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Serpit

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About Serpit

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  1. As the title says, this is quite the crackpot theory, so it may be easily disproven - if so, disprove away. It's just a fun idea that I'm currently entertaining to see what pieces match and which ones do not. I posted this on reddit earlier but was curious what people in here thought as well. tl;dr at the bottom. For those unaware, the sidekick Rekke you can find in this game comes from a land called Yezuha, located East of the Deadfire Archipelago beyond the eternal storms that hide Ukaizo. He speaks an unknown language and is a missionary of the singular god of his people. What if t
  2. Which is one of several choices you can make to define your character's beliefs. You don't have to pick it - the possibility exists for YOU to take if you want to.
  3. I've recently read that you CAN remove enchantments by selling your items and buying them again.
  4. The Abbot's chamber is a small room behind the big room where you first met him. You have to go around back to reach it, and the door is locked. You say the mechanics is beyond your abilities, but I would have assumed it opened with the key you found. Either way, assuming you haven't done it yet, you need to go through the water curtain now. When you flooded the place, you should have gotten a key item that lets you pass.
  5. Did you find the journal in the Abbot's chamber? The key is in some small container on his desk. I assume you either need to be told you can rearrange them or read about it to progress.
  6. Alright, I tested it. It seems to be a display bug without an actual effect. Here's the same thing with the Grey Sleeper equipped. Now, next I rerolled my character to add every Weapon Focus ability to see if they stack, but... As you can see, it seems like it, but the total accuracy doesn't actually go up, leading me to conclude that any Weapon Focus above the first doesn't have an actual effect, despite being displayed.
  7. May I ask where it's found? Among the major items, I seem to have missed that one and the Soulbound sword during my playthrough.
  8. Hasn't even considered that. I read before that Novice's Suffering bis bugged and that Carnage doesn't work on unarmed damage, but assuming those are not the case anymore, Barbs should potentially be super-beastly with RN.
  9. I freed them. I considered mercy-killing them at first, but perpetuating Ondra's idiotic cycle of service into sacrifice seemed like a terrible option. I also really wanted to stick it to the abbot, considering he sent an agent to disrupt the peace negotiations between Stalwart and the Iron Flail and told her to kill herself if discovered. He was basically Thaos Lite.
  10. You get 4 Bog Scales for killing them not 2. The stat bonus is probably better overall though. Definitely. The problem with new top tier enchantments is that if you didn't plan for them ahead of time, most of your gear will be near its enchantment limit anyway - in my case, I could only enchant two of my armors to Legendary anyway (and none of my weapons).
  11. Finally got White March after waiting for Part 2, and decided to use my first party, with a Monk main character. What I discovered is an amazing synergy between unarmed attacks and the new Cipher spell Reaping Knives - namely the fact that they apparently benefit from unarmed damage boni, as seen here: This makes my Monk do absolutely bonkers damage while my Cipher pretty much generates more focus than she can reasonably spend. The best strategy for everything at that point seemed to be buffing the Monk as much as possible and just letting her take apart everything pretty much on
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