're attacking disabled targets, which is essential for rogues, they should be debuffed to the point where 3-4 accuracy is not that big a deal. Lore is counter-intuitively very good for rogues/range
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