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Showing results for tags 'unarmed'.
Finally got White March after waiting for Part 2, and decided to use my first party, with a Monk main character. What I discovered is an amazing synergy between unarmed attacks and the new Cipher spell Reaping Knives - namely the fact that they apparently benefit from unarmed damage boni, as seen here: This makes my Monk do absolutely bonkers damage while my Cipher pretty much generates more focus than she can reasonably spend. The best strategy for everything at that point seemed to be buffing the Monk as much as possible and just letting her take apart everything pretty much on
hi there. info: im playing a six man potd run of poe+wm1 (version 2.03). i retrained my former cc/tank monk to an unarmed dps monk. the resulting values i get from unarmed accuracy/damage are too good to be true compared to any other builds/classes i tried before (and i tried many). please see the added screenshots of the unbuffed monk (no potions/grp buffs etc active). btw if i switch to a superb weapon my accuracy drops by about 30, so its probably an unarmed bug. is that a known bug and how can i get rid off it (bc id really like to play an unarmed dps monk, but not an overpowe
I understand from one of the recent Kickstart updates that grappling in combat has been ruled outside of the scope of the P:E design and will not be implemented. The reasons identified are very valid and are similar to those identified previously in other (pseudo)turn based rpg games: the cost (time and money) of having separate animations for just one design feature (one for a creature in the grappled condition and one for its regular, ungrappled token), and conceptually handling grappling certain creature types (how did he grapple a ghost/mustard jelly/carrion crawler/etc). These are just tw